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狂热火车

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3.2/5

( 51 Reviews )

3.2

51 Reviews

中文(简体), English & 13 更多
Offer ends on: 10/26/2025 09:59 EET
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19.991.99
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为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
狂热火车
介绍
《狂热火车》(Train Fever)同时包含了原版游戏和免费的美国DLC! 《狂热火车》是一款以铁路运输为主题的商业模拟游戏,可以说是具有随机生成内容和复杂的城市模拟系统的现代版《运输大亨》(Transport Tycoon)。 这是1850年,伟大的时代在召唤!建立一个运输公司,自己来当老板。建造铁路、车站之类的基础设施,购买运输车辆、管理路线。在满足人们出行和货运要求的同时,还可以亲眼见证城市的动态发展。 《狂热火车》采用了专门开发的游戏引擎。这个创新引擎专门用来生成程序内容和城市模拟。最重要的一点是游戏去除了让游戏物体必须对准的栅格,因此可以实现极大的自由度。 美国DLC 通...
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用户评论

3.2/5

( 51 Reviews )

3.2

51 Reviews

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产品详细信息
2015, Urban Games, ...
系统要求
Windows XP / Vista / 7 / 8 / 10, Intel Core 2 Duo, 2 GB RAM, Nvidia GeForce 8800 512 MB or ATI Radeo...
Time to beat
15 hMain
31 h Main + Sides
102.5 h Completionist
35.5 h All Styles
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介绍
《狂热火车》(Train Fever)同时包含了原版游戏和免费的美国DLC!

《狂热火车》是一款以铁路运输为主题的商业模拟游戏,可以说是具有随机生成内容和复杂的城市模拟系统的现代版《运输大亨》(Transport Tycoon)。

这是1850年,伟大的时代在召唤!建立一个运输公司,自己来当老板。建造铁路、车站之类的基础设施,购买运输车辆、管理路线。在满足人们出行和货运要求的同时,还可以亲眼见证城市的动态发展。

《狂热火车》采用了专门开发的游戏引擎。这个创新引擎专门用来生成程序内容和城市模拟。最重要的一点是游戏去除了让游戏物体必须对准的栅格,因此可以实现极大的自由度。

美国DLC

通过美国DLC为《狂热火车》增加了一个完整的美国游戏模式。与原版的欧洲游戏模式一样,玩家将从1850年开始游戏,体验150多年的铁路发展历史。游戏中提供了50多辆逼真的美国载具,包括列车、巴士、有轨电车和卡车。

为了提供完整的美国体验,对地形和城镇也作了相应调整。比如沙漠地带散布着西部风格的美国城镇,等待某位运输大亨去把它们与世界各地沟通联系起来。而且,诸如树木、街道和天空之类的环境元素也按照美式风格进行了调整。

所有车辆都是真实的,模型和贴图均采用原型载具的设计图和照片进行制作。美国DLC可以说是美国铁路和运输业发展史的一个缩影。

美国DLC的制作过程中,与模组社区进行了紧密合作。令人激动的是,模组作者贡献了超过15辆载具。很高兴有如此积极的模组社区提供帮助。为了进一步支持这种模组制作活动,美国DLC在发布之时就加入了超丰富的模组支持功能。
  • 随机生成、具有逼真维度的可调整地形
  • 先进的乘客模拟系统
  • 动态模拟城市发展
  • 由程序生成的建筑物
  • 无定位栅格—这意味着游戏世界不限于90度(或45度)角呈放
  • 具有150多年运输历史的载具
  • 既有乘客运输,也有货物运输
  • 细腻的3D画面
  • 可随意调整的缩放操作
  • 完整的美国游戏模式(与欧洲游戏模式一样)
  • 50多种逼真详实的美国载具
  • 具有150多年美国历史的列车、巴士、有轨电车和卡车
  • 美式风格地形地貌、城镇、街道和环境
  • 内置模组支持(启用游戏内置的游戏修改功能)
系统要求
最低系统配置要求:

请注意,Windows 10操作系统在发布后会频繁收到硬件驱动和软件更新,这可能会影响游戏的兼容性。

请注意,Windows 10操作系统在发布后会频繁收到硬件驱动和软件更新,这可能会影响游戏的兼容性。

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
15 hMain
31 h Main + Sides
102.5 h Completionist
35.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.5+)
发行时间:
{{'2015-02-25T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1.6 GB
链接:

游戏特性

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polski
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český
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русский
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日本語
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한국어
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用户评论

Posted on: May 15, 2015

TodaysLoneWolf

游戏: 441 评论: 1

HD lite version of Simultrans but buggy

*NOTE: 182 hours played via the Steam version. Please read before deciding on a purchase.* Train Fever is an HD mix of Transport Tycoon and the open-source game Simultrans in which players attempt to build a successful freight and/or passenger infrastructure from 1850 going forward. How the player goes about designing the infrastructure is (somewhat) up to the player, but the limited number of goods to transport, the jumbled layout of the cities and the strict requirements by the system levied at the player when building tracks, placing stops and limited capacities of most of the vehicles for passenger systems (without opening and changing the .lua script files via a text editor) would cause many simulation enthusiasts to uninstall the game for something more full featured. Train Fever is a beautiful game overall. Unfortunately it's no exaggeration that you need at LEAST 16GBs of RAM and 1GB of VRAM if you plan to have an expansive empire. I have a quad-core 3.4-3.8 GHz Haswell machine with 16GBs of RAM and a 4GB VRAM chip (GTX 780M) and after a certain point in the game (a known flaw), the game begins pausing constantly. Additional flaws: - The game will not let you remove/alter main streets, requiring a mod (in the game) to overcome. However... - Using a mod (even by the devs) disables achievements not only for the current file but (for me) every file afterward. - Passenger capacities for road transit is very low, requiring changes in the .lua files. - USA DLC (I felt) was an insult when it was released. The continental U.S. does NOT solely consist of deserts. This requires a mixture of terrains and "all vehicles" selected when making a new game file. - Using a Mac w/ a Fusion Drive causes a serious issue where after a time a piece of game code will cause the machine to refuse to go to sleep, shut down, et cetera. It requires a hard shutdown to turn off. I've notified over a year ago and still no response. As of 06112016 I've uninstalled the game.


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Posted on: October 7, 2019

yosory

验证所有者

游戏: 145 评论: 1

Poor

Granted. Bought this one really late. But this one is a unfinished mess lacking of features and basic usability options. Performance issues included. Seems unpolished in almost every way.


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Posted on: June 13, 2020

daegul

验证所有者

游戏: 116 评论: 1

Virtually unplayable

Expect a steep learning curve, having to abandon many games before you have any idea how to play it. This is barely more than a tech demo. Look at Transport Fever instead. Same devs, same game - but actually playable.


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Posted on: May 8, 2025

therockingbull

验证所有者

游戏: 40 评论: 1

Impossible

Laying Train Tracks is impossible, it always gives errors and no manual at all how to solve this


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Posted on: March 8, 2015

Lug_Head_99

验证所有者

游戏: 404 评论: 1

Great addition to transport genre

This is a great addition to the transport tycoon genre. It's a slow, leisurely game for those who like to plan their routes meticulously and then sit back and appreciate their success. It's a lot of fun working with the contours to make the tracks cost-effective and keep the train speeds high. The maps are always random and everything is spread out, so there's a lot of strategy involved in deciding what trains or trucks will be best to move freight and passengers. The AI is really good--Passengers waiting at a station don't all get on the first train that arrives. Some passengers get on Train 1 going to Location A and some passengers get on Train 2 going to Location B. I thought a small amount of resources would make the game less compelling, but there is still so much to manage, it feels like enough. Train Fever does start off slow and there is very little documentation, but most everything should be self-explanatory to anybody who's played transport games before. Besides, it's not the destination that's important, but the journey there. Right??


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