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At the beginning of your epic adventure, a mercenary mission takes you to the far north - but you’re also following up a mysterious lead at the same time – the first clue you’ve been given since Kyra’s disappearance. You're shocked during a meeting with...
At the beginning of your epic adventure, a mercenary mission takes you to the far north - but you’re also following up a mysterious lead at the same time – the first clue you’ve been given since Kyra’s disappearance. You're shocked during a meeting with the delegates of a dark Brotherhood - your sister’s kidnappers are indeed after your family’s relic. Whether there’s any truth in your family being the chosen ones or not, the others obviously believe it - and if you ever want to see Kyra again, you’ll have to act swiftly.
You are the only person able to unlock the secrets of a dead god's tomb, and all the forces in the land want your help to seize its power.
包含内容
内容
Epic Edition
Epic Edition Complete
手册(130页)
艺术设定集
高清壁纸
地图
头像
mocap session
素描
海报
Two Worlds Digital Artbook
In-Game Items
Two Worlds Pinball
Set of HD Wallpapers
Moveshots & gif animations
Strategy Guide (English)
Strategy Guide (German)
Soundtrack (MP3)
Soundtrack (WAV)
系统要求
最低系统配置要求:
推荐系统配置:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
推荐系统配置:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Yes, that is the best way to describe the game.
There is fun to be had playing with the kid, but don't expect him to challenge you on an intellectual level.
At the core Two Worlds is a large open world in which the player can do some hack & slashing.
All the bad things you've probably heard before:
- The voice acting is bad, not excruciatingly so.. but bad
- The horse mechanics are almost of the Big Rigs quality of bad, you'll be bouncing all over the world on these creatures
But here is one point most Oblivion players will appreciate:
- No autoleveling monsters
When you start the game, you'll be killed by every little bunny rabbit and wolf you come across. But return to the same area later on and you'll be laughing as you're flinging their bloody corpses to the side of the road.
If you're looking for an open world hack & slash RPG with decent graphics, you could do far worse than Two Worlds.
Pros:
- Decent looking and pretty big open world
- No autoleveling monsters
- Alchemy and magic system with plenty of different spells and potions to try out
Cons:
- Bad voice acting
- Boring story/stories
- Horses
This one was a very weird experience for me. Many aspects of the game are obviously, undeniably bad (hilariously so in some respects). The graphics are sub-par even for 2007, the writing is terrible, voice actors were phoning their lines in, combat is worse than Morrowind. And yet, despite all of its flaws I did enjoy my time in the game for the most part.
As for game crashes: I did experience some, particularly later in the game, but nowhere near as many as other reviewers have claimed.
If you're looking for an open world RPG to pass the time with some light questing and without expecting much depth I'd say give the game a try when it's on sale.
Two Worlds is something of a flawed masterpiece, but the good things far outweigh the bad in my opinion. Do you like old school open-world RPGs? Do you like The Elder Scrolls and Diablo? Can you withstand some questionable voice acting and graphics in place for a deep, expansive world to explore? Then you'll probably love this game. Just give it a couple hours, seriously. I wasn't sold for the first hour or so and that's where I think a lot of people stopped playing and made their final judgement that the game sucks. But let me tell you, there's a great little game in here. It just takes a little time to get used to, it's dated and awkward and clunky. But it's so damn good at the same time. Go for it, especially on a sale when it's like two bucks.
Well, as others have said, it ain't Oblivion. But that's ok. I just finished playing and I did like it but, in my opinion, I probably wouldn't have liked it so much if I would have paid full price for it. It's really more like a 3 1/2 star game.
Okay, the world is big and there are many side quests available; I like the open-world play. I like the many different weapons and armor available. I like how you can enhance your weapons with crystals, brew stat enhancing potions and stack weapons and armor. I like that you can teleport from one place to another and you have the chance to get portable teleports.
I hate the voiceovers as well as the dialogue. They are laughable at best. T'would, nay, mayhap, perchance...so corny. I'm not wild about the combat because it is, as others have said, clunky. One quest really pissed me off because you have to complete several quests just to complete the original quest. Maybe I was just tired of playing, I dunno. I don't like the lack of controller support. The story was meh and the ending was dull.
Just because I believe it is a 3 1/2 star game doesn't mean it is. You may think it's a 1 star game or maybe even a 5 star game. I'm just giving you my impression of it. It is worth playing but I would wait until it goes on sale. If I had it to do over, I'd still purchase it at the sale price.
I didn't play it on first release, but I'm playing the GoG version now. The only thing that is sub-par on this game is the voice acting, and even that gives me a laugh from time to time.
The rest of the game is simply outstanding. Some may not like the item stacking and such, but its a unique mechanic that actually works. From what I can tell, the developers took things that are traditionally annoying in RPG's (such as getting the 100th silver short sword) and made them not so bad. Upgrading a short sword 100 times may not seem "realistic" but nothing in RPG's is realistic! It is only 'non-standard' so its unexpected to RPG players. You get used to it, and then look forward to finding another short sword! Transportation starts on foot, then horse, fixed teleporters, and finally teleportation stones you can use anywhere. Each unlocked through simple quests early in the game.
Two Worlds has to have the largest number of fully modeled weapons and armor in any game like this. Oblivion comes close IF you consider all the MOD's. I like that if you find a sword you like the "look" of, you can keep upgrading it and it will take you far. It also has a fairly deep alchemy system that gives another avenue for enhancing skills / abilities.
The leveling system is attribute and skill based. At first it seems there aren't enough skills to make it interesting, but as you find trainers and unlock new skills to put point in, you soon end up with a lot of choices. The magic system is traditional with 5 schools of magic. You start with Air and Fire unlocked and need to find trainers for Earth, Water, and Necromancy. Spells need to be found / purchased, but they drop often and can often be found on vendors.
The plot is traditional high fantasy (rescue sister, find artifact, etc), and while not compelling, it makes a nice backdrop for the real game, which is exploring, character development, and questing. The number of side quests is extraordinary. Just wandering the countryside is a blast. Compared to Oblivion, Two Worlds feels jammed packed with bandits, creatures, dungeons, and towers to explore. There's always something around the next corner.
After reading most other reviews, I didn't think I'd like this game, but for $9.99 I figured I'd try it. I'm glad I did because I'm having a blast. I'm thinking people either "get it" or they don't. If you like open world sandboxes where your character can grow to god-like strength, this is a fun game. If you like a linear game with a good plot, stick to Dragon Age.