Posted on: May 20, 2016

ESFsaysHi
验证所有者游戏: 55 评论: 4
A thinking man's shooter*
*Or, you know, a thinking woman's shooter. Unlike just about every other shooter series, this one includes female special forces operators from around the world! So basically, you ought to play this for the same reason that you probably ought to read Hamlet. It's a dated story, but it's also an important game that did a lot to push the genre. When R6 came out, pretty much every shooter out there was some variation on Doom or Quake (with a special mention to Dark Forces II: Jedi Knight). This game did something radically different: in lieu of bunny-hopping, it rewarded you for thinking, and it punished the hell out of you for not thinking. It not only spawned the tactical shooter, it defined a lot of what you can and cannot do in other shooters. There's no bunny-hopping in Modern Warfare 2 mainly because Rainbow Six said that's stupid. I want to emphasize for those of you who never played this before, though, that in the early R6 titles, you spent about 70-90% of your time in the planning phase drawing out your assault. Especially because that disappeared completely from the series starting with R6: Vegas, that might come as a shock. A lot of old-timers are going to tell you that planning out each intricate move is a mainstay of the series, and Vegas did violence to Rainbow Six by abandoning it. Truth be told, a significant reason that the planning phase used to be such a huge portion of the game is that the path-finding AI used to be terrible and simply could not be expected to adjust on the fly during the execution phase. That started to change with Raven Shield, which also introduced context-sensitive menus during the execution phase; I'm pretty sure the reason the planning phase disappeared after that game was that future designers realized you could do 80% of what you wanted using only the context menus. SWAT 3 and SWAT 4 also went the same direction. Have fun!
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