Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
In the 41st Millenium There Is Only War.
Welcome to the dark nightmare future of the 41st millennium, the grim era of the...
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
In the 41st Millenium There Is Only War.
Welcome to the dark nightmare future of the 41st millennium, the grim era of the Imperium. The battlefield is spread across a thousand different worlds. Powerful armies of Space Marines, Imperial Guard, bestial Orks, and the T'au Empire are in constant conflict, unleashing carnage via mechanical war machines, crushing artillery, and vast starships.
Fire Warrior follows one day in the tumultuous life of a young T'au warrior who must battle alone against a force that shows no mercy: The Imperium. The T'au will soon learn there is a darker foe at hand and become entangled in a frightening story that leads them through an ongoing war.
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
This game will work on current and future most popular Windows PC configurations. DRM-free.
This is the best version of this game you can buy on any PC platform.
We are the only platform to provide tech support for the games we sell. If some issues with the game appear, our Tech Support will help you solve them.
What improvements we made to this game:
1.50 GOG v3 changelog:
Improved support for Windows 10 and 11, so the game runs smoothly on modern systems.
Widescreen is in! Full support added for HD, Full HD, 4K, and even 8K resolutions, along with 16:9, 16:10, and 21:9 aspect ratios.
High refresh rate support added. No more crashes or soft-locks when going above 60 Hz.
Controller support is now available through gamepad-to-keyboard+mouse mapping.
Fixed an issue where the game launcher wouldn’t start properly.
Graphics, audio, and gameplay settings have been optimized for a better out-of-the-box experience.
Cloud Saves are now supported. Your progress and settings are backed up automatically.
Stability validated.
1.50 GOG v2 changelog:
Fixed the game’s UI scaling at very high resolutions so everything now displays correctly on modern screens.
Lol. Lmao, even.
Honestly the most mid a game can be. It's not actively bad, there's no part of it that's hostile to being played, but it's just not very pretty, and it's not more fun than other shooters, and the environments aren't inspired
Fun fact: Many years ago - when I was still a minor- I bought a used copy on amazon and only then found out it was 18+. Those were different times.
This was an unfortunate game. Back in the day Warhammer 40k licenses were seldom granted and a shooter was completely unheard of so there was much excitement. However it turned out to be in vain. Firewarrior falls into many of the same traps that other contemporary shooters fell: extremely limited arsenal, very linear levels and a very unlucky gfx engine. There must have been other factors as well such as maybe a very tight schedule, not enough funds or whatever because.. yeah, as I said, the game is lacking. It bravely tries to capture the setting but falls apart on technical grounds. The models are not very good, the animations are jerky, the weapons don't feel very impactful (with the exception of the bolter), the levels are small and linear, the story is muddy and the game is also very short (this being still unusual in then).
I played it several times back in the day but mostly because as a youth I couldn't afford much more. These days it serves as an interesting curiosity and as proof that even so many years ago 40k games were very hit and miss.
See title. This game was likely underfunded. It feels very slapped together and unsatifying. I wouldn't be surprised if it had under 100 hours of playtesting, or none at all aside from script testing. Not worth the time it takes to get it running these days.