Prepare to embark on the final adventure in Ultima--the best selling role-playing saga of all time that has nurtured generations of gamers. Answer the call and return to Britannia for your last epic quest. As the heroic Avatar, only you can save Lord British and his people from the evil Guardian who...
Prepare to embark on the final adventure in Ultima--the best selling role-playing saga of all time that has nurtured generations of gamers. Answer the call and return to Britannia for your last epic quest. As the heroic Avatar, only you can save Lord British and his people from the evil Guardian who has devastated and corrupted the land. Valiant combat, magical prowess, and knowledge of the eight virtues are your weapons against evil in Ultima IX: Ascension.
The ninth installment of the Ultima series takes a leap into a vivid, detailed 3D environment that adds a whole new level of interaction to the exploration of the realm. Britannia was always one of the most life-like, well-developed, king-sized virtual lands, but this new perspective makes the experience of “living” in it much more immersive. The combination of a story of epic proportions, solid mechanics--true to the classic cRPG spirit, and that achingly familiar Ultima setting, Ultima IX: Ascension a memorable title that all role-players should experience for themselves.
Ascend to the realm of myth and legend in the final single-player Ultima game!
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
This game will work on current and future most popular Windows PC configurations. DRM-free.
This is the best version of this game you can buy on any PC platform.
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What improvements we made to this game:
1.19F GOG v2 changelog:
German and French localizations are now included.
DirectX renderer emulation has been added and is now set as the default for better visuals and performance.
New rendering options in DirectX mode, including Windowed Mode, V-Sync, Gamma Correction, Integer Scaling, Anti-Aliasing, and more.
Glide renderer emulation has been updated with new features like Vulkan Backend, Custom Resolutions, Custom Refresh Rates, Integer Rendering, Integer Scaling, and Anti-Aliasing.
Draw distance and default game resolution have both been increased, giving you a broader and crisper view.
Major improvements for lighting and texturing quality.
Maximum framerate increased from 30 FPS all the way to 200 FPS. Enjoy super-smooth gameplay.
The game configurator now saves and loads settings correctly.
The rune and sigil floating bug has been fixed, with no framerate limits needed.
Video playback, vertex clipping, and mouse cursor visibility are all fixed.
Alt+Tab task switching works as it should, so multitasking is a breeze.
Keyboard mapping is now optimized for a more intuitive experience.
I actually never played another ultima game, so I can't comment about how faithful it is to the previous games, but to me Ultima IX is great fun, with nice immersive setting, rich content and awesome musics.
So much potential, so much promise. A return to Britannia and the promise of the return of things like baking bread and a living environment like VII, but in 3D. And the chance to wrap up the Guardian and the series in an epic.
Instead, it was this. This tiny world where you are on a rail doing the same set of things over and over and your Avatar seems to have suffered a head injury and remembers nothing.
I've definitely played worse games, but nothing really compares to how disappointing this turned out to be.
An inglorious example of lowest common denominator marketing and that trademark lack of effort by EA, The writing in this game is so lackluster it took the legs out from under one of the longest running RPGs of all time. The Ultima series withstood the test of time, the advancement of PC gaming and the unjustified backlash of the satanic panic but was felled by the Schemes of a single producer. In addition to all this the game in its original form was barely functional prone to crashing and freezing at random along with a list of glitches and errors, on the plus side we could finally feed Lord British bread lined with rat poison.
EA has left a trail of bodies in its wake and none are more legendary than the death of the Ultima series. By the time Ultima IX: Ascension was released in 1999, the series (despite already-declining quality) had maintained a degree of excellence and notoriety in gaming culture. However, this one game was enough to kill off the entire franchise and cripple the success and reputation of the Western RPG for several years.
Ultima IX is a buggy, ugly, poorly-written mess of a game that most famously attempts to "reboot" the game by re-explaining everything that happened in the games before it while simultaneously expressing little knowledge of the events leading up to Ascension. Characters are inexplicably resurrected, aged or removed; story elements are changed; the Avatar is transformed into a laughably-poorly-written moron; character motivations make little to no sense; the plot is retreaded dribble and the game as a whole is just an unmitigated mess.
The Avatar's ascension to the Titan of Ether (essentially God) is barely even considered in the progress of the game, forcing the player to start the Avatar off from square one with a weak weapon as if an established character were a level 1 noob. A lot of this is the result of the attempt to redesign the game in 3D with a new engine most designers were inexperienced in as well as the project development changing hands numerous times. Just like any project that is shuffled around for years, Ultima IX reflects this lack of cohesiveness.
All-in-all, there is no reason to play this game. There are plenty of high-quality RPG's from the late-90's and early 2000's to pick up and this game adds nothing to the plot or experience of the previous games in the series. I do not think it would be a leap to call Ultima IX: Ascension one of the worst PC games of all time and, up until the release of the Sim City reboot (also from EA), could be considered the farthest fall from grace for any franchise in video game history.