And again, a game I missed originally, but found time to play during Covid lockdowns.
Pros:
- good quality, smart and stylish dialog
- ambient surroundings
- very... coherent? The developers knew what they wanted, and everything supports their idea. Voice acting, color palettes, game systems, etc.
- compact city blocks, minimal travelling and backtracking
- actually unsettling and scary at places
- voice acting is one of the best ever
- clever use of animation: they are outdated, but they convey the personality of the NPC exceptionally well
- modern day, not fantasy, sci-fi or post-apoc. This makes it really stand out. (maybe Alpha Protocoll is the other, and that's it?)
Cons:
- the grand finale was rushed. It is combat only, while the game as a whole usually offers sneaky or peaceful options. Even as a pacifist, start to build up your attack and defenses from about Hollywood.
- there are some links which I think only possible to reveal with a walkthrough
- choices and consequences are mostly cosmetic. (But! I have to admit that a main theme of the game and the V:tM in general is that characters don't really have agency, decisions are made by elders, PCs don't have the info necessary to make thought out choices, etc.)
- Nosferatu playthrough is underwhelming. In theory everyone shoud freak out because of your looks, but - for plot reasons - all quest givers ignore that you look like a monster from a slasher movie. To be fair I have to admit that Malkavian dialogs are different than the rest, and lots of work went into them.
This is not an open world game, as it deals with simulating the world with a different solution. Open world elements are ignored, but the important bits are fleshed out exceptionally well, which results in a laser focused experience. And to be honest this proved to be a much more enjoyable experience than what I anticipated. This game is still really unique, and every rpg enthusiast should try it out.