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Vampyr

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3.6/5

( 175 Reviews )

3.6

175 Reviews

中文(简体), English & 8 更多
Offer ends on: 10/26/2025 09:59 EET
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Vampyr
介绍
独家优惠: 购买此处游戏就送DLC! 本活动在6月11日UTC下午1点结束。 伦敦,1918 年。你是刚刚受拥化身的吸血鬼,乔纳森·里德医生。作为一名医生,你必须找到一种治疗方法,解救饱受流感折磨的市民们。作为一名吸血鬼,你的命运已经被诅咒,不得不将曾经发誓救助的人们当作食物。 你会拥抱潜藏在身心中的怪物吗?面对吸血鬼猎手、不死的血裔和其它的超自然生物。使用你的邪恶力量,操纵、研习你身边的人类,决定谁是你的下一个受害者。明智选择,挣扎求生……伦敦的命运是毁灭还是救赎,都取决于你的所作所为。 扮演吸血鬼:用你的超自然能力战斗并操控一切 捕食求生:既是妙手仁医同时又...
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用户评论

3.6/5

( 175 Reviews )

3.6

175 Reviews

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产品详细信息
2018, DON'T NOD, ESRB 评级: Mature 17+...
系统要求
Windows 7 / 8 / 10 (64 bit), Intel Core i3-2130 (3.4 GHz)/AMD FX-4100 (3.6 GHz), 8 GB RAM, 2 GB, GeF...
DLC
Vampyr - The Hunters Heirlooms DLC
Time to beat
16.5 hMain
29.5 h Main + Sides
41.5 h Completionist
28.5 h All Styles
介绍



独家优惠: 购买此处游戏就送DLC! 本活动在6月11日UTC下午1点结束。

伦敦,1918 年。你是刚刚受拥化身的吸血鬼,乔纳森·里德医生。作为一名医生,你必须找到一种治疗方法,解救饱受流感折磨的市民们。作为一名吸血鬼,你的命运已经被诅咒,不得不将曾经发誓救助的人们当作食物。

你会拥抱潜藏在身心中的怪物吗?面对吸血鬼猎手、不死的血裔和其它的超自然生物。使用你的邪恶力量,操纵、研习你身边的人类,决定谁是你的下一个受害者。明智选择,挣扎求生……伦敦的命运是毁灭还是救赎,都取决于你的所作所为。

  • 扮演吸血鬼:用你的超自然能力战斗并操控一切
  • 捕食求生:既是妙手仁医同时又是潜伏的猎手
  • 塑造伦敦面貌:市民之间的紧密联系宛如一张蛛网,并会对你的决定做出反应

© 2019 DONTNOD Entertainment and Focus Home Interactive. VAMPYR is developed by DONTNOD Entertainment and published by Focus Home Interactive. VAMPYR and its logo are registered trademarks of Focus Home Interactive. All other trademarks or registered trademarks belong to their respective owners. All rights reserved.

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系统要求
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为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
16.5 hMain
29.5 h Main + Sides
41.5 h Completionist
28.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2018-06-05T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
14.6 GB
链接:
评分:
ESRB 评级: Mature 17+ (Intense Violence, Blood and Gore, Sexual Themes, Strong Language, Use of Drugs)

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用户评论

Posted on: June 24, 2019

Cadogantes

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游戏: 91 评论: 1

A little bit of good, a lot of bland

For the most part I liked the main storyline and mystery of Vampyr. I enjoyed the references to "oldschool" vampires (like needing invitation to enter someone's home), protagonist's voice and setting (at least on conceptual level). Unfortunately the good parts are rather rare and far between. For the most part you will be doing rather uninteresting side quests and gathering information about mostly boring characters. Which are useful only if you want to ruin the "perfect" ending. Endings themself are "meh" at best as they hinge on forced and rather unnatural love story. Fighting system can bring some joy when you finally get a hang of the combat rythm and perform your dance flawlessly. Unfortunately it is rather repetitive and character progression system doesn't help with that. There is only a handful of skills, their upgrade cost increases exponentially while their effects are boosted in linear fasion. This means you will unlock all of your tools in first 15-20% of game time and will only slap insignificant upgrades onto them later. I'm sure there is a lot of criticism about the main mechanic of the game - drinking NPC's blood to get stronger (because you can't get only a bit, you have to KILL your donor). I'll say it's definitely bad idea but it's possible to just roll with it. It didn't really bother me that much. All in all Vampyr is a game that you can give a shot if you like classic vampires. I don't regret playing and was quite invested but I wouldn't recommend buying it at full price.


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Posted on: July 24, 2019

nelsonwcf

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游戏: 86 评论: 12

Good idea not very well implemented

Most of the reviews here are on the mark. The game could have been awesome but felt short in some important mechanics. Some good things about the game: - The environment is relatively well done; - Story seems good. Not very original but can be a motivator to keep playing; - The character interaction is interesting, especially find ways to unveil their background; - Amoral gameplay; interesting outcomes depending on how you play. Things that fell short expectations: - Savegames are saved automatically, which means that when making a mistake you have to either manually backup the save game (by that I mean copying the savegame manually to another file) or start it again. This for me is a MAJOR dealbreaker. Not by itself but because of the way the hint/miss dialogue element was implemented. - The comparison with LA Noire in some comments is spot-on: the dialogues to discover or miss a hint are not logical or rational; sometimes you think that selecting a certain answer will send you thorough one direction but what the character says is completely different. Random hit/misses with a automatic savegame system? Horrible combination. - Combat is meh. Very simple and the skills are not very cool. If the other parts of the game were great, this could have been overlooked (in my opinion). - Treating diseases is cheap and mostly doesn't really affect the NPCs responses. Combination between characters and environment feels shallow. Gets repetitive very soon. I will not continue playing the game because I just lost 7 hours of gameplay half an hour ago because of a lost hint that didn't really make sense (and I forgot to backup the savegame). For those thinking in getting it, the game could be interesting for the first 5 to 10 hours but do not expect much after that. Also, comparing to the available titles in the market, this game should cost $15 maximum.


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Posted on: August 22, 2021

XYCat

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游戏: 1157 评论: 35

It could have been an ok adventure game

but somewhere during the development someone decided to put tedious and annoying combat into the game + enemies respawning if you die or rest to level up (yes you can't level up unless you rest). Story is ok-ish but gets dumber by the end of the game, but that would have been fine if it wasn't for the combat, because the tedium of it destroys all the interest you could possibly have in the story as you go. Also, you can talk to people in the streets and find out secrets, but it serves nothing to get you more XP. Most of it is completely pointless fluff and the stuff that is more interesting is very disconnected from everything else you do in the game, so in the end you also do that not to "solve" some side mystery, but to get more XP by sitting through the dialogue. If you do all the sidequests and whatnot, the game is like 25 to 30 hours (if you don't die and repeat much), but like 75% of it is not the story but running around the streets and fighting the same fights over and over. It seems like the whole combat mechanic and RPG elements (the RPG elements are only combat oriented, there are no non-combat stats like stealth or speech or something) had been simply slapped onto an adventure game in development and the game had been remade into something duller than it could have been. Do you want an RPG with Vampires? There's VtM: Bloodlines. Do you want an adventure game with RPG elements or mystery solving? There's The Council or Sherlock Holmes games, Hero-U if you want something funny. Do you want to play something like dark souls with enemies respawning and whatnot, all combat? Yeah there's plenty of titles fitting the bill. Do you want to play some tedious mess of all of the above combined? Then buy this game.


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Posted on: February 5, 2021

Nolenthar

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游戏: 221 评论: 13

Enjoyable but repetitive

Vampyr is a good example of 7/10 game. It's definitely enjoyable, and while playing the game, you regularly spend a good time, but the systems unfortunately gets old and repetitive as you understand what they do. Vampyr is divided in two distinct part : citizens area, where you speak, speak, investigate, speak more, and investigate. It's fully voiced over and there is a real enjoyment in getting to know everyone, at least for the first couple of areas (there are 4 citizens area). The goal is the same for each of those areas : get to know everyone, but that's where the system starts showing weakness. You get to know everyone there but nothing happens. You get investigations from them but they reward very little, and they often revolve around the same idea anyway (get there, kill stuff, find something, come back). The reward is poor because the game revolves around one idea : you are rewarded from "embracing citizens" which gives you XP. Talking to them and investigate helps acquiring hints that improve how much you know them and improve said reward. But the whole point is to breed them so they give you more XP, while tying the good endings to you not eating anyone. The second part of the game is travel between citizen areas. They are fight infested areas you simply travel back and forth from, with no fast travel. The combat is agreeable and enjoyable. It's no Dark Souls, but it does the job well enough, and there is not enough XP to get all the skills, so you are encouraged to make builds. You get a bit of XP from these fights, but unless you feed on citizens, you are always underlevelled, which makes the combat more difficult (funnier too imo). The problem with that bit is simply that it gets very repititive. Boss fights are decently made. Long story short ? Nothing is perfect in that game, it's not a 5 stars game for sure, but it sure is enjoyable, it's well made, A for effort.


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Posted on: October 29, 2022

grammarye

游戏: 441 评论: 8

Terrible tedious game design

The fundamental problem with Vampyr is the game doesn't know what it wants to be. It's got RPG & storytelling components, interactions with people, but strongly encourages you to kill characters before you've even unlocked hints about them because you desperately need the XP. It has a bizarre design choice where you have to kill Citizens for XP, while the game lore suggests vampires can blend in, drink blood without killing their victims, alter memories, and... well, none of the things you get to do as the protagonist. It spends too much time trying to make clever statements, and not enough time actually producing good gameplay value. The combat is clunky, and most of the time you will be under-levelled unless you go full psychopath re Citizens. Add to that enemies respawning immediately after you die, and you have a recipe for endless tedium of re-attempting the same fights getting one-shot you for the slightest error. This isn't fun, just a new way to create repetitive strain injuries. When an enemy made a jump attack, missed me due to dodging, then we're yanked together because of hit boxes (and then I die anyway!), I'd had enough. To add insult to injury, there are no saves; any errors you make due to the incompetent game design, bugs you encounter, or just happen to walk into an area that is vastly over your level and trigger consequences you cannot possibly do anything about yet - sorry, you get to start the game again. Roguelikes usually have the courtesy of being short gameplay loops for a reason. For a game that allegedly revolves around story & choices, most of the characters are breathtakingly shallow. Once you've exhausted a few hints & investigations, they're just taking up space in the background. Coming from real vampire games like Masquerade, it feels lacklustre & no time really spent on what being a vampire can be about. It's just not a satisfying game. Play on Easy, get a mod for full XP start, or just spend your valuable time elsewhere.


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