Imho- Worth a buy, but not at this price
As a long time fan of Turok (back from it's days on the N64, before the last-gen reboot) there are a few issues that need to be addressed with this release.
1. Charging us $20 (or 15.99 while it's on sale) is just WAY too much, even for a game of this Caliber. Even Rogue Squadron, another GREAT piece of 64 gaming nostalgia, as well as part of the Star Wars franchise, sells for $10, non-sale pricing [and often for about $7 when on sale].
Imho- $10 would be a reasonable asking price for this game, it is a product of the late 90's, after all.
2. It appears the fog of war has been removed, and when I played this game, while it seemed more of an annoyance at first- overall I feel it greatly added to the atmosphere of the game, making it a slightly more tense and mysterious environment.
Completely removing the fog seems short sighted, in my opinion.
I hope if there's a second version of this release, the devs will make sure to add an option to re-enable the original fog, and hopefully they'll consider charging a more reasonable price for a game from '99 made with relatively few tweaks.
Sidenote: I *WOULD* consider 15/20 for this a fair price if they could *somehow* hobble together a workable lan multiplayer mode for this release.
Random Turok Factoid: Iguana [Turok's Devs] had to produce all of their game development tools internally.
Fitting the game on its 8 MB cartridge was difficult; ultimately, Iguana had to compress everything and reduce the quality of the music to meet size requirements.
...the game used real-time lighting effects and particle systems for added realism. Iguana was able to use Acclaim's state-of-the-art motion capture studio, allowing humanoid characters to move smoothly and in a convincing manner
... A stuntman recorded movements for the human characters; while the developers tried to use emus and ostriches for the dinosaurs, the results were only used as reference material. (Source: Development section of the Turok Wiki)
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