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Unto The End

已在库内

3.9/5

( 9 Reviews )

3.9

9 Reviews

中文(简体), English & 18 更多
14.9914.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Unto The End
介绍
Unto The End讲述了一段具有挑战性的手绘风打斗冒险旅程。一位技艺高超的普通父亲,孤身一人,不顾一切艰难险阻回家。荒无人烟的陌生土地,危机四伏,困难重重,他手执一柄长剑、一把匕首,除此之外只能依赖自己的智慧,战胜所遇到的敌人,向着远方的家艰难跋涉。 特点 随机应变的格斗:专为2D设计和打造的一种独一无二的格斗系统,注重技能和熟练程度。在激烈的一对一和群体战斗中,使用长剑和远程武器,运用智慧和战术进行作战 细致入微的手绘遭遇战:通过精美的手绘遭遇战展开冒险之旅,每个遭遇战都有值得你重视的对手,他们不仅智慧过人,而且心存动机,还在世界中占一席之地 注重玩家技能:极具挑战的...
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62 %
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用户评论

3.9/5

( 9 Reviews )

3.9

9 Reviews

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产品详细信息
2020, 2 Ton Studios, ...
系统要求
Windows 7 or later, Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD FX 8120 @ 3.1 GHz, 4 GB RAM, NVIDIA GT 63...
Time to beat
3 hMain
4 h Main + Sides
4.5 h Completionist
3.5 h All Styles
介绍

Unto The End讲述了一段具有挑战性的手绘风打斗冒险旅程。一位技艺高超的普通父亲,孤身一人,不顾一切艰难险阻回家。荒无人烟的陌生土地,危机四伏,困难重重,他手执一柄长剑、一把匕首,除此之外只能依赖自己的智慧,战胜所遇到的敌人,向着远方的家艰难跋涉。

特点

  • 随机应变的格斗:专为2D设计和打造的一种独一无二的格斗系统,注重技能和熟练程度。在激烈的一对一和群体战斗中,使用长剑和远程武器,运用智慧和战术进行作战
  • 细致入微的手绘遭遇战:通过精美的手绘遭遇战展开冒险之旅,每个遭遇战都有值得你重视的对手,他们不仅智慧过人,而且心存动机,还在世界中占一席之地
  • 注重玩家技能:极具挑战的单人游戏体验,无需过多操作手柄。这位父亲在旅程之初便拥有所有技能,而生存和成功的关键在于熟练掌握这些技能以及对周围环境敏锐的观察能力
  • 险峻地形:你会经历各种精心绘制的地貌画面,有洞穴状的地下废墟,也有险峻陡峭的山峰,克服重重环境挑战,避开致命陷阱

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
3 hMain
4 h Main + Sides
4.5 h Completionist
3.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2020-12-09T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1.5 GB
链接:

游戏特性

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svenska
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русский
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العربية
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最有用的评论

Posted on: December 27, 2020

MrTru1te

验证所有者

游戏: 60 评论: 1

Awesome game and awesome devs!

A game made with great care by two people. I've had an issue with my save (accidentally restarded the game from the beginning), talked to the dev, he was able to send me a new save file and fixed two small bugs I've had at the same time. Such an awesome dev. I really recommend the game and there's many ways to play it. Your choices have consequences!


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Posted on: February 6, 2021

VibeMasta

游戏: 24 评论: 1

It's not for everyone

This game has a very interesting concept and it prefaces this with a message telling you that your actions have concequences. That message made me want to keep playing and find those concequences but I never felt it was a huge part of the game. If you aren't satisfied with the way an encounter ended up you just die and go back with no concequences that I can discern. There are traps that are basically meant to kill you so that you can come back and avoid it the next time. The combat is just boring as you are constantly outmatched and outnumbered but you have so few options to get the upper hand. The first fight you encounter is just lame. There are 2 monsters and one rolls behind you and you get attacked from both sides. Sounds cool until you realize the strategy is to just roll out of the "sandwich" you are in and kill one enemy at a time. It feels like there should be more to that encounter but its eaisly beaten by taking one at a time. You encounter enemies that just block every attack you do so you have to block a flurry of moves just to get a little bit of damage in on the enemy, only for it to start throwing out unending attacks once more. Some of the fights just become a waiting game where you just wait for them to attack and then hit them. Most of the tension in the game was lost for me at that realization and it didn't get much better. I could see the potential but it feels poorly done.


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Posted on: December 9, 2020

Actibity

验证所有者

游戏: 评论: 1

Unto The End

Juego maravilloso que evoca arte por todos lados, juego que merece la pena si te gustan las aventuras. Wonderful game, a lot of art in its creation, it has an environment that puts you in its world, not all of them are good or bad and sometimes you have to do good works in this world to find friends that we will later need.


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Posted on: January 8, 2024

Ahmn

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游戏: 278 评论: 105

Very good but needs more ingame info

I understand that the game strives to be as minimalistic as possible. No visuals on any stats, damage taken or given etc, except for that you and the enemies bleed if hurt. No pop ups with info. This is great but there is a problem. One of the developers recommends reading the rather in depth manual to get a hang of the game. It kind of defeats the purpose. Could just as well include the info in the game. I never read such manuals and was not even aware that one existed during my first run. Still enjoyed it but was at times very frustrating. Almost uninstalled the game after a very difficult encounter, partly because a roll dodge bug got me killed a few times when i was close to clearing the room. Turns out you can skip the room completely or solve it by donating a few herbs. Many of the most difficult encounters are completely optional but there is no way you would know without reading the manual. If your ingame "minimalism" is so extreme that you need to include a thick manual, is it even minimalist? Except for that and a few small annoyances (roll dodge bug and at times annoying enemies) i really enjoyed the game. Invokes the sense of being lost in a world you dont understand. Atmospheric, great exploration, a lot of attention to details, made with love. I liked the items too. Many games just fall back on these boring +10% damage. The items here were usually kind of unique. Easy to miss though and many are almost useless (even if unique). I'd definitely give this a go. Nothing wrong with going in blind but if you want to avoid frustration,just read the manual or keep in mind that many encounters are not meant to be solved through violence. Often you can give some items to an "enemy" and have them let you pass or even give you some unique item in return.


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Posted on: January 3, 2023

beholder4096

验证所有者

游戏: 292 评论: 2

Good but NOT good enough!

One line review: DO NOT BUY this game until it's discounted, otherwise you'll regret your purchase. I initially liked the game very much, I am however deeply disappointed by the game. The lore was very non-existent, literally no hints of any secrets so I missed pretty much on everything good (helmet, bead, bead upgrade) - I hate that. Also there were absolutely no hints on what to do with the items obtained. F the lock of hair. There is also absolutely NO WAY to backtrack to previous areas/saves. I HATE THAT, thanks devs, you made me regret playing the game forward occasionally. You could have implemented a chapters system. I think even good old Another World has at least something like that. Crafting system broken to complete uselessness, the advice with armor is to not to build one until you can build it twice in a row, WTH? And the two boneheads that gave me the Totem got on my nerves so much (no hints on what to give them) that I sought help online. Completely abnormal behaviour, you give them something they don't want so they ATTACK? I also think you have to do them in correct order, otherwise it might not work. And the combat was really stupid as well. I don't think there are two blocking keys in the Souls games, there are here. Super confusing. Plus never a fireplace when it was actually needed. No G-D DAMN sword upgrade the whole game??? Along with the two main bosses being as hard as unbeatable, they both got defeated only as they "fell out of game" (literally), when I tried to beat them close to the ledge they somehow fell through the collision surface. I wanted to actually save the big troll at the end but since the boss was so difficult, I just stopped caring. Too bad. No reruns for now. FYI, I played similar games: I loved Another World. I loved Shadow of the Beast 2 and 3. I loved Prince of Persia 2 and its combat. I even loved Heart of Darkness and Myth: History in the Making. But not this, I don't really like this game. So much promise though..


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