This adds 2 missions and 3 weapons to the game. The weapons are ok.
1 mission has, by very VERY far the absolute best bossfight in this game, it does absolutely everything a boss should have, from telegraphed attacks to being epic, while having a place in the game. This boss fight is followed by another less insane one but still interesting with a nice twist.
I feel like the devs really took lessons compared to the base game in terms of boss design.
The other mission is ok and imo the hardest mission of them all in rage mode.
The extension to the soundtrack is also pretty sick, definitely listening to that banger when I want to feel motivated.
Overall very well worth the money.
This DLC includes two new levels, three new weapons, and some fluff.
One mission involves assisting a friendly team under attack. Things go poorly, and the Director shows her true colors in a foreshadowing of things to come. An average Trepang level - mix of tight and open combat, good worldbuilding.
The other mission involves raiding a research base built on ocean platforms. Mostly open air combat, but some midsized rooms with large midroom cover. There's a fun* boss fight at the end that plays unlike anything else in the game. The player feeling accomplished for pulling it off.
The sword is interesting - better even than the shotgun at point blank, but worthless otherwise. It doesn't populate on the maps, meaning the player has to commit to it early and lock out one of their two weapon slots to keep it. It bounces off heavy troops, making it situationally worthless, but is a beast elsewhere, mowing down multiple mooks in one swing if they're close enough. It's unbalanced, but in an interesting way.
The revolver has low ammo, a long reload, no mods available (despite the model having a rail), and delays its shots a hair to simulate a heavy trigger pull, but decimates enemies and has a 'fan the hammer' option. A scopeless precision weapon, the mid range version of the DMR.
The machine gun is 'the rifle' with a slower rate of fire and more ammo in the magazine. The most disappointing new weapon, it pads out the list a bit without adding anything new.
My only issue is the boss fight. A fun, engaging challenge on Very Hard. On Expert, I suspect it is unwinnable. The enemy fires a dozen heat seeking, cloak ignoring, target-leading missiles that take all armor and half health with splash damage. There are so many they outlast Stamina, so are undodgable. They whiteout vision if you try to shoot them down. There's deviation that makes them hit around what minor cover is available. Uou have to survive four batteries, minimum, to win the fight.
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