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Vambrace: Cold Soul

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3.3/5

( 138 Reviews )

3.3

138 Reviews

中文(简体), English & 6 更多
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Vambrace: Cold Soul
介绍
《圣铠:冰魂(Vambrace: Cold Soul)》是一款设定于冰冻世界中的Roguelike冒险游戏。在地下避难所策划探索行动,然后征召英雄组成队伍,探索地表被冰封的诅咒之城。活用独特的技能,回避致命的陷阱,应对诡异的遭遇,击败致命的敌人! 欢迎加入《圣铠:冰魂(Vambrace: Cold Soul)》官方QQ交流群(699950468),这里有厂商的工作人员为您答疑解惑。也欢迎您在群内分享游戏体验,和与其他玩家一起交流!对于您的建议我们也会及时收集反馈给制作人,您的反馈对我们十分重要。 : -) 当然,除了QQ群之外,您也可以扫描下方二维码,找到《圣铠:冰魂》官方社区...
评论
32 %
推荐
用户评论

3.3/5

( 138 Reviews )

3.3

138 Reviews

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产品详细信息
2019, Devespresso Games, ...
系统要求
Windows 7 / 8 / 10, Core2Duo, 3 GB RAM, Any with hardware 3D acceleration, Version 9.0, 4850 MB avai...
DLC
Vambrace: Cold Soul Soundtrack
Time to beat
7.5 hMain
18.5 h Main + Sides
33 h Completionist
18.5 h All Styles
介绍
《圣铠:冰魂(Vambrace: Cold Soul)》是一款设定于冰冻世界中的Roguelike冒险游戏。在地下避难所策划探索行动,然后征召英雄组成队伍,探索地表被冰封的诅咒之城。活用独特的技能,回避致命的陷阱,应对诡异的遭遇,击败致命的敌人!

欢迎加入《圣铠:冰魂(Vambrace: Cold Soul)》官方QQ交流群(699950468),这里有厂商的工作人员为您答疑解惑。也欢迎您在群内分享游戏体验,和与其他玩家一起交流!对于您的建议我们也会及时收集反馈给制作人,您的反馈对我们十分重要。 : -)


当然,除了QQ群之外,您也可以扫描下方二维码,找到《圣铠:冰魂》官方社区并与我们以及其他玩家交流,您在这里的反馈也会及时的被我们收集。



幽魂之王对雄城埃斯纳尔降下了诅咒。现在埃斯纳尔被永恒的致命冰渊所笼罩,死亡居民被转化成了疯狂的怨灵。幽魂之王组织起了强大的亡灵军队,他们寡不敌众,只好退入防守游击。幸存者们蜗居地下,试图反抗这邪异力量的侵蚀。而在那命运的一天,一位携带着魔法臂铠的神秘陌生人出现在了城里。也许她是我们唯一的希望...



你是艾维利亚·莱利可,圣铠的装备者,也是唯一一个能够进入埃斯纳尔的人类。幸存者们将击败幽影之王的希望寄托在了你身上。但是...你仍然寡不敌众,生存机会渺茫。

《圣铠:冰魂(Vambrace: Cold Soul)》是一款故事驱动的游戏,这里有着令人印象深刻的角色,困难的挑战和深度的战术策略。想要成功推翻幽影之王的统治,你必须选择观察力敏锐的队长,安全的营地,渡过诡异的遭遇,并在致命的战斗中存活下来。你可以将探索时收集的补给卖出,也可以将它们制造成以后冒险时会用到的新道具。冰封的埃斯纳尔地表环境严苛,请务必要在踏上旅途前做好万全准备,否则你将会成为这座诅咒之城中亡灵们的新成员...



  • 踏上横跨7个章节的史诗幻想冒险。
  • 完成支线任务以解锁26套精美角色服装。
  • 从5大种族,10种独特职业中选择你的小队成员。
  • 使用在探索时收集到的珍贵素材来制造物品与护甲。
  • 进行关键决定,一个错误就有可能让你的小队万劫不复。
  • 做好万全准备,否则面对你的将是死亡。
  • 寻找禁典书页,来发现伊瑟拉的历史和秘闻。

Vambrace: Cold Soul Copyright (C) 2017-2019 Devespresso Games Inc. all rights reserved. © 2019 Headup GmbH, all rights reserved.

所有成就
包含内容
画册
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
7.5 hMain
18.5 h Main + Sides
33 h Completionist
18.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2019-05-28T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
2.6 GB
链接:

游戏特性

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评论
62
平均
32 %
推荐
开放评论

被评论 OpenCritic
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用户评论

Posted on: June 3, 2019

Beautiful, a bit simple, but still fun!

It is NOT as simple as it looks! I can understand why some people do not like the combat, since it is quite simple (not too many choices), but there are still a lot of choices which matter! Party composition, items equipped, and also items taken with you (you can't take too much with you else you can't loot stuff, because of the weight limit) do count quite a bit! There are 10 different classes (+ your main character) every one is slightly different, and this does not only affect combat, but it affects the whole dungeon run! You do not need to find a tactic which lets you win a combat, but which lets you survive the whole dungeon run! The problem is never a single combat, but the damage you accumulate over several fights. Do you use your special attack with the character yet for a good effect, or will it be more effective in the next fight, but will take longer to be useable again? Do I equip the perception increasing item to the one which already has the best perception to be sure to find all traps, or do I want it on another character to disarm traps with them (and getting more super attacks from that character). Should I carry an extra item with me to equip before the main boss, or is it not worth the extra weight used. Should I have a height sleight character with me to get more loot and be able to get material to craft new items, or should I have a merchant with me to buy better stuff from the merchant instead? All in all there are many "small" decisions, which add up and decide if you can conquer the dungeon or not and this makes it interesting for me. **Fazit:** I like this game ebtter than darkest dungeon, since it It looks better, has more story to it and it is just more of my taste (especially after the patches!) You do not need to kill your company.


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Posted on: June 1, 2021

TarynV

验证所有者

游戏: 450 评论: 4

The experience could be so much better

I really want to give this game a decent rating, but I can't. I bought it at an 85% discount. For that price, it's not terrible -- so far -- but it is still needlessly annoying. There is NO excuse for any modern game not providing adequate in-game documentation and feedback, such as: (a) info about the game basics, features, menus, icons, etc. There is a "tutorial" of sorts that pops up ONE TIME, By the time you need that info, and don't quite remember which cryptic symbol represents what, YOU CAN'T RE-ACCESS the tutorial data. Ridiculous. (b) Tooltips! Seriously, folks -- this is the PATCHED game, apparently with many IMPROVEMENTS, and it's clear the devs have been hearing about this from day 1. Sorry guys, but you cannot get even a neutral 3-star rating when your interface doesn't even show what a skill will do when you hover over it, or what a cryptic icon I guess we're all supposed to have memorized after one glance at a tutorial page means. This game feels like it could be pretty good. It could be worth a good bit MORE than $4.25 I paid for it. But if the devs haven't been willing, after more than enough feedback, to provide basic quality-of-life features the player has every right to expect, even from indie games ... sorry. The game currently gets a POOR rating. I might not ask for my $4.25 back. I'm going to give it a couple more hours investment and see if the overall experience can overcome the sheer thoughtlessness of the interface. It seriously wouldn't have taken a lot of effort on the developer's part for the game to feel worth the investment at twice the price or even more. But as it stands ... I feel like I probably overpaid. As I said, the experience seems like it COULD be so much better.


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Posted on: March 28, 2022

mhoffmann

验证所有者

游戏: 282 评论: 14

A Great RPG Adventure (not a roguelike)

Note: This review is for 1.10b, please note that some reviews are for older builds, and lots of things have been addressed since launch. On to the main review! One thing first: Vambrace is a party-based adventure RPG, not a roguelike. While it borrows the side-scrolling dungeons similar to Darkest Dungeon, the flow of the game is that of a linear RPG. There is permadeath for your companions, but not for your main character. If you wipe in a dungeon, you lose your companions and their equipment, but you don't have to start completely over from scratch. The story is fairly straighforward, but the writing and wolrd-building are solid. For those interested, there are dozens of lore pages throughout the city. Additionally, Lyric can make a few decisions in the course of the game that lead to different outcomes and 3 endings. The game is separated into chapters, most of which have you exploring the frozen city. You choose 3 companions to take along from 10 classes, 2 from each of 5 races. Each class has a specialty, be it defense, healing, ranged attacks, or dungeon-navigating abilities. Part of the fun of the game for me was experimenting with various party compositions to see what works best. Relics allow you to further customize your team. Combat is turn-based. Each character can use an ability or defend. Some abilities build energy, and some cost it. Positioning in the line is important for targeting; you need a mix of melee and ranged characters. It's pretty basic, but I found it a lot of fun. Dungeons also have events that might help or hinder your party. Most of these let you opt out or take a chance for a reward, though there are a few that force you to choose something with no way of knowing the right answer. I never found these annoying, but it might bug some players. Overall, I had a great time with Vambrace. If you approach it as a classic turn-based RPG, I think you'll enjoy what it has to offer.


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Posted on: March 29, 2021

Juillen

验证所有者

游戏: 171 评论: 13

It _looks_ and _sounds_ lovely but..

As has been pointed out, the menuing is incredibly badly laid out and cumbersome. Worse, you need to rely on this a LOT. Want to avoid traps? Your best spotter needs to be at the front of the party (rather than being assumed to be scouting for traps). Now they're not your best strength character, so you come across a chest, you move your fighter to the front to open it. Done.. Time to move, click, click, click, move your observer character to the front (Minimum three key presses and a mouse click, so no, you can't do one or the other, it takes _both_). If you like micromanaging, this will be a delight. I may soldier on with it later, just to check out storyline, but it's an unnecessary struggle that gets in the way of having fun. Working out where you are is also troublesome, with lots of 'side rooms' that magically take you way out of the way, only to wrap around to where you came from.. It's a rats' nest. Map checking every room is not fun (more menu time, click, click).


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Posted on: December 29, 2020

micshazam

验证所有者

游戏: 467 评论: 23

Just not very good

Vambrace CS is basically Darkest Dungeon if you gave it anime artwork, more story and broke the gameplay into a thousand useless pieces. The interface is criminally poorly designed, to the point of making me want to tear my hair out, as even very simple things are cumbersome to accomplish and important information is hard to access, obscured, or entirely missing. This is the state of the game in December 2020, after many improvements. I shudder to think how bad the game has been early in it's run. The turn based combat system is slow and clunky and I don't really think the different classes make intuitive sense. They have a seemingly randomly designed assembly of skills that are hard to remember and don't lead to much in terms of tactical synergies. I was winning most battles by using basic attacks. Many non-basic abilities aren't attacks and can't be used more than once in a while. Often I didn't even want to use them, as it's usually better to just outright kill the enemies and worrying about healing later. That might change deeper into the campaign. There are also no interesting ways to modify or upgrade your team. No leveling up, no skill gains, no modifying anything except through equipping 1 solitary "relic" on every character, that will just modify a few stats a bit. Big whoop. Basically, if you don't find the basic actions you see early in the game super fun to use, you're out of luck, because that's what you get for the entire game. The game really, really feels like it needs some more tactical depth and just something more interesting to fiddle around with. The whole fun of RPG's and strategy games is to fiddle around with stuff, so what's the point in making a game like this that makes you explore and play battles constantly, but which also does nothing interesting at all with this? The story is also bad and the layered, interconnected rooms are super confusing to navigate unless you constantly check your map.


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