Posted on: November 23, 2024

TM5000
验证所有者游戏: 13 评论: 2
Great game!
Played 2 hours now and really getting into it! Very well done strategy game!
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《通古斯:禁区实录》是一款3D俯视角的射击RPG游戏,合了包括食物,药品,体力,险恶环境,和物品管理等生存元素。本作的生存系统尽可能避免无谓的忙碌,而是着重于鼓励您在进入战斗前细心寻找策略,做充分准备。
您可通过技能系统来选择专长,培养战斗、潜行、制作等各种有利于在禁区中生存的技能。 
在激烈的实时战斗中试炼您的勇气和智慧。游戏提供了大量的武器和工具,可供您在不同形势下发挥创造力解决强大的敌人。无论是近战,枪战,还是暗杀,您可以随意选择合适的战术。 
通古斯禁区并不是一片荒漠。战斗之余,您可以悠闲地种田打猎来收集原料,用于烹制美味的菜肴或者配置药物和血清。随处可见的修理台可供您制作弹药和维护装备。 
在本作中,您将扮演一位来自纽约的调查记者,在苏联解体的前夕来到通古斯大爆炸的遗址,经历荒芜的村庄,黑暗的地下设施,被遗弃的厂房,和充满毒气的沼泽,发掘各种传说和故事。您可通过与NPC的对话,阅读日志和便条,或者倾听篝火边的议论来启动各种任务,并在完成任务的过程中体验通古斯大爆炸背后的秘闻。 
著名苏联小说《路边野餐》是我制作这款游戏的灵感。它是我对“禁区”的最新诠释:它不仅充满了危险,恐怖,和死亡,还是个吸引了众多勇敢之士来此寻找自由和财富,远离尘世喧嚣的“桃花源”。
问: 我需要购买DLC吗?
答: 如果喜欢故事情节,可以购买《暗鸦森林》DLC。里面含有新地图,新情节,和大量的新装备。体验过主线情节后,您可以在《遁影大师》DLC中玩刺杀任务并从一位重要的NPC那里倾听她自己的故事。如果喜欢角色扮演,购买《猎手之路》DLC后您可以在开始游戏前选择人物性别、头像、基础技能和特别技能。如果您非常喜欢这个游戏,《死亡禁区》DLC可以让您重玩二、三周目,并提供大量的新武器,新怪物,和更强大的敌人。
功能特点:
Game length provided by HowLongToBeat
Posted on: November 23, 2024

TM5000
验证所有者游戏: 13 评论: 2
Great game!
Played 2 hours now and really getting into it! Very well done strategy game!
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Posted on: October 1, 2025

Dontlikegames
验证所有者游戏: 253 评论: 9
Interesting top-down shooter
This is an apocalypse survival top-down shooter set in Tunguska. The quality of content here is unbelievably good both in terms of quality and quantity for a one-guy development team. The setting is very interesting where you are a journalist sent to Tunguska for scoops and the writing is solid with dark humour here and there. The game catch some old-school sense in a good way. There is a lot of reading, no GPS on your map, no handholding, and you can even make notes in the game which I have never see in any game except Deus Ex. The normal difficulty with 100% player receive damage is really a pleasant experience which is hard enough to make you be cautious but no punishing.
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Posted on: October 4, 2025

italskyyy
验证所有者游戏: 32 评论: 1
It's a sims-like stalker with and edge
It immersmed me more than Stalker 2 in the first months. Try it out, I think lacks a little more effort into making it coherent in terms of naming and locations. On the other hand it is made by ONE guy and he tried hard to make it happen. And he really did
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Posted on: August 6, 2024

DeathKnightRZ
验证所有者游戏: 69 评论: 1
Neither excels at either STALKER or ARPG
Based on my experience, limited as it is. Tries to be a STALKER game, that can't be denied. Tunguska fails to do this by not learning from how the first game, Shadow of Chernobyl, did it start by keeping it's gunplay going up linearly but it works for STALKER but not Tunguska as it quicky goes up to AKs rather quickly after a while where as it only gets to AKs after 2 map changes for STALKER. Assuming you don't attack the military at the bridge. Back to gunplay is how spongey the enemies are. I decided to see what 100% damage to myself was like and even with the Vest you can buy from Sidor, I was still getting torn up by even pistol rounds. I got as far as towards to the Ravenwood area with Bandits(Legionnaires) and they just soaked up the 7.62mm ammo I was saving. Also aiming is hit or miss, can be aimed right on a target just to see the bullet go off far right or left. Anomalies (Distortions) were just there, easily avoided for the most part except the one that kept moving and did not react to rocks. Mutants were spongey as well, mainly the scythes taking quite the few hits with a crowbar. Crafting should be optional, not a core component, in my honest opinion. I rather the craftables be quest rewards for repeatables (if there are any repeatable missions) The only redeeming part I liked was the Skill point system, very simple and the bonuses were nice. The story of a reporter didn't really draw me in, only the atmosphere and I couldn't feel it as much as I would hope to. The people turning into ghouls thou was interesting a tad but not nearly as much as it could've been. The biggest point is the lack of some A-Life like system for AI appearing on maps, maybe after clearing the military checkpoint, either Military return or Bootleggers(Stalkers) are seen fighting Legionnaires/mutants made a lair. Overall, I feel like combining STALKER with ARPG style elements could be great but Tunguska doesn't quite hit the spot.
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Posted on: May 1, 2023

Confident-Bottle
游戏: 18 评论: 1
Very janky controls, especially on PC
I loved Stalker and had high hopes for this, but it's clearly built for controllers. The keyboard/mouse controls are really clunky and imprecise, and are inferior even to many games made in the 90s. There are a few control options, which is nice, but some of those are entirely unplayable (e.g. you can't rotate the camera with your mouse), while others are simple very janky. No matter the option, everything locks your controls to interactable objects and enemies. This works on controllers with imprecise controls. It does not work for mouse, at all. This is a "select the enemy, press fire they're dead (or until you're dead, more likely)" type of game. Yeah, sure, cover, positioning, tactics and all that is important. But that seems to be all that's important. Aiming isn't a thing. If you like turn-based tactics games, but you want a little more action, you might like this. But it just doesn't have the typical precision controls of similar games with real-time combat. Other than that, guns work fine. You point one at a bad man, the bad man goes away. If you try to shoot an enemy who's behind cover, you'll miss most of your shots, but this might be by design. Not a design I like, but your mileage may vary. Melee also needs a lot of refinement. Your attack range is very small, so you'll sneak up to an enemy, press attack, and you'll just miss entirely. This will happen a few times. When you finally hit them, they'll start shooting (if they haven't been shooting yet) while backing away, which makes you miss some more. It's has small single-location maps, so it feels somewhat unimmersive. It's based on crafting and resting (eating then sleeping heals you, you don't regen). You don't seem to really just randomly find healing items and combat is very punishing, and sneaking up on people to take them out in melee almost seems required (which may have been fine if it weren't for the issues above). Disclaimer: I got halfway through the 3rd combat area before giving up.
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