Posted on: June 3, 2011

Suntgoma
验证所有者游戏: 24 评论: 2
AMAZING, AT LAST!!!
The best game ever done, with Ultima 7 of course. Welcome back Avatar, happy to see you again.
这对您有帮助吗?
© 1992 Electronic Arts Inc.
Posted on: June 3, 2011
Suntgoma
验证所有者游戏: 24 评论: 2
AMAZING, AT LAST!!!
The best game ever done, with Ultima 7 of course. Welcome back Avatar, happy to see you again.
这对您有帮助吗?
Posted on: June 9, 2011
Ravaga
验证所有者游戏: 236 评论: 1
Finally-- Ultima!
Truly, the greatest thing about seing Underworld 1 & 2 on GOG.com is they're the first Ultimas to make the site! Obviously a must for any Ultima fan, but also for any CRPG'er who appreciated good stories and great worlds. Even if you happen to not be crazy about the perspective, get this to demonstrate support for future Ultimas coming to GOG.com!
这对您有帮助吗?
Posted on: June 3, 2011
keropi
游戏: 374 评论: 2
A milestone in gaming
The 1st "real" 3D games... more 3D than wolfenstein/doom ... Not to mention pure awesome rpg's... Origin at it's finest
这对您有帮助吗?
Posted on: June 4, 2011
Gorpik
验证所有者游戏: 161 评论: 1
A masterpiece
Undoubtedly, one of my ten favourite games ever. And just as enjoyable today as it was when first launched.
这对您有帮助吗?
Posted on: August 8, 2021
mnietek
验证所有者游戏: 548 评论: 80
Some games age well, some don't
I loved both of those games back when they came out. I got slightly bored with the first one so I stopped playing slightly past half of the game. I played through the second one however and only got stuck somewhere near the end (and those were the times when you wouldn't have gamehack or similar tools easily available). I loved both of those games, contrary to the "original" Ultimas which somehow didn't resonate with me that well. But unfortunately, age shows with older 3D games. Not even because the graphics "suck" compared to today standards. It's that during the years of early 3D games you wouldn't have a "standard" interface habits, you wouldn't expect anything particular from the game behaviour so you'd accept anything the devs come up with. It doesn't work that way with today's games - you expect the game to let you redefine controls, you expect to have mouse-look and few other typical UI mechanisms. And if the game has a different approach to user interaction it gets quickly annoying. That's the same reason I couldn't bear MDK or Daggerfall. It's simply too "weird" in terms of controls. Too bad, because the games themselves are still fairly well written, quite decent graphicaly for its time and could give you much fun... if you can bear the weirdness of the controls.
这对您有帮助吗?
出错,请尝试刷新页面。
没有与您的要求相匹配的评论