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Aziraal, the god of fire, has fallen and the Dark Lord Gandohar is scheming as to how to disrupt the balance between the elements. Five long years have passed since the events of the first game and you, the hero, begin your adventure trapped in Gandohar...
Windows XP / Vista / 7 / 8 / 10, Intel or AMD Multicore 2.4 GHz CPU, 1 GB RAM, graphics card with Sh...
DLC
Two Worlds II: Call of the Tenebrae, Two Worlds II: Echoes of the Dark Past 2, Two Worlds II: Echoes...
介绍
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本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。
Aziraal, the god of fire, has fallen and the Dark Lord Gandohar is scheming as to how to disrupt the balance between the elements. Five long years have passed since the events of the first game and you, the hero, begin your adventure trapped in Gandohar’s prison. Now you must forge an alliance with your most hated enemy: the Orcs. You’ll have to put old enmities aside, reclaim your freedom. and save your sister in Two Worlds II.
In Two Worlds II: Pirates of the Flying Fortress, a band of fame-hungry pirates led by the legendary Captain Ed Teal, have become trapped in a cursed archipelago when their ship ran aground, where they will be damned to remain forever until aided by a hero with a strong back(that’s you) and a (somewhat) loyal disposition. Trust, after all, is no short sale in these cursed islands, especially not for a man tasked with finding the Treasure - an immaterial wealth said to manifest the beholder's wildest dreams.
The war has come home! While the bloody battle between Gandohar’s troops and the armies of the Orcs is raging in front of the gates of Oswaroth, the emperor waits in the depths of his palace on the outcome of the struggle for power. However, he does not know that an elite troop of Orcs, led by Rogdor, is making its way through secret paths into the fortress and is now close to the portals of the throne room.Two Worlds II: Castle Defense gives you the opportunity to slip into the role of the Emperor Gandohar and his henchman Sordahon! These villains from the "Two Worlds" universe are now playable for the first time ever in this strategy game, thus opening an entirely new perspective into the vast world of Antaloor. Using foresight and skill, you must defend abandoned ruins, dark forests, and winding catacombs against the onrushing Orcs. Ward off each attack with clever tactics and weaponry, defending Gandohar's throne in the Oswaroth fortress!
Multiplayer notice: In order to access the multiplayer portion of the game, you must first enter your unique cd-key. This CD key can be found in your account page.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
The developer has the online portion of the game locked off behind a serial key, this wouldn't be too bad but then they add a limited amount of uses for this key. So if you try to install the game a second time at a later date, good luck getting that to work. The game helpfully advertises that you can purchase a new key right there. Scum.
I want to alert everyone that the creators of this game, Reality Pump Studios and Topware Interactive, ARE EXTREMELY TOXIC TOWARD THEIR FANBASE: when the recently-released 'Call of the Tenebrae' DLC was first announced, it was going to be FREE to all previous owners of the base game plus the 'Pirates of the Flying Fortress' DLC, and contain a significant engine overhaul; however, there was VERY LITTLE UPGRADING done on the engine, and Two Worlds II still contains all the bugs it's had for 6,25 years, but the worst parts are that 1.) the DLC WAS NOT FREE for ANYONE, no matter how much content they owned; and 2.) the creators REMOVED THE CONSOLE-COMMANDS (which are virtually NECESSARY for a smooth playing-experience due to the NUMEROUS GLITCHES) AND HELD THEM FOR RANSOM, ACTIVELY ANTAGONISING THE FANBASE WHILE DOING SO. Why did they make such stupid, asinine moves? Because, along with the new DLC, they implemented MICROTRANSACTIONS FOR ITEMS THAT YOU CAN ALREADY COLLECT via normal gameplay, and, for reasons that may never be known, thought that THEIR DEVELOPMENT-CONSOLE for THEIR GAME could be used to HACK THE STEAM WALLET. Why did they implement microtransactions in a six-year-old game? For some reason, they thought that because such things existed on the Xbox and Playstation consoles, that PLAYERS LIKED THEM. SERIOUSLY? EVERYONE. HATES. MICROTRANSACTIONS. Now, from what I understand, THE CONSOLE-COMMANDS HAVE BEEN RESTORED; to activate them on a standard American keyboard, press the ~ (called a 'tilde'), then type the new access-code COTCHEATS (capitalisation is irrelevant). Reality Pump and Topware NEED TO BE BOYCOTTED; DO NOT BUY THEIR PRODUCTS, AS THEY CARE ABSOLUTELY NOTHING ABOUT THEIR CUSTOMERS, ONLY PROFITS. If you want proof, head to https://steamcommunity.com/app/7520/discussions/0/2333276539596165497/
The first Two Worlds game is horrific. Absolutely dreadful. However, it's like an old sci-fi movie - it's so bad it's good (for the most part, at least). The sequel steps that up and makes is merely mediocre, while still retaining that strange entertainment that made the first so enjoyable. It's still pretty bad in a lot of ways, but those four stars aren't for technical reasons - they're for the level of fun involved. The guy who reviewed this game and gave it one star because is was "disappointing" basically just lists all the reasons the first game was terrible, and yet says it was fun. Obviously this person was no expecting a true Two Worlds sequel, they were expecting a good game, and that's not exactly what you're going to find here. It's a game that's not for everyone, but if you can get into it, it's extremely enjoyable.
Lots of people rip on this game, and I do agree, the voice acting was pretty bad, I believe English wasn't it's primary language, some of the animations were a little awkward, but this also wasn't done by a huge game studio. I enjoyed the magic system, I though the customization otpions really added to the feel of being a mage. The online mode was something I spent a little time on, but nothing I really got into myself. The expansion was really well done and I was thouroughly caught up in the story and the new areas. Overall my view of this is it's a diamond in the rough kind of game, it's not a huge dollar budget main stream title, but if you enjoy RPG's and you have a little patience, this is one not to pass up on.