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VA-11 Hall-A: Cyberpunk Bartender Action

已在库内

4.4/5

( 60 Reviews )

4.4

60 Reviews

中文(简体), English & 1 更多
14.9914.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
VA-11 Hall-A: Cyberpunk Bartender Action
介绍
VA-11 HALL-A:Cyberpunk Bartender Action是一款关于waifu,科技及后-反乌托邦生活,以灌醉顾客为宗旨的调酒师模拟游戏。 在这个世界中,企业主宰了一切,压迫民众的纳米机械感染了每个人,还有令人畏惧的白骑士在确保民众对法律的服从。 但我们的故事与那群人无关。 你是VA-11 HALL-A(昵称为“Valhalla”)的一位调酒师,这家位于闹市区的小酒吧吸引到了反乌托邦世界中最有魅力的顾客。只要灌醉他们,你就能获知最有趣的故事。了解赛博朋克反乌托邦“Glitch City”的日常生活。 游戏的分支剧情不再取决于传统的选项,而是取决于你为顾客调制的饮品。...
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用户评论

4.4/5

( 60 Reviews )

4.4

60 Reviews

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产品详细信息
2016, Sukeban Games, ...
系统要求
Windows 7 / 8 / 10, 1.6 Ghz, 1 GB RAM, 256 MB, 250 MB available space...
Time to beat
11 hMain
13.5 h Main + Sides
17.5 h Completionist
13 h All Styles
介绍
VA-11 HALL-A:Cyberpunk Bartender Action是一款关于waifu,科技及后-反乌托邦生活,以灌醉顾客为宗旨的调酒师模拟游戏。

在这个世界中,企业主宰了一切,压迫民众的纳米机械感染了每个人,还有令人畏惧的白骑士在确保民众对法律的服从。

但我们的故事与那群人无关。

你是VA-11 HALL-A(昵称为“Valhalla”)的一位调酒师,这家位于闹市区的小酒吧吸引到了反乌托邦世界中最有魅力的顾客。只要灌醉他们,你就能获知最有趣的故事。
  • 了解赛博朋克反乌托邦“Glitch City”的日常生活。
  • 游戏的分支剧情不再取决于传统的选项,而是取决于你为顾客调制的饮品。
  • 游戏画面的灵感来自于PC-98时代的经典日式冒险游戏,通过注入现代的气息以求实现清新脱俗的体验。
  • 通过逐渐了解你的顾客,以及他们的口味,为他们调制出足以改变生活的饮料。
包含内容
头像 壁纸
系统要求
最低系统配置要求:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
11 hMain
13.5 h Main + Sides
17.5 h Completionist
13 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
发行时间:
{{'2016-06-21T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
229 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
日本語
音频
文本
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用户评论

Posted on: July 5, 2025

MackieStingray

验证所有者

游戏: 249 评论: 5

Music, characters, and nanotech poisons

This game prepared me for what police riots are, and what they're like. I knew they were a thing, but until 2020 I'd never seen them on the scale they occurred in the US, not in person, not so close to home. They were a thing that happened elsewhere. I played this game and was like, "Oh. Huh. So that's a thing." and then it happened here and I was like "Oh so that's what it's like IRL." The game wears a lot of its influences on its sleeve, which is cool. While the music doesn't sound derivative, you can hear familiar vibes in it, including Kōji Makaino, composer of the Bubblegum Crisis score and soundtrack. Indeed, multiple characters in VA-11 Hall-A bear character names with clear references, including the lead, Jill Stingray, and the character Sei P. Asagiri, whose name is suspiciously similar to Priss S. Asagiri. But Sei is not Priss, and Jill is not Sylia, and Dorothy is not Dorothy (Big O); the Red Comet is doing suplexes but not dropping colonies. Those are simply names. Y'know how it's a little awkward and frustrating that autistic characterization is so often only robots/constructs, but also it's really cool because beep boop robot? Y'ever think, what we need is exactly as many autistic robots but also some autistic humans? VA-11 Hall-A has got it covered. Y'know how it sucks sometimes that autistic rep is either characters who have totally got it together, found their niche, and it'd be nice to have better representation for us total disasters whose lives suck? VA-11 Hall-A has that covered too. It's time to mix drinks and change lives.


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Posted on: May 2, 2017

upcfrost

验证所有者

游戏: 182 评论: 4

Relaxing

Very relaxing. Yeah, maybe it lacks action. Maybe it's almost completely linear. But it really helps to relax after a long work day.


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Posted on: November 19, 2017

Erick.600

游戏: 186 评论: 1

???

My girlfriend and I were doing shots, listening to "Is This Love" by Whitesnake, and spoke to a 13 year old sex bot. Then we made her a drink. If that sounds good, this is your game.


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Posted on: January 8, 2022

490944144

游戏: 158 评论: 1

当你评价一个宅男向游戏的时候要谨慎

很明显,这款游戏有其不足,但却很讨好它的受众群体。超出世俗的观念和设定,对一部分人有着特殊的吸引力。他们更偏好游戏的设定和衍生的内容,而对游戏本身的质量并不是很关心。作为一部文字视觉冒险游戏,整个游戏的内容很贫瘠,架构肤浅,缺乏深度。所以我这里不会给出好评,不要被高分迷惑,这个游戏很挑群体。


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Posted on: January 25, 2017

BobBobinson557

验证所有者

游戏: 84 评论: 2

A Thought

I could echo the praises everyone else is singing, but I wouldn't contribute anything new. What I do have to say relates to how I read this story. After the first few in-game days (as the story is broken into) I decided to read only one day of story and wait a real-time week before reading another day, like watching a TV show. This got me thinking about episodic games; most of them fail because they try to be a polished, 3D, have significant gameplay, voice acting, etc. Requiring modeling, animation, level design, scripting, voice recording, bug testing, etc., and trying to get this all done in a month or two. I'm not a connoisseur of visual novels, so maybe someone could contradict me here, but why hasn't anyone tried an episodic VN? Va-11 Hall-A for example, while I think it's better to have released as a whole game, could have worked well this way. 2D barely animated sprites (which are beautiful by the way), barely any gameplay, and no voice acting as most VNs have is a much more realistic goal to make every two weeks or a month or so. I think my routine of waiting between breaks in the narrative really enhances the story. It keeps me thinking about the game during the week and excites me to read more. It's more achievable and better compels the reader, so why aren't VN writers employing this tactic?


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