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Vaporum

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4.1/5

( 72 Reviews )

4.1

72 Reviews

中文(简体), English & 9 更多
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Vaporum
介绍
Vaporum是一款基于网格迷宫探索的单人单角色 RPG游戏, 玩家将以第一视角在原始的蒸汽朋克场景中探索。Vaporum借鉴了《地牢大师》1和2、《魔眼杀机》系列以及《魔岩山传说》1和2中的老式风格。游戏里,玩家英雄被困在大洋中的一座小岛,上面有一座巨大的机械魔塔。玩家英雄需要揭开这个地方的神秘面纱,找出背后发生的故事,并恢复关于自己身份的记忆。 第一人称视角实时战斗 有趣的谜题和不同等级的任务 以装备为基础的RPG系统 充满无限可能的探索、道具收集和角色定制 充满迷幻色彩的神秘故事情节 主要角色真人配音 身临其境的蒸汽朋克场景 这是一个实时战斗的游戏。每个敌人都有...
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用户评论

4.1/5

( 72 Reviews )

4.1

72 Reviews

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产品详细信息
2017, Fatbot Games, s. r. o. , ...
系统要求
Windows 7 / 8 / 10 (64-bit), 2.5 Ghz Intel® Core™2 Duo or AMD equivalent, 4 GB RAM, NVIDIA GeForce...
Time to beat
12 hMain
15.5 h Main + Sides
19.5 h Completionist
15 h All Styles
介绍
Vaporum是一款基于网格迷宫探索的单人单角色 RPG游戏, 玩家将以第一视角在原始的蒸汽朋克场景中探索。Vaporum借鉴了《地牢大师》1和2、《魔眼杀机》系列以及《魔岩山传说》1和2中的老式风格。游戏里,玩家英雄被困在大洋中的一座小岛,上面有一座巨大的机械魔塔。玩家英雄需要揭开这个地方的神秘面纱,找出背后发生的故事,并恢复关于自己身份的记忆。


  • 第一人称视角实时战斗
  • 有趣的谜题和不同等级的任务
  • 以装备为基础的RPG系统
  • 充满无限可能的探索、道具收集和角色定制
  • 充满迷幻色彩的神秘故事情节
  • 主要角色真人配音
  • 身临其境的蒸汽朋克场景


这是一个实时战斗的游戏。每个敌人都有自己的优势和弱点。想要打败他们,玩家必须有针对性地采用不同的战术。每种武器都有独特的奖励和性能,因此在选择装配何种武器时,玩家得更加深思熟虑。
Vaporum里的装备有多种多样的用途,比如:直接攻击、区域攻击、进攻增益和防守增益等等。这些装备非常强大,但是某些敌人可能会对某些攻击免疫。因此,遇到不同的敌人,玩家必须想出对抗他们的最佳方法。


这里有有趣的谜题和不同等级的任务,玩家必须运用自己的智慧和反应能力。虽然大部分的谜题都在单一的房间进行,但进阶目标任务可能会跨越一个或多个等级。


在Vaporum,玩家提升的并非游戏角色的个人技能,而是角色所穿戴的外骨骼性能。该游戏实现了玩家和装备的合体,把游戏和玩家外骨骼的长期发展联系在一起。以小装备为基础的系统设计方便玩家随时卸载身上装备,并针对不同情况穿戴合适的装备。同时随着游戏角色的不断成长,玩家可解锁有用的外骨骼电路,并获得重要的永久附加属性和被动技能。


你被困在大洋中的一座小岛。期间,你进入了一座巨大的机械魔塔。你发现周围的一切都不合常理,但又似曾相识……
你可以通过阅读找到的所有笔记,了解这座魔塔背后的故事,并揭开它的神秘面纱。不过别担心,忽略这些笔记也没关系,因为由真人配音的主要游戏角色会为你讲述重要的情节!
游戏中有许多其他区域供你探索。这些区域通常设有额外挑战,但也有丰厚奖励!这座塔里藏有秘密通道,其中包含属于塔内居住者的特殊物品和笔记。通过这些物品,你能够了解他们的生活以及在你到来之前发生的事情。
所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
12 hMain
15.5 h Main + Sides
19.5 h Completionist
15 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.13+)
发行时间:
{{'2017-09-28T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
1.9 GB
链接:

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用户评论

Posted on: December 7, 2017

nedobrak

游戏: 302 评论: 5

Solid but fails to reach stardom

Thanks to the recent ressurection of the genre we are now getting some interesting dungeon crawlers to conquer and Vaproum is a quality title, make no mistake. The steampunk environment adds unique atmosphere, the storytelling is nicely done and for a dungeon crawler game is very good. The graphics are also spot on. Now to the specifics - you control a single character, which is a refreshing take and also makes the story telling more personal. You don an exo suit of choice (three builds available) and embark on an suicidal exploratory mission into the depths of a foreboding tower, where you will learn more about a strange substance called fumium and yourself, solve puzzles and fight with various enemies... acutally mostly just fight enemies rather than solve anything but more on that later. The character progression is implemented via upgrading your exosuit (similar to e.g. The Surge) and is quite straightforward where you just get flat percentage bonuses to your chosen ability. Nothing too complicated and it gets the job done. Puzzles seem to be innovative at the start and are quite enjoyable, however, they run out of steam (or fumium) fast and get quite repetitive IMO. Most puzzles... ah well... most actions you perform lead to combat. Usually in an enclosed space from which you cannot retreat forcing you to deal with multiple enemies at significant disadvantage. It basically comes to a DPS race where you either manage to kill one enemy faster to get some chance of maneuvering or just die in a corner. While this might be touted as hardcore, in my opinion this gets old fast, as you just accept that every room is a deathtrap where enemies spring from several hidden places. TLDR: good title, however I feel its potential was wasted in some aspects. My advice is grab it on sale. Hope there is an improved part 2 coming in the future.


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Posted on: July 1, 2020

losian

验证所有者

游戏: 104 评论: 13

So close to good, and yet..

This game is obviously inspired by quite a few titles but, sadly, rather than take and improve on some aspects, they tried to doubledown. The combat is ALL about dodging and learning patterns - fair enough. Problem is, there's an intentional hitch of delay with moving/turning/etc., meaning you are constantly hit early on, and each new enemy just means bunches of hits and dancing back and forth. It's as un-fun as often as it is fun, at least to me. It strikes the awkward 'balance' between real-time and turn-based that just fails at being fun. The devs WAY overused the "this room is obviously trapped and here's 4 enemies in a 3x3 arena suddenly" trope. You see it coming over and over, but bricks and such can't trigger anything early, you have no choice other than to step into the obvious trap and get swarmed. When you can and can't hit enemies is inconsistent with regards to corners, and the inverse is true. Sometimes you can be hit around corners with abilities that affect surrounding tiles, sometimes you can't. Enemies also sense you around corners and will use these abilities before you can even back up, forcing you to take a DoT hit. Status effects like stun seem useful.. until you realize enemies immediately swing the second it wears off and there's no way to tell when it's going to wear off precisely, so trying to take advantage of stuns just means you take hits. I love the look and feel, the setting and story all seem fine, the stats and skills and all are fairly unique and all, but the awkward desire to straddle real time and not-quite-real-time just really mucks up the combat. It feels too twitchy while also not letting you actually twitch, leaving a lot of hits to just feel unfair, or forcing you to do the Dark Souls-esque dodge-tinypoke-dodge-tinypoke-dodge-tinypoke which gets tedius. Speaking of which, way too many enemies just have too much health such that they're downright boring.


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Posted on: September 20, 2019

Dragunai

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游戏: 251 评论: 6

Lazy, BS combat

Stopped playing after the 5th time I cleared an area, got into a fight and tried to back peddle only for a mob to spawn behind me and trap me in a spitroast. This is not difficult combat, this is lazy BS combat by a dev who doesn't understand the difference between well-made combat mechanics and clever enemies and just spawning trash in behind you without warning. Never reviewed again before but felt so passionately irritated by this trash that I felt I had to warn others that this is the low level of "challenge" you can expect.


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Posted on: September 6, 2023

Bowerick42

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游戏: 128 评论: 1

Would not recommend

My two main gripes with Vaporum lie with the combat and the puzzle-design. -> The combat felt rather clunky and suffered from very bullet-spongy enemies, which also dont come in a huge variety. The pattern is usually: Open door, step through -> door closes & some enemies appear -> kill them, door opens again... -> The puzzles get old & tedious rather quickly, way too many consist of pushing/pulling crates around to clear a path or fill holes in the ground, some are very tightly timed, and some rely on you seeing very fine details that can be overlooked easily. (For background: Yes, I _have_ played Legend of Grimrock before and enjoyed it very much.)


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Posted on: April 28, 2018

Rubberband.971

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游戏: 202 评论: 8

An average game, didn't finish it

I'm an old man. I started playing grid-based games on my ZX81 (3D Monster Maze) and have played every single one of them that was worth playing. Whilst I enjoyed the concepts initially, it was pretty much a cookie cutter reskin with some tweaks. Nothing really stood out, even the quite excellent graphics, so I just found myself feeling like the game was just lacking something. The microscopic movement delays made it feels like I wasn't quite in control of my character and it led to me feeling like combat was sluggish and stacked unfairly. I often felt unfairly boxed in by the enemies and the aoe attacks, whilst novel, just always seem to hit too often. The combat areas feel too tight and combined with the sluggish movement I just didn't get any joy from combat which ultimately why I enjoy these games as I love the mastery of the abilities with the movment. If I hadn't played Grimrock and Grimrock 2, I would have enjoyed this more.


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