A demon possessed you one year ago. Since that day, you unwillingly tore a trail of bloodshed through New York City. Your salvation comes in the form of the Unavowed – an ancient society dedicated to stopping evil.
You are free, but your world is in tatters. You have no home, no friends, and are wa...
A demon possessed you one year ago. Since that day, you unwillingly tore a trail of bloodshed through New York City. Your salvation comes in the form of the Unavowed – an ancient society dedicated to stopping evil.
You are free, but your world is in tatters. You have no home, no friends, and are wanted by the police. Your old life is gone, but perhaps you can start a new one. Join the ranks of the Unavowed, and fight against the oncoming darkness.
Choose a male or female protagonist
Three playable origin stories
Branching storyline
A total of four companion characters to choose from, each with their own talents and abilities.
Twice the resolution of a typical Wadjet Eye Game!
All the usual guff – voice acting, commentary, original music, etc.
All the puzzles and everything in this game is based always only on some kind of magic or illusion.
Puzzles are in the style like "I don't care, let's combine some random items and it will usually work".
As much as I love the Blackwell series with it's well crafted story and quests, this one is a disappointment for me.
After years of working alone, Dave Gilbert turned the story design of Unavowed over to renowned Bioware veteran Jennifer Hepler, and it shows. Unavowed discards outdated aspects of adventure games like brain-aching puzzles, stuffed inventories, sprawling maps, and pixel hunts, and replaces them with a Bioware-inspired narrative, in which how to resolve moral quandaries is the real puzzle. Like Technobabylon, Unavowed features welcome diversity alongside the hysterical humor that comes from Gilbert's script work and his stable of talented voice actors. There are also moving moments and a lots of hard-edged darkness for those looking for serious stuff. It's noteworthy as well that the graphics have gotten a welcome upgrade to higher resolution, showcasing the excellent art.
Many reviews have called this an instant classic, but the classics had what everyone now recognizes as self-destructively bad design focused on frustrating and "challenging" the player. Unavowed is not a "classic," but a gloriously modern story-game. If only it had come 25 years ago, it could have saved the genre from itself.
I just finished this in a day. I loved every second of it. Wadjet Eye probably will never move off of AGS, but quite frankly, they don't need to. After making games in AGS for over a decade, Ben Chandler knows how to push the engine well beyond its limit. The pixel art and animation are breathtaking. The game is set in the highest resolution of any Wadjet Eye game to date.
I very much enjoyed being my own character, which is certainly a change of pace for their games: They took inspiration from the openendedness of Bioware RPGs, but transferred the dialogue options to point-and-click adventure games--and it works. I chose an Actor profession for charisma, which I felt was the only profession not covered by your other party members, and I was happy with the amount of time dedicated to using my skill.
The story was mostly good, but I am not too happy with the twist toward the end--which I will not spoil. I was stuck in spots, so be prepared to use a walkthrough for some of the more obtuse puzzles, of which there aren't many.
Overall, however, Unavowed is excellent and I very highly recommend it for fans of Wadjet Eye's work.
This game is great! The setting and the story are deep and fascinating. The replayability is also something that you don't usually get with point-and-click adventure games. I really loved this game. If I was forced to make one small critique it would be that the puzzles weren't as rewarding as those in other Wadjet Eye games. That being said the story and the moral dilemmas that the game puts you in are like puzzles themselves. They are like puzzles within yourself that you have to spend a lot of time thinking about. The consequences of which you will be the recipient of later in the game. This is something that you don't often get in games and it was done so well. As usual the writing, artwork, voice acting and story were at the highest standard. Please please keep making more wonderful games like this Wadjet Eye. You are amazing!!