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UNSIGHTED

已在库内

3.4/5

( 17 Reviews )

3.4

17 Reviews

中文(简体), English & 6 更多
19.9919.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
UNSIGHTED
介绍
以自己的方式探索Arcadia。拯救你的好友。时间正在流逝。 Alma是一个机器人,在与人类的战争后醒来,发现世界已处于废墟之中。Anima,一种赋予机器人感知的资源,正在耗尽,并将Alma的好友变成无意识的杀人机器:UNSIGHTED。 主要特点: 以自己的方式探索:Arcadia的世界广阔无比,正适合探索,而且有许多捷径以及世界表面和地底的地图,让您去发现。当一条路径看起来太棘手时,试着为熟悉的武器和工具寻找新用途。 丰富多样的战斗:打造适合您游戏风格的完美装备。《UNSIGHTED》允许玩家以各种方式装备武器,包括双持剑,以及手里剑和霰弹枪的组合。Alm...
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3.4/5

( 17 Reviews )

3.4

17 Reviews

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产品详细信息
2021, Studio Pixel Punk, ...
系统要求
Windows 7, Intel Core 2 Duo E6750 | AMD Radeon HD 4870, 4 GB RAM, nVidia GeForce 8800 GT, 512 MB | A...
Time to beat
8.5 hMain
11.5 h Main + Sides
27.5 h Completionist
11 h All Styles
介绍
以自己的方式探索Arcadia。拯救你的好友。时间正在流逝。

Alma是一个机器人,在与人类的战争后醒来,发现世界已处于废墟之中。Anima,一种赋予机器人感知的资源,正在耗尽,并将Alma的好友变成无意识的杀人机器:UNSIGHTED。

主要特点:

  • 以自己的方式探索:Arcadia的世界广阔无比,正适合探索,而且有许多捷径以及世界表面和地底的地图,让您去发现。当一条路径看起来太棘手时,试着为熟悉的武器和工具寻找新用途。



  • 丰富多样的战斗:打造适合您游戏风格的完美装备。《UNSIGHTED》允许玩家以各种方式装备武器,包括双持剑,以及手里剑和霰弹枪的组合。Alma将需要使用完美精确的战斗动作来触发更快的装填速度,或使用大规模破坏性的招架以在城市中生存。



  • 制作和升级:在您的旅途中您将发现芯片;使用它们并通过广泛的升级树来升级Alma。您可以制作或发现新芯片,而且每个芯片都提供不同的加成效果。尝试构建几乎无限的角色成长系统,包括快速高效的,以及强大而充满风格的。



  • 您的选择尤其重要:Alma枯萎的生命力随实时流逝,并且是《UNSIGHTED》剧情的驱动因素。在一个地方逗留太久,你可能会发现关键NPC在你遇到他们之前已变成了Unsighted。为了自己的生存,保存或耗尽其他机器人的Anima。时间的不断流逝会导致截然不同的结局,让您的重玩保持新鲜和令人有所期待。



  • 高度可重玩 + 合作模式:除了主线故事,《UNSIGHTED》还具有额外的挑战模式,头目狂潮和地牢突袭。您还可以通过功能齐全的合作模式带好友一起穿越Arcadia。

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
8.5 hMain
11.5 h Main + Sides
27.5 h Completionist
11 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2021-09-30T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
351 MB
链接:

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最有用的评论

Posted on: October 2, 2021

Klaysee

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游戏: 242 评论: 1

Unforgiving yet Satisfying

This is the type of game that does not hesitate to make regular enemies capable of dealing half your HP in one hit and preparing another while you're still reeling from the first attack. And this is on the recommended difficulty. The key to combat is to avoid attacks by Dodging or Parrying, and then counter-attacking when you know it's safe. Once you master those, combat is responsive, and looks and sounds great. Likewise, exploration is also unforgiving due to the death-clocks every character has. In 72 in-game hours, that old lady who sells you combat-enhancing Cogs will be gone. In 152 hours, your helpful fairy companion will no longer be there to give you hints. Every second in real time is a minute. Each new area you travel to is an hour. And every death is multiple hours. Luckily, there are difficult to find items that will add an additional 24 hours to the robot's lifespan. Give them the items and they will provide discounts or even help out in combat. And if deadlines make you anxious (like me) there is an Explorer's Mode that removes the time limits. There are also items or weapons that aid, or are required for, exploration. A shuriken you can control where it goes to hit switches, an ice grenade that lets you make platforms in water, a giant spin top you can ride on. The story does take a backseat, only really appearing when you defeat a boss. But in a game as open as this, that is perhaps the best way to tell the story. Overall, a game that demands you master it but is immensely rewarding once you do.


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Posted on: December 9, 2021

KishinNoKamen

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游戏: 392 评论: 2

An Arguably Better Hyper Light Drifter

Hyper Light Drifter is one of my favorite and most replayed games of all time, so I don't take this comparison lightly. It has satisfying combat, and parrying is your best friend in the game. The dungeons in the game were a blast to play through, and you can supposedly tackle in no particular order. Given the game's crafting system, I imagine I could do a little bit of sequence breaking, which far too few games allow. I'm definitely going to be replaying the game to try that out, if not to also play at a higher difficulty I just unlocked. On the note of items, it's as if the developer bugged my house to listen to my criticisms of Twilight Princess, because the spinning wheel and double hookshots are extremely helpful in the game. I really like the idea of everyone having a limited time to live, including yourself. It facilitates immersion and makes the world feel very dynamic, and that you have a direct impact on it. It's especially useful to get rid of the game's biggest pest, Iris. She interrupts your play frequently to give you tips anyone with a prefrontal cortex likely would have figured out on their own and ALWAYS reminds you that you can craft items whenever you die. While I could no longer increase my chip capacity, the trade-off was worth getting rid of her, in my opinion. The writing in this game isn't particularly compelling, though. I've spoken my piece on Iris, but really none of the characters made me care enough to want to keep them alive. The weapon storekeeper had a very long lifespan, so there was no need to give them meteor dust. When I read that certain folks went unsighted, I just shrugged my shoulders and moved on. Overall, though, I really enjoyed my time with the game and it is probably the best game I've played in 2021. Highly recommended.


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Posted on: January 18, 2022

jammonstrald

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游戏: 152 评论: 41

Emotional robots saving the world

Aside from a few minor frustrations, this game was one of the best I've played recently. I couldn't stop playing it. You play as part of a race of sentient automatons that are slowly losing their minds (becoming "unsighted") because humans have cut off the source of that consciousness. You have to fight and figure out your way to the source and stop the humans before you and all of your friends are lost. I thought the story was engaging and heartfelt, and the way it was intertwined with the gameplay elevated both. I was sad whenever a character went unsighted, and seeing others' time running out made playing the game feel that much more impactful. Could I have saved someone had I not messed up so much in the aquarium? I need to be better in the next area. It was motivating and stressful without becoming demoralizing, and I thought it was a brilliant emotional mixture. The core of the game is also really fun and it felt very satisfying to get better at the various mechanics the game presents. My only gripe is that the spinner should have been its own button rather than being attached to jumping because it was too easy to accidentally use the spinner rather than double jump. But utilizing all the different items and abilities you acquire to solve puzzles and get to new areas was rewarding and kept the game interesting all the way to the end. It has all of my favorite things in a game: character building, multiple ways to accomplish goals, fun and challenging gameplay, a story that fits well with the game, consequences, and an immersive world. I see myself coming back to this one frequently, I really enjoyed it.


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Posted on: March 31, 2022

AtticusFolq

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游戏: 32 评论: 3

Deserves much more spotlight

The game clearly has no reason to blush in front of more famous indie games. It is good looking (except for characters portraits during dialogue and cut scenes, imo). It has depth, gameplay wise (weapons, passive skills, temporary buffs, dodge, parry, ...). It is generous (loads of secrets, alternative endings, great replay value). It is smart, with great level design that especially shines in dungeons. A good mix between old 2D Zelda and Nier Automata, give it a shot !


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Posted on: October 2, 2021

dupeczka123

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游戏: 102 评论: 4

Meet CrossCode 2.0 in post-apo setting!

If you enjoyed CrossCode, you'll love this one too! Just play it, don't waste time reading reviews :)


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