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Vaporum

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4.1/5

( 72 Reviews )

4.1

72 Reviews

中文(简体), English & 9 更多
Offer ends on: 10/28/2025 15:59 EET
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Vaporum
介绍
Vaporum是一款基于网格迷宫探索的单人单角色 RPG游戏, 玩家将以第一视角在原始的蒸汽朋克场景中探索。Vaporum借鉴了《地牢大师》1和2、《魔眼杀机》系列以及《魔岩山传说》1和2中的老式风格。游戏里,玩家英雄被困在大洋中的一座小岛,上面有一座巨大的机械魔塔。玩家英雄需要揭开这个地方的神秘面纱,找出背后发生的故事,并恢复关于自己身份的记忆。 第一人称视角实时战斗 有趣的谜题和不同等级的任务 以装备为基础的RPG系统 充满无限可能的探索、道具收集和角色定制 充满迷幻色彩的神秘故事情节 主要角色真人配音 身临其境的蒸汽朋克场景 这是一个实时战斗的游戏。每个敌人都有...
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4.1/5

( 72 Reviews )

4.1

72 Reviews

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产品详细信息
2017, Fatbot Games, s. r. o. , ...
系统要求
Windows 7 / 8 / 10 (64-bit), 2.5 Ghz Intel® Core™2 Duo or AMD equivalent, 4 GB RAM, NVIDIA GeForce...
Time to beat
12 hMain
15.5 h Main + Sides
19.5 h Completionist
15 h All Styles
介绍
Vaporum是一款基于网格迷宫探索的单人单角色 RPG游戏, 玩家将以第一视角在原始的蒸汽朋克场景中探索。Vaporum借鉴了《地牢大师》1和2、《魔眼杀机》系列以及《魔岩山传说》1和2中的老式风格。游戏里,玩家英雄被困在大洋中的一座小岛,上面有一座巨大的机械魔塔。玩家英雄需要揭开这个地方的神秘面纱,找出背后发生的故事,并恢复关于自己身份的记忆。


  • 第一人称视角实时战斗
  • 有趣的谜题和不同等级的任务
  • 以装备为基础的RPG系统
  • 充满无限可能的探索、道具收集和角色定制
  • 充满迷幻色彩的神秘故事情节
  • 主要角色真人配音
  • 身临其境的蒸汽朋克场景


这是一个实时战斗的游戏。每个敌人都有自己的优势和弱点。想要打败他们,玩家必须有针对性地采用不同的战术。每种武器都有独特的奖励和性能,因此在选择装配何种武器时,玩家得更加深思熟虑。
Vaporum里的装备有多种多样的用途,比如:直接攻击、区域攻击、进攻增益和防守增益等等。这些装备非常强大,但是某些敌人可能会对某些攻击免疫。因此,遇到不同的敌人,玩家必须想出对抗他们的最佳方法。


这里有有趣的谜题和不同等级的任务,玩家必须运用自己的智慧和反应能力。虽然大部分的谜题都在单一的房间进行,但进阶目标任务可能会跨越一个或多个等级。


在Vaporum,玩家提升的并非游戏角色的个人技能,而是角色所穿戴的外骨骼性能。该游戏实现了玩家和装备的合体,把游戏和玩家外骨骼的长期发展联系在一起。以小装备为基础的系统设计方便玩家随时卸载身上装备,并针对不同情况穿戴合适的装备。同时随着游戏角色的不断成长,玩家可解锁有用的外骨骼电路,并获得重要的永久附加属性和被动技能。


你被困在大洋中的一座小岛。期间,你进入了一座巨大的机械魔塔。你发现周围的一切都不合常理,但又似曾相识……
你可以通过阅读找到的所有笔记,了解这座魔塔背后的故事,并揭开它的神秘面纱。不过别担心,忽略这些笔记也没关系,因为由真人配音的主要游戏角色会为你讲述重要的情节!
游戏中有许多其他区域供你探索。这些区域通常设有额外挑战,但也有丰厚奖励!这座塔里藏有秘密通道,其中包含属于塔内居住者的特殊物品和笔记。通过这些物品,你能够了解他们的生活以及在你到来之前发生的事情。
所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
12 hMain
15.5 h Main + Sides
19.5 h Completionist
15 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.13+)
发行时间:
{{'2017-09-28T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
1.9 GB
链接:

游戏特性

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用户评论

Posted on: March 26, 2023

Patejl

游戏: 372 评论: 18

The best slovak RPG!

Its a nice smaller steampunk dungeon crawler. You have amnesia and waking up on island in front of some strange lonely tower. Of course, our hero have to check what's inside! Mad robots everywhere and you seems to be somehow connected with this madness. Well, still better than Grimrock's story, right?! You control just one character. so no party creation in here, no dialogs, no deep story. Sadly, used RPG skill system is trully minimalistic. To be honest, whole first floor wasnt much fun. It looked like a cheap indie RPG with steampunk flavour. This sounds badly, but hearth of this game is somewhere else As a Grimrock this game is all about fighting throught enemies and traps in tower and solving many puzzless oddly placed into this steampunkish tower. Puzzles are relatively easy, but funny. Main plus of this game are two things: dark claustrophobic atmosphere and mostly combat! Combats arent much original, but they are challenging, very satisfying and trully fun! You are fighting usualy in very small closed areas. Your only chance for survive on higher difficulty levels is turn based slow mode, which can be enabled anytime you want. And dont you think you will be overpowered in late game. Difficulty of fights slowly growing up, so good tactic and looking for best equipement is a key for survive. Fights were great from start to finish. True reason why to play this to finish. Good job, devs! Only cons here is final combat. Its kinda unfair, especialy on higher difficulties. And opened ending sucks. Overaly nice little dungeon crawler with focus on combats!


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Posted on: July 20, 2025

Yamato981

验证所有者

游戏: 2 评论: 2

Excellent Dungeon Crawler

A very well made dungeon crawler. Difficulty, enemy appearance, puzzles and atmosphere all well designed and thought. It is **not** a traditional style dungeon crawler, so if you are looking for a steampunk version of Eye of the Beholder or Lands of Lore, you are not going to find it here. Gameplay is very different and so is the way you have to think about the game. Comparing Vaporum to Eye of the Beholder is like comparing Doom with Elder Scrolls. Some people complain that monsters randomly appear on your back out of thin air, but it is not true. These players didn't pay attention to the door that just opened in the other side of the room/corridor. The game is not as predictable as they suggest, although some predictability is obviously expected, ans as you obtain gameplay experience certain situations become easier, and that is how it should be. Player experience is an important thing in this game and in Dungeon Crawlers in general. As for combat, you need to think strategically in certain occasions, but for most of the situations the average player will be able to fight easily, specially as you keep becoming more skilled in combat mechanics. Regarding puzzles, they are in general doable, with a couple of them being of higher difficulty. Careful exploration is basically one of the main attractive points in Dungeon Crawlers and Vaporum offers some unique and challenging puzzles here and there that require extra attention to details and careful understandment of the environment. I am fully satisfied with the game and thankful with the job the developers did here and GOG for offering this fantastic title DRM free. Most likely will be playing Vaporum: Lockdown in the future.


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Posted on: November 4, 2023

SeriousWays

验证所有者

游戏: 424 评论: 41

It is not good

The game is not good. There are instakill pitfalls with no autosave. There is a fairly limited character progression. All of the combat is just one ambush after another with zero creativity. There are a lot of other problems with the game that you can see in other people's reviews. I have no idea what they attempted to achieve, but making a fun, enjoyable game was probably not among their plans.


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Posted on: February 15, 2018

jungleJollies

验证所有者

游戏: 254 评论: 3

12 hours to beat, no regrets.

This game was certainly good for scratching that Grimrock itch. Combat is a core part of this game, the monsters were diverse, but they could mostly be taken out with the same strategy. I played the game as a mage. Battles consisted of strike, move, area of effect, move strike, with minimal variation. Combat itself moves a little faster than it did in grimrock: to be surrounded is death... but monsters are handicapped by their movements: every one of them can be kited (because they can't move/turn quite as fast as you) and AoE spells will get them as they try to close in. Combat really consisted of this for me, and I can't tell if I was exploiting the system or playing it as it was meant to be played. I don't know if this is because I slipped into a strategy that worked for me. The puzzles were a little heavy on the "move blocks around" front; aside from that, I don't really have complaints, they consisted of: timed movement exercises, scavenger hunts, and lever based password challenges. None of these were particularly unforgiving or tedious (with the exception of an extended scavanger hunt for library books). The narrative wasn't particuarly compelling. You have little to no memory, you wake up at the base of a tower, and there are monsters in it. It turns out to be a research facility; you're looking for you daughter and wife; something went bad while folks were researching an exotic, deep sea material. I never really cared about the protagonist or felt caught up in the mystery, but it was a fun dungeon crawl, and the voice acting didn't offend me. The secrets were a little too well hidden in most cases. I used guides after I cleared a level to pick up what I missed... and more often than not there was some little bolt that needed to be twiddled in order to open a door. I'm sure someone with more patience could have found them naturally, and I found about half of them on my own. All things considered. It was fun; I'd get another one from the devs.


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Posted on: October 16, 2018

If you loved Grimrock you should try it

A fresh take on the Grimrock formula, with enough unique elements to make it worth buying even if you're Grimrocked-out. Obviously, the setting and plot are different. Ogres and wizards are out; robots and augmented humans are in. While the steampunk genre is no longer particularly novel, it is very refreshing to find a dungeon crawler which is anything other than Tolkien-like fantasy. The aesthetics of this are well represented in the graphics too: it's nice to see a whirring clockwork machine or a tangle of pipes to break up the stone-wall-fatigue that crawlers so often suffer from. Character progression feels fresh too. As a solo adventure, rather than a party-based affair, levelling up is reduced to deciding what part of your exo-suit you wish to upgrade. This leads to decisions such as whether to have a defense-heavy strategy, or high damage output, or a focus on (sufficiently advanced) technology. It's similar to deciding how to balance a traditional party, but involves a lot less time clicking character sheets. There are enough standard features to scratch your traditional crawler itch. Movement is grid-based and puzzles are often based around the limitations of your movement. Combat is in real time (allowing pausing) and rewards strategic use of different abilities and weapon sets. The diabolical plot is revealed to the player through written notes and audio recordings as they explore. There are secret areas and treasures to reward thorough exploration, but the game's difficulty is balanced to not require the player to comb the levels in order to survive.


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