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Tunguska: The Visitation - Enhanced Edition

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4/5

( 43 Reviews )

4

43 Reviews

中文(简体), English & 6 更多
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Tunguska: The Visitation - Enhanced Edition
介绍
逆境生存 《通古斯:禁区实录》是一款3D俯视角的射击RPG游戏,合了包括食物,药品,体力,险恶环境,和物品管理等生存元素。本作的生存系统尽可能避免无谓的忙碌,而是着重于鼓励您在进入战斗前细心寻找策略,做充分准备。  您可通过技能系统来选择专长,培养战斗、潜行、制作等各种有利于在禁区中生存的技能。  即时战斗 在激烈的实时战斗中试炼您的勇气和智慧。游戏提供了大量的武器和工具,可供您在不同形势下发挥创造力解决强大的敌人。无论是近战,枪战,还是暗杀,您可以随意选择合适的战术。  合成制作 通古斯禁区并不是一片荒漠。战斗之余,您可以悠闲地种田打猎...
用户评论

4/5

( 43 Reviews )

4

43 Reviews

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产品详细信息
2021, Rotorist Workshop, ...
系统要求
Windows 7, 8, 10, Intel Core i7, 4 GB RAM, GeForce GT 1030, Version 9.0, 5 GB available space, Integ...
DLC
Tunguska: Dead Zone, Tunguska The Visitation - Ghost of Valentin, Tunguska: Slaughterhouse, Tunguska...
Time to beat
31.5 hMain
56 h Main + Sides
-- Completionist
39 h All Styles
介绍

逆境生存


《通古斯:禁区实录》是一款3D俯视角的射击RPG游戏,合了包括食物,药品,体力,险恶环境,和物品管理等生存元素。本作的生存系统尽可能避免无谓的忙碌,而是着重于鼓励您在进入战斗前细心寻找策略,做充分准备。 

您可通过技能系统来选择专长,培养战斗、潜行、制作等各种有利于在禁区中生存的技能。 

即时战斗


在激烈的实时战斗中试炼您的勇气和智慧。游戏提供了大量的武器和工具,可供您在不同形势下发挥创造力解决强大的敌人。无论是近战,枪战,还是暗杀,您可以随意选择合适的战术。 

合成制作


通古斯禁区并不是一片荒漠。战斗之余,您可以悠闲地种田打猎来收集原料,用于烹制美味的菜肴或者配置药物和血清。随处可见的修理台可供您制作弹药和维护装备。 

探索发掘


在本作中,您将扮演一位来自纽约的调查记者,在苏联解体的前夕来到通古斯大爆炸的遗址,经历荒芜的村庄,黑暗的地下设施,被遗弃的厂房,和充满毒气的沼泽,发掘各种传说和故事。您可通过与NPC的对话,阅读日志和便条,或者倾听篝火边的议论来启动各种任务,并在完成任务的过程中体验通古斯大爆炸背后的秘闻。 



著名苏联小说《路边野餐》是我制作这款游戏的灵感。它是我对“禁区”的最新诠释:它不仅充满了危险,恐怖,和死亡,还是个吸引了众多勇敢之士来此寻找自由和财富,远离尘世喧嚣的“桃花源”。 


问: 我需要购买DLC吗? 
答: 如果喜欢故事情节,可以购买《暗鸦森林》DLC。里面含有新地图,新情节,和大量的新装备。体验过主线情节后,您可以在《遁影大师》DLC中玩刺杀任务并从一位重要的NPC那里倾听她自己的故事。如果喜欢角色扮演,购买《猎手之路》DLC后您可以在开始游戏前选择人物性别、头像、基础技能和特别技能。如果您非常喜欢这个游戏,《死亡禁区》DLC可以让您重玩二、三周目,并提供大量的新武器,新怪物,和更强大的敌人。 


功能特点: 
 

  • 玩家将面对各种危险的丧尸和装备精良的人类NPC,由面向目标式AI驱动,使其行为更加难以预料。 
  • 玩家将承受辐射危害和通古斯综合症,并可用各种方法治疗。 
  • 玩家需时刻注意难以发觉的致命时空扭曲。 
  • 二十多种苏联时代的武器,并配有各自专用的弹药。 
  • 枪械可通过附件来升级。 
  • 类似大菠萝的网格式物品系统,且负重程度会逐步影响玩家机能。 
  • 可用丧尸体块制作的血清,对玩家有正面和负面作用。 
  • 可通过对话,日志,和任务发掘宏大的背景故事 
  • 视线投影系统可隐藏主角看不到的NPC,使枪战更具战术性。 
  • 真实渐变的日夜循环与天气系统。 
  • 玩家可通过消声武器,无声扼杀,和可控制/毁坏的灯具等来进行潜行式游戏。 
  • 玩家可佩戴各种探测器来了解周遭情况。

 

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
31.5 hMain
56 h Main + Sides
-- Completionist
39 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2021-06-04T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
2.7 GB
链接:

游戏特性

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español
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français
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italiano
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русский
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用户评论

Posted on: November 23, 2024

TM5000

验证所有者

游戏: 13 评论: 2

Great game!

Played 2 hours now and really getting into it! Very well done strategy game!


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Posted on: October 1, 2025

Dontlikegames

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游戏: 253 评论: 9

Interesting top-down shooter

This is an apocalypse survival top-down shooter set in Tunguska. The quality of content here is unbelievably good both in terms of quality and quantity for a one-guy development team. The setting is very interesting where you are a journalist sent to Tunguska for scoops and the writing is solid with dark humour here and there. The game catch some old-school sense in a good way. There is a lot of reading, no GPS on your map, no handholding, and you can even make notes in the game which I have never see in any game except Deus Ex. The normal difficulty with 100% player receive damage is really a pleasant experience which is hard enough to make you be cautious but no punishing.


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Posted on: October 4, 2025

italskyyy

验证所有者

游戏: 32 评论: 1

It's a sims-like stalker with and edge

It immersmed me more than Stalker 2 in the first months. Try it out, I think lacks a little more effort into making it coherent in terms of naming and locations. On the other hand it is made by ONE guy and he tried hard to make it happen. And he really did


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Posted on: August 6, 2024

DeathKnightRZ

验证所有者

游戏: 69 评论: 1

Neither excels at either STALKER or ARPG

Based on my experience, limited as it is. Tries to be a STALKER game, that can't be denied. Tunguska fails to do this by not learning from how the first game, Shadow of Chernobyl, did it start by keeping it's gunplay going up linearly but it works for STALKER but not Tunguska as it quicky goes up to AKs rather quickly after a while where as it only gets to AKs after 2 map changes for STALKER. Assuming you don't attack the military at the bridge. Back to gunplay is how spongey the enemies are. I decided to see what 100% damage to myself was like and even with the Vest you can buy from Sidor, I was still getting torn up by even pistol rounds. I got as far as towards to the Ravenwood area with Bandits(Legionnaires) and they just soaked up the 7.62mm ammo I was saving. Also aiming is hit or miss, can be aimed right on a target just to see the bullet go off far right or left. Anomalies (Distortions) were just there, easily avoided for the most part except the one that kept moving and did not react to rocks. Mutants were spongey as well, mainly the scythes taking quite the few hits with a crowbar. Crafting should be optional, not a core component, in my honest opinion. I rather the craftables be quest rewards for repeatables (if there are any repeatable missions) The only redeeming part I liked was the Skill point system, very simple and the bonuses were nice. The story of a reporter didn't really draw me in, only the atmosphere and I couldn't feel it as much as I would hope to. The people turning into ghouls thou was interesting a tad but not nearly as much as it could've been. The biggest point is the lack of some A-Life like system for AI appearing on maps, maybe after clearing the military checkpoint, either Military return or Bootleggers(Stalkers) are seen fighting Legionnaires/mutants made a lair. Overall, I feel like combining STALKER with ARPG style elements could be great but Tunguska doesn't quite hit the spot.


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Posted on: May 1, 2023

Confident-Bottle

游戏: 18 评论: 1

Very janky controls, especially on PC

I loved Stalker and had high hopes for this, but it's clearly built for controllers. The keyboard/mouse controls are really clunky and imprecise, and are inferior even to many games made in the 90s. There are a few control options, which is nice, but some of those are entirely unplayable (e.g. you can't rotate the camera with your mouse), while others are simple very janky. No matter the option, everything locks your controls to interactable objects and enemies. This works on controllers with imprecise controls. It does not work for mouse, at all. This is a "select the enemy, press fire they're dead (or until you're dead, more likely)" type of game. Yeah, sure, cover, positioning, tactics and all that is important. But that seems to be all that's important. Aiming isn't a thing. If you like turn-based tactics games, but you want a little more action, you might like this. But it just doesn't have the typical precision controls of similar games with real-time combat. Other than that, guns work fine. You point one at a bad man, the bad man goes away. If you try to shoot an enemy who's behind cover, you'll miss most of your shots, but this might be by design. Not a design I like, but your mileage may vary. Melee also needs a lot of refinement. Your attack range is very small, so you'll sneak up to an enemy, press attack, and you'll just miss entirely. This will happen a few times. When you finally hit them, they'll start shooting (if they haven't been shooting yet) while backing away, which makes you miss some more. It's has small single-location maps, so it feels somewhat unimmersive. It's based on crafting and resting (eating then sleeping heals you, you don't regen). You don't seem to really just randomly find healing items and combat is very punishing, and sneaking up on people to take them out in melee almost seems required (which may have been fine if it weren't for the issues above). Disclaimer: I got halfway through the 3rd combat area before giving up.


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