RATING / ESRB / A Created with Sketch. RATING / ESRB / E Created with Sketch. RATING / ESRB / E10 Created with Sketch. RATING / ESRB / M Created with Sketch. RATING / ESRB / T Created with Sketch.
RATING / PEGI / 12 Created with Sketch. RATING / PEGI / 16 Created with Sketch. RATING / PEGI / 18 Created with Sketch. RATING / PEGI / 3 Created with Sketch. RATING / PEGI / 7 Created with Sketch. icon_pin Created with Sketch.

Total Annihilation: Commander Pack

已在库内

4.8/5

( 536 Reviews )

4.8

536 Reviews

English
Offer ends on: 10/28/2025 15:59 EET
Offer ends in: d h m s
4.990.99
Lowest price in the last 30 days before discount: 0.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Total Annihilation: Commander Pack
介绍
因为将肉体的意识转移到机器身上而引发的冲突迅速演变为了一场毁灭百万颗星球的灭绝之战。为了争夺统治地位,核心与旋臂这两方势力已经耗尽了宇宙中的所有资源。持续不断地战争让双方都元气大伤,残存的部队仍然在千疮百孔的星球上进行着输死的战斗,无法放下的仇恨已经带来了超过四千年的全面战争。这注定是一场你死我活的战斗。因为对于任何一方来说,他们唯一能够接受的结果,就是彻底抹杀对手的存在。 由Cavedog Entertainment首席设计师Chris Taylor主导开发,《横扫千军》是一款即时策略(RTS)游戏。本作最初于1997年9月30日发售,这款游戏同时也是有史以来第一款拥有3D...
类型:
用户评论

4.8/5

( 536 Reviews )

4.8

536 Reviews

{{ review.content.title }}
产品详细信息
1997, Cavedog Entertainment, ESRB 评级: Teen...
系统要求
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
介绍

因为将肉体的意识转移到机器身上而引发的冲突迅速演变为了一场毁灭百万颗星球的灭绝之战。为了争夺统治地位,核心与旋臂这两方势力已经耗尽了宇宙中的所有资源。持续不断地战争让双方都元气大伤,残存的部队仍然在千疮百孔的星球上进行着输死的战斗,无法放下的仇恨已经带来了超过四千年的全面战争。这注定是一场你死我活的战斗。因为对于任何一方来说,他们唯一能够接受的结果,就是彻底抹杀对手的存在。

由Cavedog Entertainment首席设计师Chris Taylor主导开发,《横扫千军》是一款即时策略(RTS)游戏。本作最初于1997年9月30日发售,这款游戏同时也是有史以来第一款拥有3D单位与地形的即时策略游戏。游戏拥有两个扩展包:于1998年4月30日推出的《核心危机》,以及于两个月后的1998年6月30日推出的《战斗策略》。在《横扫千军》推出时,当时游戏的最低电脑配置要求还是奔腾100 MHz处理器以及16MB内存。当然那只是针对1997年的电脑规格的要求,现代的设备早已大大超出当时的推荐配置,但考虑到此版游戏使用了更新后的游戏引擎,我们推荐玩家使用达到至少1 GHz处理器以及512MB内存配置的设备来游玩。

在遥远的未来,一个被称为核心(Core,“集体意识库”的缩写)的中央化人类与人工智能组织统治者全宇宙。凭借核心超乎想象的科技与经济发展,人类已经定居银河系中的绝大多数星球,全宇宙的居民享受着持久的和平与繁荣。但是,一项允许人类意识转移到机器躯体内的革命性科技打破了原有的平衡,这种被称为“复刻”的手段理论上能够赋予人类永恒的生命。当核心宣布法令以“公共安全“为理由强制要求全人类进行“复刻”,由银河系边缘地带的殖民地(旋臂这个名字也来源于此)组成的叛军势力便揭竿而起,旋臂的成员们拒绝放弃自己的身体并加入核心的机器意识。双方展开了一场持续4000年的战争,旋臂方面使用量产型的克隆体来操作战争载具,而核心阵营则通过不断复制嵌入人类意识的微型芯片来操作己方阵营的机器。

  • 包括《横扫千军》以及2个扩展包 —《核心危机》以及《战斗策略》
  • 揽获超过57项大奖的永恒经典!
  • 在史诗战斗中操作数以百计的单位,聆听由Jeremy Soule谱写的激昂配乐并尽情使用海量模组。
  • 完整渲染的3D单位与建筑,外加复杂而且完善的单位类型 — 举例来说,游戏中拥有飞行器、两栖坦克、补兵机器人(动能生化机器人)、载具、悬浮载具、船只、前厅、单位生产设施、强力固定防御工事以及远程武器。独特的追踪系统将允许玩家跟随单独单位、整支军队甚至是飞行中的投射物。
  • 巨大的3D生成地图中存在供单位翻越、进入或绕开的真实3D地形。《横扫千军》能够完美适应高分辨率环境,甚至还可以在现代的双显示屏环境下良好运行,玩家将可以清晰地观察整个战场。
  • 在丰富的世界类型中鏖战,其中包括草地、森林、沙漠、海岛、海洋、岩浆、金属、冰雪、水晶、酸液甚至是月球等。
  • 超过150种官方单位,单人战役的每一方势力均拥有25个官方任务。《核心危机》扩展包添加了75种全新单位(包括臭名昭著的柯古斯),50张新地图,25个新任务以及6种新的世界类型。《战术策略》扩展包添加了4种全新单位,6张新地图以及100个新人物。最终补丁(版本3.1c,此版本已包含)添加了6种新单位,包括1种会复活的动能生化机器人!
  • 细致入微的刺激战役将聚焦核心与旋臂阵营的领袖,也就是指挥官。在故事开始的时候,旋臂与核心阵营都需要想法设法守护主角的母星并一步步走向战争的转折点,在各个星球与月球(使用银河之门进行超光速移动)上展开一系列的战斗之后,主角们将对敌人的母星发起最后的总攻:旋臂的牧原天女星或者是核心阵营在主核星系的人造母星“脑世界”。在游戏中,玩家们的任务目标包括保护关键建筑或区域、占领不停游走的敌方单位或者是单纯全歼敌方单位。在完成特定的任务或事件以推动战役发展后,玩家将获得更加强大的单位与武器。
  • 单人遭遇战以及完整的多人游戏支持,玩家们将能够尽情观战或者是加入战斗,还可以组队分享资源、情报以及单位。
  • 富有科幻色彩的先进军械库,其中包括镭射、能量机枪(EMG)、星爆导弹,电浆炮弹、闪电脉冲、瘫痪枪以及战术核弹头。
  • 例如重力、潮汐以及风向在内的多样化因素将影响特定武器类型的效率,或者是强化资源生产。
  • 使用包括雷达、声呐、隐身能力或者是为单位提供隐形护盾等一系列谍报手段来检测或干扰敌方单位,除此以外玩家还可以通过残骸复活被摧毁的单位。
包含内容
手册(65页) map editor 原声音乐 Illustrations 概念图集 艺术设定集
系统要求
最低系统配置要求:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11), Mac OS X (10.6.8)
发行时间:
{{'1997-10-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1 GB
链接:
评分:
ESRB 评级: Teen (Animated Violence)

游戏特性

语言
English
音频
文本
购买全系列 (2)
购买该系列的所有游戏。如果您已经拥有该系列的一款游戏,则不会将其添加到您的购物车。
-64%10.983.98
立即付款
你可能也会喜欢这些游戏
用户还购买了
用户评论

Posted on: April 14, 2014

Vookem

验证所有者

游戏: 17 评论: 1

One of the top RTS games ever!

I remmber playing this Total Annihilation in the late 90's. It and Comand and Conquer series are the best RTS ever. If you love base building, huge armies, resource gathering, then you'll love this game. When I saw I could get it and its add-ons for a little over 5 bucks, how could I turn that down. Its a must for your RTS collection!! Still one of the best RTS's ever!!!!


这对您有帮助吗?

Posted on: August 29, 2010

navy2kq

验证所有者

游戏: 31 评论: 1

Something different

TA was and will always remain THE RTS game. Preceding Start Craft it really is the game that defined modern RTS as a genre, no game before or after it did manage to be so much fun in so many ways and at so many levels. You can basically play this game 4 ways: 1 - strategically - using strategic weapon: Long range artillery, heavy bombers heavy navy etc. Building fortified areas and defending them and advancing by strategically taking map areas. 2 - tactical - Using cheaper medium range medium armor weaponry and moving after a predefined pattern through the landscape 3 - rush & ambush - Using the base fighters, light airplanes/navy etc and building up eventually continuous production of units to send to the battlefield. OR 4 - Commander - This is at times the most fun to play really... You build sufficient ore/energy producers and then you just go and wipe everything from the face of the planet. The commander is an incredibly powerful weapon - when you use it right - and you should always keep this last option open. Playing will provide through the missions a chance for each and every of the mentioned game styles making it at times hard to chose one. But the flexibility offered by the myriad of units you got at your disposal makes it an easy pick after all. The ai is also quite smart for the time this game was released (97!!) I frequently had to deal with the fact that the enemy will outflank me ... will attack my unprotected resources... will at times sneak attack - which is odd considering the fact that most of the maps have one half covered by you and the other by your opponent... Oh, did I mention your dependence on resources? Well... both you and your opponent need resources for 2 things building AND operation of buildings. This means that if you run low on energy/metal or you have been sabotaged you're pretty much doomed, the commander generates some energy but not nearly enough to power a base he can't even power his own weapon continuously so watch out! Plus the big guns need huge amounts of energy & metal (making it ridiculously hard if not impossible to maintain continuous fire). I always said that TA actually is a player playing against me which of course makes the game much more entertaining. To me TA represented in 97 what Dune2 was in 92 - a huge step forward both technologically and from a fun-factor point of view. For me the game scored a home run! And will allways be a part of my list of "THE games": 5/5. The "drawback" with the sorry is a stupid one this IS a game at the very core of it not a story, not a sim, it is a game and it's doing what it's supposed to do: BEING FUN... and a heck-a-lot of it!


这对您有帮助吗?

Posted on: May 13, 2011

toddmallen

验证所有者

游戏: 44 评论: 1

An excellent game

Then and now, this is one of the best RTS games I've had the pleasure to play. It was overshadowed in its time by Starcraft, but to my thinking at least, had several things Starcraft couldn't touch. The game has a truly 3D environment. Hills and trees will block direct fire (though the tree may be blown away or catch fire in the process), making indirect fire weapons truly relevant and tactically useful. An excellent variety of ground units (Mech-type units called "Kbots" as well as tanks), aircraft (and bombers actually act like bombers, flying around for runs over their targets!), naval units (both on and under the water), and static defenses, already provide a tremendous variety of tactics in the base game. Core Contingency adds a great variety of them, including hovercraft that can move over land and sea. The classic nuke is included, but it's also possible to build antimissile systems that will defend a given area from nuclear missiles. Radar (allowing you to see units outside your units' viewing range as dots on the map) is included, but radar jamming units can keep radar from seeing the area under their influence. Sonar allows the detection of surface and underwater vessels. Finally, what I consider TA's crowning achievement-the Commander unit, which each player starts off with. The Commander is responsible for getting your construction started, but is no defenseless construction drone. Instead, this unit is the centerpiece of your army, and is armed accordingly-with the D-gun, capable of instantly destroying anything it touches. The Commander is also capable of building all first-level structures, armed with a standard laser for times when firing the D-gun would risk friendly fire or cost too much energy, and is capable of capturing enemy units and buildings. The Commander is also amphibious and can move (though not fight) underwater. Of course, power comes with a price. If the Commander is destroyed, not only does the player lose immediately, but the equivalent of a nuclear blast goes off from the vanquished Commander's location. Why is this such an advance? Especially in multiplayer, it prevents the "little guy rush" from being an effective tactic. The Commander can easily dispatch a good number of small units with his laser and a few larger ones with the D-gun. Challenging a Commander requires skill and a significant force. Because of the nuclear blast, it also is not advisable to D-gun an enemy Commander, as your own would have to get close enough that it would be destroyed as well. For these reasons, you do not play multiplayer games of TA that are over within the first couple minutes. To account for this, resources do not have an all-time limit. You must use energy and metal to construct units, and energy to power and repair some of them, but this is limited only by current production and reserves. A metal deposit is always a metal deposit, a solar collector is always a solar collector. Games are long and require strategy and skill, not a cheap rush. So, all my rambling aside from rediscovering an old friend, the point is: play this game. You won't be sorry you did-at least not until you look up and several hours have passed.


这对您有帮助吗?

Posted on: September 30, 2011

One word: EPIC

Loading up this old but timeless classic instantly brought back fond memories of just a little over a decade ago when it was first released. I was overjoyed to see the intro movie in all its glory just the way I remembered it, as it sets the stage for the gameplay that was to follow which is no less deserving of five out of five stars. This is one of the very few RTS games that strives to implement a plethora of laws of physics and dynamics that are absent in most other titles of the genre, and succeeds with flying colors. There is line-of-sight, advantage of terrain height, splash damage, friendly fire, unguided ordnances can miss moving targets, artillery arc-fire over small obstacles, and so on. It requires you to intelligently manage all your units, not just mass produce your favorite Kbot, vehicle, aircraft or ship and "zerg" your opponent's base because all it takes is a few strategically well-placed base defences by your opponent to wipe them all out. In the case of the Arm side, a small group of six or seven Maverick Kbots, supported by anti-air defences, can cut down an advancing army of lesser units in short order. In terms of graphics, it is considered outdated by today's standards but it is by no means sub-par. It used what was available back in the day and used it well to make the units, terrain, explosions, vegetation and wreckage look aesthetically pleasing to the eye. When a high value target like a Commander is destroyed, it sets off a thermo-nuclear explosion that destroys everything on the screen and sends bits and pieces of debris flying all around and leaves piles of mangled wreckage in its wake. While the storyline may be a bit lacking, this does not detract from the overall enjoyment of the game as the gameplay more than makes up for that. Sure, a good backstory would have given it an even deeper level of appeal and character but given a game of this calibre, such an shortcoming can be overlooked. In terms of AI, the computer opponent can put up a good fight but isn't very intelligent as it produces random units and uses them to varying results. After a while, it would stop building new units altogether and just sit there waiting to be annihilated (an intentional design choice?). Against a novice player, however, the AI will tank-rush very early on and employ high-end weaponry like the Buzzsaw (Core) or Vulcan (Arm) rapid-fire long-range fusion artillery cannons to single-handedly wipe the player off the map, forcing you to be quick and gain the upper hand before the computer opponent does. If you've never played Total Annihilation before, you are missing out on something which is, in one word, EPIC. What this game has manage to achieve is nothing short of legendary, as today's simplistic, mindless and unsatisfying RTS clones and wanna-be's leave much to be desired.


这对您有帮助吗?

Posted on: September 4, 2010

Lord_Kristof

验证所有者

游戏: 483 评论: 35

Why haven't you bought it yet?

I don't know about the 'Battle Tactics' expansion, but TA itself is one of the best pre-2000 RTS games, and is still a very strong title despite its age. EVERY self-respecting RTS fan should play this. One of my all-time favourites. Despite owning the basic game, I will buy this pack whenever the opportunity presents itself.


这对您有帮助吗?

出错,请尝试刷新页面。

This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.

Other ratings

Awaiting more reviews

Add a review

Edit a review

Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
  • What kept you playing?
  • What kind of gamer would enjoy this?
  • Was the game fair, tough, or just right?
  • What’s one feature that really stood out?
  • Did the game run well on your setup?
不当内容。您的评论包含不良语言。 不当内容。不允许使用链接。 不当内容。内容包含乱码。 评论标题太短。 评论标题太长。 评论描述太短。 评论描述太长。
不知道该写什么?
筛选:

没有与您的要求相匹配的评论

使用语言
English Deutsch polski français русский 中文(简体) 其他人
作者
已验证所有者其他人
发布于
最近30天最近90天最近6月任何时间发售后早期访问期间

GOG Patrons who helped preserve this game
{{controller.patronsCount}} GOG Patrons

Error loading patrons. Please refresh the page and try again.

Delete this review?

Are you sure you want to permanently delete your review for Total Annihilation: Commander Pack? This action cannot be undone.
您确定要永久删除您对 Total Annihilation: Commander Pack 的评分吗?此操作无法撤销。

举报此评价

如果您认为此评价包含不当内容或违反了我们的社区准则,请告知我们原因。

其他详情(必填):

请至少提供 个字符。
请将您的详情限制在 个字符内。
哎呀!出错了。请稍后再试。

举报此评价

报告已成功提交。
感谢您帮助我们维护一个尊重和安全的社区。