Posted on: January 17, 2011

CaptainCha0s76
验证所有者游戏: 169 评论: 4
My favorite scrolling shooter
Among the first videogames I ever played as a kid, Tyrian left an indelible impression on me, as a vertical scrolling shoot em up to put most, I think, to shame. I was delighted by Tyrian's fast action, tight controls, vibrant colors, amazing soundtrack by Alexander Brandon, depth of ship customization , and most unusually for the genre, the sheer volume of written story and dialogue, lending itself to the unusually long length of the singleplayer campaign, as shmups go. Given the medium, Tyrian did as much as it could to provide context for your desperate flight from the namesake world and a long, pitched struggle against the evil forces of the Microsol mining corporation, with allies few and far between and a way out of the madness fading in the distance. Tyrian is the sort of shmup and the sort of game in general that fully expects the player to actually finish it, something that was uncommon in its day. It has many difficulty settings, and takes pains to give you the tools to negotiate its levels and to make the experience enjoyable throughout. It WANTS to be played. Tyrian was probably my first experience with a game that put an emphasis on fun and storytelling. While games of the 90s and action games in particular had no shortage of the former, the latter was significantly harder to come by. Games like Tyrian, One Must Fall: 2097, Traffic Department 2192, and Strife established the value of plot and context in various genres outside of RPGs for me, something I would never forget.
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