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狂热火车

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3.2/5

( 51 Reviews )

3.2

51 Reviews

中文(简体), English & 13 更多
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狂热火车
介绍
《狂热火车》(Train Fever)同时包含了原版游戏和免费的美国DLC! 《狂热火车》是一款以铁路运输为主题的商业模拟游戏,可以说是具有随机生成内容和复杂的城市模拟系统的现代版《运输大亨》(Transport Tycoon)。 这是1850年,伟大的时代在召唤!建立一个运输公司,自己来当老板。建造铁路、车站之类的基础设施,购买运输车辆、管理路线。在满足人们出行和货运要求的同时,还可以亲眼见证城市的动态发展。 《狂热火车》采用了专门开发的游戏引擎。这个创新引擎专门用来生成程序内容和城市模拟。最重要的一点是游戏去除了让游戏物体必须对准的栅格,因此可以实现极大的自由度。 美国DLC 通...
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用户评论

3.2/5

( 51 Reviews )

3.2

51 Reviews

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产品详细信息
2015, Urban Games, ...
系统要求
Windows XP / Vista / 7 / 8 / 10, Intel Core 2 Duo, 2 GB RAM, Nvidia GeForce 8800 512 MB or ATI Radeo...
Time to beat
15 hMain
31 h Main + Sides
102.5 h Completionist
35.5 h All Styles
介绍
《狂热火车》(Train Fever)同时包含了原版游戏和免费的美国DLC!

《狂热火车》是一款以铁路运输为主题的商业模拟游戏,可以说是具有随机生成内容和复杂的城市模拟系统的现代版《运输大亨》(Transport Tycoon)。

这是1850年,伟大的时代在召唤!建立一个运输公司,自己来当老板。建造铁路、车站之类的基础设施,购买运输车辆、管理路线。在满足人们出行和货运要求的同时,还可以亲眼见证城市的动态发展。

《狂热火车》采用了专门开发的游戏引擎。这个创新引擎专门用来生成程序内容和城市模拟。最重要的一点是游戏去除了让游戏物体必须对准的栅格,因此可以实现极大的自由度。

美国DLC

通过美国DLC为《狂热火车》增加了一个完整的美国游戏模式。与原版的欧洲游戏模式一样,玩家将从1850年开始游戏,体验150多年的铁路发展历史。游戏中提供了50多辆逼真的美国载具,包括列车、巴士、有轨电车和卡车。

为了提供完整的美国体验,对地形和城镇也作了相应调整。比如沙漠地带散布着西部风格的美国城镇,等待某位运输大亨去把它们与世界各地沟通联系起来。而且,诸如树木、街道和天空之类的环境元素也按照美式风格进行了调整。

所有车辆都是真实的,模型和贴图均采用原型载具的设计图和照片进行制作。美国DLC可以说是美国铁路和运输业发展史的一个缩影。

美国DLC的制作过程中,与模组社区进行了紧密合作。令人激动的是,模组作者贡献了超过15辆载具。很高兴有如此积极的模组社区提供帮助。为了进一步支持这种模组制作活动,美国DLC在发布之时就加入了超丰富的模组支持功能。
  • 随机生成、具有逼真维度的可调整地形
  • 先进的乘客模拟系统
  • 动态模拟城市发展
  • 由程序生成的建筑物
  • 无定位栅格—这意味着游戏世界不限于90度(或45度)角呈放
  • 具有150多年运输历史的载具
  • 既有乘客运输,也有货物运输
  • 细腻的3D画面
  • 可随意调整的缩放操作
  • 完整的美国游戏模式(与欧洲游戏模式一样)
  • 50多种逼真详实的美国载具
  • 具有150多年美国历史的列车、巴士、有轨电车和卡车
  • 美式风格地形地貌、城镇、街道和环境
  • 内置模组支持(启用游戏内置的游戏修改功能)
系统要求
最低系统配置要求:

请注意,Windows 10操作系统在发布后会频繁收到硬件驱动和软件更新,这可能会影响游戏的兼容性。

请注意,Windows 10操作系统在发布后会频繁收到硬件驱动和软件更新,这可能会影响游戏的兼容性。

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
15 hMain
31 h Main + Sides
102.5 h Completionist
35.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.5+)
发行时间:
{{'2015-02-25T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1.6 GB
链接:

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最有用的评论

Posted on: March 8, 2015

Mufo87

游戏: 528 评论: 1

Regret I bought it

Do not buy. This game is unfinished and does lack features games had long long before. Railroad Tycoon, TTD are much better. The reason I uninstalled is I can't understand why I can't tell a train which way to go, even by using waypoints. the train wants to take a longer and jamed track to the next station and doesn't even start to drive. I have a train station with 4 tracks and I want the train to drive into direction B, but instead it wants to go into direction B, even if I use waypoints along the track, game doesn't care. I don't think that it is to complicated to give the player the option on which track the Train drives, just let the player colour the tracks and put the train there and let it drive, developers. The Transport on street is working quite well. But it is a catastrophy on railroad. Maybe you shouldn't call it "Train Fever" Well I get Fever from playing the game. Absolutely no go. You can't organize your Timetable. There is no undo Function either and no planning mode. So be lucky to put the track at the right place or remove it with the bulldozer and pay for removing and rebuilding. There is no multiplayer either and no AI opponents. So a big lack of feautures. And performance from hell, lags lags lags. I wouldn't buy it again. But I might give it a chance if they fix all these things especially the thing with the routeplanning. First of all I wouldn't recommend to buy it and if you really want to buy it be sure you have got a powerful machine. Running quite well on a i7 4790 with GTX 760 3GB and 12GB RAM . Unplayable on Notebook i7 2630QM AMD Radeon HD 6850M 1GB, 4GB RAM. And grafics are not quite decent either. Hope I could help have a nice day....


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Posted on: March 6, 2015

ChristopherG

验证所有者

游戏: 94 评论: 6

Nice simulation. Could use documentation

An interesting and very detailed simulation of transportation, that shows attention to detail by the developers. The lack of a handbook or even tooltips can result in quite a steep learning curve, with lot's of trial, error and wasted funds. It is hard to gauge if there is enough room for the track constructs you need and there is lot's of detail work needed to setup the tracks properly so that multiple trains can use them in quick sucession/concurrently. It is also hard to gauge if you busses can make a U-turn or have to drive a detour to turn around. But since it is aiming for a long playtime, that should not be much of an issue in the long run and for the overall experience. I cannot confirm reports of others that the game is "badly optimised". It runs fluidly on my I5 notebook with Windows 8.1, even at highest simulation speeds.


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Posted on: March 7, 2015

fredflegel

游戏: 71 评论: 1

Really nice transport simulation!

One warning ahead: This game needs some horsepower in your PC. It's custom 3D engine definitely needs some optimization, especially on notebooks. That being sad: On my i5-4570 linux desktop with 8gb ram and an NVIDIA gtx 750, it runs smooth and looks really good :-). It's unfornutate that many simulation fans run older PCs but if you happen to like such games and have a newer PC, you should try this game. It has a step learning curve and i played it for hours and hours and i have to control myself each time not to lose days to this game. I has some rough edges though, but the devs are very passionate and a lot has been fixed already and they continue to deliver on gameplay improvements.


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Posted on: February 18, 2019

mdjohansen

验证所有者

游戏: 12 评论: 1

guessing the rules

This is a guessing game. They don't actually, like, tell you the rules or how the game works or ... anything. The "tutorial" consists of maybe the equivalent of a page or two of text that gives you the barest clues to how to get started. The game here is not to build a railroad, but to figure out what the rules are by trial and error. You'll discover pretty quickly that if you're going to have trains running in two directions on a single line, you need to build sidings and signals. Ok, fine. if you know anything about railroads you might have guessed that. But how do you build sidings? Where do signals go? There's something called "waypoints". Not a clue what these are for or how they work. How do I know what goods anyone will ship? I set up a route delivering oil to an oil refinery and that worked fine. Then I saw there are "iron mines", and if you hunt around a little you will discover that "steel mills" want iron and coal. So I built a station near an iron mine and another near a steel mill and ran a train between them. They never shipped any iron on the train. Okay, maybe I need to have both iron and coal available before they'll ship either. So I set up another route to bring coal. Still nothing. Was the station too far from the iron mine? Was the other station too far from the steel mill? Was there some other problem? Not a clue. I don't like games where I have to reverse engineer the game to figure out the rules. Okay, in real life, maybe owners of a railroad wouldn't know exactly how many passengers would ride their trains, etc. But surely they'd have a clue, especially when considering transporting raw materials to a factory. Like, before spending millions of dollars building stations and laying track and buying trains, wouldn't they talk to the factory owner and ask, "Hey, if we ran a rail line in here to deliver coal, would you use it?" But there's no way to ask. You have to build the rail line and see what happens.


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Posted on: March 5, 2015

kulhy

游戏: 485 评论: 1

TT still not beaten…

Sounds like a transport tycoon dream. but optimisation, controls and some game mechanics are pulling this down. Will be happy reviewing this if devs make some necessary updates.


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