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During the Twilight, all human responses were futile. Choosing caution over aggression, the governments of the world didn't realize how quickly the end could come, and were buried alongside those that they governed. A few, however, did survive, sealed i...
During the Twilight, all human responses were futile. Choosing caution over aggression, the governments of the world didn't realize how quickly the end could come, and were buried alongside those that they governed. A few, however, did survive, sealed in underground bases with stocks of food and oxygen. After several weeks, the spores seemed to have disintegrated, decomposing and settling into the soil. The world seemed safe again, for a time. This is where you come in: you must gather together the remaining peoples of the planet, find out what has happened, and, if possible, get your revenge.
A unique combination of real-time and turn-based combat
A big variety of modern weapons from the AK to the XM8
Fully three-dimensional battlefield with a freelook camera
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
As an enjoyer of the original XCOM, this is a really nice real time take on the genre - if you enjoy XCOM (OG and Remakes) / Xenonauts / Phoenix Point this is well worth trying out.
I remember I enjoyed this game several years ago far better than the modern xcom reboots.
Many people complain the difficulty is too high. It's not it's a part of the story- you're defending the earth against superior enemy for the gods sake! Your soldiers and aircrafts will be dying like flies. The biomass is an awesome idea which gives a reason to the invasion, and makes the game harder on the strategic level in the later game.
I don't remember the RT tactical mode caused any real problems, as the events can be set up to pause the game. It felt more natural than the enemy waiting for its turn without any retaliation so the player can wipe out it's units in a single turn.
This is the first one in the serie delivered by the Altar Interactive and the best one.
I can see a slower, more deliberately paced version of this game filled with abilities and more interesting tactical decisions. UFO Aftermath teases these things, and then devolves into a level of play so basic I became horribly bored after a few hours. There are little issues all over the place: You don't start with the ability to do much on the world map aside from occasionally send your 1 helicopter to missions or your 1 pack of interceptors out to catch UFOs, your soldiers take so long to switch weapons it becomes tactically difficult (and often inefficient) to switch to grenades, your units cannot attempt to peak around walls, I never got the running function to work which is a problem when one of your starting weapons is a shotgun, etc.
The issues all together devolved my play into: fast-forward time on overworld until missions pop-up, select 1 to actually do and delegate all the rest while the horribly slow troop helicopter goes off to the selected mission, select all troops and blob-move in missions while slaughtering all foes, mash the space bar to constantly unpause time in response to annoying alerts, maybe use a medkit if a soldier seems low, rinse repeat. I hope the sequels are better.
i love xcom war whitin but im also loviing the gameplay on this one, the mix of realtime and turn based combat is hipnotic,and the difficulty so far is going up smoothly, ill defntly grab the rest of the games in the trilogy