Tomb Raider Anniversary is a remake of the first classic game, reimagined with influences from Tomb Raider Legend. The core plot remains, but is expanded by tying the Scion artifact to Lara's father, whose journal comments appear throughout. The game is more action-driven than the original.
Some sequences once shown in cutscenes are now playable climbing sections which is cool. Croft Manor also returns, redesigned after Legend, serving both as a tutorial and an explorable hub integrated into the story. Familiar locations like Vilcabamba or the Lost Valley are faithfully recreated but enhanced with skyboxes, lighting, and bloom effects. Larger layouts, detailed textures, and dramatic camera work help modernize these spaces. However, the visual style leans heavily on gray and muted tones, losing the vibrant greens and reds of the original. Atlantis, too, feels more technical and mystical than bizarre and grotesque.
Many puzzles return, some reimagined. Some even improved like the Poseidon Chamber. Still, simplifications are noticeable: levels are streamlined, corridors connect landmark rooms, and exploration is limited. While this reduces backtracking, it also shrinks the sense of discovery. Movement and climbing use the Legend system, where Lara auto-grabs edges and poles. It works most of the time, but occasional input issues lead to frustrating deaths.
Combat also mirrors Legend, with added mechanics like a slow-motion dodge jump that enables counter headshots. Enemies are mostly animals or Atlantean creatures, so fights follow repetitive patterns. Human encounters from the original are reduced to cutscenes or QTEs. Character redesigns, especially villains, feel exaggerated and lose subtlety.
In the end, Anniversary feels less like a faithful remake and more like a reinterpretation. Its streamlined design and modern mechanics make it accessible, but also strip away some of the precision, atmosphere, and challenge that defined the original.