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晶体管

已在库内

4.3/5

( 110 Reviews )

4.3

110 Reviews

中文(简体), English & 8 更多
19.9919.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
晶体管
介绍
探索科幻主题动作 RPG 游戏《晶体管》的世界,由《堡垒》的制作团队倾情打造。 《晶体管》是由《堡垒》的制作团队打造的科幻主题动作 RPG 游戏,诚邀您在震撼的未来都市中,使用来历不明的超级武器展开战斗。 《晶体管》糅合灵活的游戏模式和富有渲染力的故事情节,将需要深思熟虑的策略计划模式无缝融合到快节奏的动作体验当中。在冒险旅程中,您将拼凑线索,解开“晶体管”的谜团,找到它以前的主人。《堡垒》制作团队创造的全新世界 使用上千种功能组合打造震撼的《晶体管》游戏体验 刺激的实时战斗,融合强大的策略计划模式 1080p 高清分辨率的生动手绘插图 原声音乐随着故事情节的展开而相应改变 丰富生动的话...
评论
86 %
推荐
Polygon
8.5/10
IGN
9/10
PC Gamer
80/100
用户评论

4.3/5

( 110 Reviews )

4.3

110 Reviews

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产品详细信息
2014, Supergiant Games, ESRB 评级: Teen...
系统要求
Windows 7 / 8 / 10, Dual Core CPU - 2.6ghz, 4 GB RAM, 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 /...
DLC
Transistor Soundtrack
Time to beat
6 hMain
8 h Main + Sides
15.5 h Completionist
7.5 h All Styles
介绍
探索科幻主题动作 RPG 游戏《晶体管》的世界,由《堡垒》的制作团队倾情打造。 《晶体管》是由《堡垒》的制作团队打造的科幻主题动作 RPG 游戏,诚邀您在震撼的未来都市中,使用来历不明的超级武器展开战斗。 《晶体管》糅合灵活的游戏模式和富有渲染力的故事情节,将需要深思熟虑的策略计划模式无缝融合到快节奏的动作体验当中。在冒险旅程中,您将拼凑线索,解开“晶体管”的谜团,找到它以前的主人。
  • 《堡垒》制作团队创造的全新世界
  • 使用上千种功能组合打造震撼的《晶体管》游戏体验
  • 刺激的实时战斗,融合强大的策略计划模式
  • 1080p 高清分辨率的生动手绘插图
  • 原声音乐随着故事情节的展开而相应改变
  • 丰富生动的话外音营造引人入胜的故事环境
  • “循环”选项在故事结束后引入程序战斗和新的功能组合
  • 专为电脑定制的完全自定义控制

© Supergiant Games 2015. All rights reserved.

包含内容
壁纸
系统要求
最低系统配置要求:

NOTE: The DRM-free release does not support online functionality

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

NOTE: The DRM-free release does not support online functionality

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
6 hMain
8 h Main + Sides
15.5 h Completionist
7.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.5)
发行时间:
{{'2014-05-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
2.4 GB
链接:
评分:
ESRB 评级: Teen (Violence, Mild Language)

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
italiano
音频
文本
polski
音频
文本
Português do Brasil
音频
文本
русский
音频
文本
日本語
音频
文本
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用户评论

Posted on: July 10, 2016

calmcdonald

验证所有者

游戏: 59 评论: 8

stylish atmosphere and smooth combat

Transistor, the follow-up by the makers of Bastion is an achievement in atmosphere and style as well an interesting, if not always successful gameplay experiment. You are Red, a famous singer who has lost her voice having survived an attempt on her life. Your partner is not so lucky as his mind is stuck within the very sword that was used to try and kill you. Together you'll make your way through a futuristic city to find his murderers. While the city itself is under attack from an artificial life form that seems to be connected to ones you are seeking. And while the plot remains told in broad brush strokes it is the atmosphere that drives the game. The art style - a mixture of cyberpunk and art decor with bold, bright colours - and the choice of a modern jazz soundtrack come together fantastically. Gameplay experiments with a mixture of real time and turn based combat. You move in real time dodging attacks until you can stop time and meticulously plan out the next actions, stringing together powerful abilities into devastating combos. The possibility to combine abilities with each other in increasingly complex ways allows for an extraordinary degree of improvisation. Combined with great visual effects and animations this leads to a satisfying moment to moment combat. However the over abundance of options is also an issue. The game throws so many at you in such short time, while also withholding more complexity for later, that the first playthrough is not enough to master the system. I had a great time with Transistor- with its setting and vague story, its combat and visual presentation - but while I understand that the developers want to prolong the longevity of their game I also feel that the result is an imbalance in the relationship between presentation and mechanics. After I finished the relatively short story I simply didn't feel the urge to return but knew that I would thus miss out on the depth of an still evolving combat system.


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Posted on: September 7, 2017

PADAPIU

游戏: 45 评论: 5

剧情赞,音乐赞,美术赞,战斗系统有趣,supergiant总给人惊喜。


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Posted on: December 21, 2017

fade0ff

验证所有者

游戏: 1221 评论: 83

Beautiful but short and muddled

After playing Bastion, I had high hopes for this game, but apart from its gorgeous visual style and great voice acting, Transistor falls short of my expectations. Also while I really, really liked the mixture of Art Deco an Tron, the enemies don't really fit in. Well, the music is nice but even there I liked Bastion's better. Now while Bastion was some sort of mini action RPG with stylized graphics, the only game mechanism in Transistor is a mixture of real time and turn based combat in arenas. The only other thing you can do is accessing terminals now and then to get story pieces and restore disabled "functions". The game has very little contents and is stretched by challenge rooms. This also serves to train using different "function" which are combat skills that can be either used as "active" or "upgrade" ability. If you die in a fight, you're punished by disabling one of your functions (until you accessed two terminals). This was obviously meant to force the player to also use function combinations that he/she wouldn't use otherwise. To be honest, this didn't work for me at all and found it totally frustrating to be forced into using a suboptimal function combination in fights that I already lost with the best possible combination. This adds to the already very unbalanced difficulty. E.g. one of the hardest boss fights in the game is very early in the game. On top of the already sufficiently confusing skill system the game also implements "limiters" which are handicaps that e.g. make the enemies stronger but give you more experience points. I must admit that I enabled some in the middle of the game without really understanding their purpose. Honestly I still don't understand why I should use them. The story is somewhat muddled. It's quite obvious that everything takes place in a computer and the characters are programs, but in the end all of this doesn't make any sense. So the storytelling isn't minimalist - there just isn't any sensible story to be told.


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Posted on: June 10, 2020

Fade89

验证所有者

游戏: 368 评论: 38

Short and boring

I've tried this game because I really loved Bastion, but my expectations did not meet. The game displays an amazing combat system... just to waste it on a very short story (no, new game+ dows not count). The voice acting is amazing, the visuals are ok (the characters and eneies are well made, but the world is empty at best). The penalties for dying are fair and quite clever, and you can create dozens of different moves to adjust your style. The weakest point of the game is that the map design is terrible (you basically can't know if you activate the passage to the next zone or choose a sidetrack, and there is no turning back). Stone me to death, but the biggest problem is that the game is boring. Yeah, there is a touching story behind it, but the dramaturgy and tempo between fights and story pretty much kills it. I've alt+tabbed it more times than any other game.


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Posted on: June 9, 2022

臭玩游戏的

验证所有者

游戏: 204 评论: 18

很棒

音乐太棒了,美术和玩法都很赞,买了绝对不后悔


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