仅列出无数灵感来源中的一部分:《DAY OF THE TENTACLE》那美丽画风下幽默机智的故事;Ron Gilbert游戏例如《PAJAMA SAM》那简约而又认真对待低龄玩家的玩法;《HEART OF DARKNESS》中通过小男孩的视角所展现的生动而危险的世界;《DRAGON'S LAIR》中由华丽动画描绘的史诗奇幻故事以及失败时的种种惨烈场景;还比如《INDIANA JONES AND THE FATE OF ATLANTIS》这款LucasArts经典之作中将冒险、幽默与动作完美糅合为一体、只是稍有疏忽就会让你付出惨重代价的设计。
Its a nice story with good balance for the puzzles. The playtime i would gauge to be around 5 hours.
It is well priced in the summer sale, but i wouldn't pay full price for it.
The only critic i have is that it relies a little to heavy on quicktime events, about half the puzzles in the game has quicktime events in one way or another.
Playing this game made me feel the same way I did in my young days watching animated movies like "the last unicorn" or "Disney's Robin Hood". Or at least it felt as warm as my memories are of these times. I enjoyed the whole almost 4 hours, I needed to finish.
Only thing I didn't like that much is the end of the story. Nevertheless I gave 5 out of 5.
This game is well made, very creative world building and twist ending.
However, it feels a little too easy... I ran through it in about 2 hours. A lot of new puzzles can be solved in one or two locations etc...
That said, it was a fun game and definitely worth the price.
I did have a bone to pick with the writing,
There's something quite clunky and forced in the rhyming.
The structures are strange and not too consistent,
I'd rather they made it a bit more coherent.
This is a pretty game, it reminded me of Litil Divil in some interactivity or even Dragon's Lair for the big animated art. It was really short and beat it in less than 4 hours, but I liked it.
About 90% of Tsioque are a goshdang treat for any lover of pointy & clicky goodness. The ending made me wanna throw the damn thing in the trash and never look at it again. What started as a wonderful whimsical experience was ruined by the worst ending imaginable. But I'm getting ahead of myself.
One warning right away: Tsioque suffers a multitude of game breaking bugs, the GOG version remains unfixed to date. I myself ran into a glitch that rendered my save unwinnable. Thankfully game's only about an hour to beat once you know what to do, so eh. Could have been avoided so easily by simply allowing more than one save file...
Anyhoo. On to the meat of the game. As far as adventure gameplay goes, Tsioque is closer to something like Dragon's Lair than Monkey Island. A lot of puzzles are timing based. For the most part these are easy to solve, only towards the end the puzzles begin to fall apart and become annoyingly obtuse. Visually it's a delight. The 2D animations are fluid and of a highly professional level. The game achieves what it sets out to be: a beautifully hand drawn, entertaining point & click adventure.
And this is where the rant starts. Major ending spoilers follow. At the end Tsioque will resort to the single most overdone trope: Turns out everything you just experienced was not real. To be precise it was a metaphor for the dev's inability to deal with his fatherly duties. According to what he himself tells you at the end of the game, by portraying himself in cartoon form, creating Tsioque was his personal therapy session. Princess Tsioque was based on his own daughter and the evil wizard was himself all along. You couldn't just let a fairytale be a fairytale? Why do you have to hit the audience over the head with your metaphor? Why did you have to turn this into your personal self-insert fanfic? And then this pretentious dingus doubles down on it so hard he puts photos of his actual wife and daughter into the freaking credits. Ughhhhhhhhhhhhh.