Posted on: July 10, 2016

calmcdonald
验证所有者游戏: 59 评论: 8
stylish atmosphere and smooth combat
Transistor, the follow-up by the makers of Bastion is an achievement in atmosphere and style as well an interesting, if not always successful gameplay experiment. You are Red, a famous singer who has lost her voice having survived an attempt on her life. Your partner is not so lucky as his mind is stuck within the very sword that was used to try and kill you. Together you'll make your way through a futuristic city to find his murderers. While the city itself is under attack from an artificial life form that seems to be connected to ones you are seeking. And while the plot remains told in broad brush strokes it is the atmosphere that drives the game. The art style - a mixture of cyberpunk and art decor with bold, bright colours - and the choice of a modern jazz soundtrack come together fantastically. Gameplay experiments with a mixture of real time and turn based combat. You move in real time dodging attacks until you can stop time and meticulously plan out the next actions, stringing together powerful abilities into devastating combos. The possibility to combine abilities with each other in increasingly complex ways allows for an extraordinary degree of improvisation. Combined with great visual effects and animations this leads to a satisfying moment to moment combat. However the over abundance of options is also an issue. The game throws so many at you in such short time, while also withholding more complexity for later, that the first playthrough is not enough to master the system. I had a great time with Transistor- with its setting and vague story, its combat and visual presentation - but while I understand that the developers want to prolong the longevity of their game I also feel that the result is an imbalance in the relationship between presentation and mechanics. After I finished the relatively short story I simply didn't feel the urge to return but knew that I would thus miss out on the depth of an still evolving combat system.
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