It's a good point and click adventure, bets part is the music and artstyle. I can't say how "hard" it cause I'm bad at this kinde of game and it deviates form the standard formula a bit.
For me the best parts are the small details in the world, wire colors in puzzles, a story that escaleds continusly, but stay grounded in it's world and so on.
Buy it if you like point and klick adventures and if your unsure whatch the first 40min of the game on youtube.
I love everything about this game, the aesthetics, the pixels, everything!
I grew up in the late 80's to 90's and played most of the point and click adventures from that era.
I remember on my 11th birthday when i got Simon the Sorcerer 2 as a present (i still have the t-shirt that was in the box).
Anyway this game is just great, the passion that was put into it shows in every scene and dialogue.
I'm not very far into the game, because i'm generally a slow gamer, but what i have played so far was really awesome.
Some people complain about the game being too hard with it's riddles, i can't see that at all.
Also i love cyberpunk, this game reminds me a bit about Beneath a steel sky. :)
I've been stuck in some 80s Retro Wave/DarkSynthWave mood for nearly 3 years now...
You want to feel more "in-tune" with VirtuaVerse? Put on the artist Pertubator and let nostalgia take its course.
Review written after playing story mode and consulting a walkthrough few times.
The story rolls fast, and it rolls BIG. It's quite easy to get attached, even if Nathan, our hero, makes some "questionable" decisions. The day starts with "where has my girlfriend gone?", and soon the stream of events drags Nathan deep into troubles.
Music and graphics are just right. It's a shame the game doesn't contain any voiceover. Occasional background noise, TV static and dial-up sound (yea, kids, the Internet used to come over the phone line. 90s were wild) alone won't cut it.
Most of the puzzles in story mode are quite logical, but since I consulted walkthrough for the full thing, I can't really imagine what went through the designers' heads when they were writing the story. I feel like the "hard" puzzles are just slapped on top of the thing just because, with connection to the story being negligible, if any.
The game contains considerable number of references to what'd be the IT equivalent to paleontology: 8-bit era, 3.5 floppies and CRT screens. I enjoyed every single of them, but I can imagine other (younger?) players being lost and/or disinterested in them. If that's the case, subtract half a star from this review.
And I'm still very upset of what the game tried to sell as QR codes. Come on, you could at least try... Given the Atari references, you know your target demographics is nerds. Nerds, who tend to get upset by this kind of stuff, perhaps?
A very stylish cyberpunk adventure with a depressing yet hopeful dystopian setting where everyone is a slave to technology in one way or another. The whole aesthetic is great – the pixel art graphics are detailed with plenty of colour, there’s a great mix of grime and advanced technology and the augmented reality option adds depth to each of the locations, making revisiting them less of a chore. Frequent references to old technology invoke nostalgia and highlighting current concerns of how technology is evolving is done well, if a bit preachy at times.
It plays quite traditionally for an adventure game with a simple yet effective user interface. The story is good, going from predictable and mundane to silly, especially in the final act, but uses the various setting and overarching themes well. There’s a good level of challenge in the puzzles although it can be a bit of a conversation fetch quest at times and it could have done with clearer signposting, but the leaps of logic are all logical and some adventure game quirks are covered in a humorous way.
There’s no voice acting, but the constant soundtrack is varied and good. There’s no hint system, everyone seems far too friendly and helpful which doesn’t lead to much drama or conflict and there isn’t much replay value, but the game length is of a good length and these are minor issues in an otherwise solid game.