海报
The Mirror Lied mini game
艺术设定集
music selections from other Freebird games
Holiday Special Minisode
Holiday Special Minisode 2
Holiday Special Minisode 1 (Mac)
Holiday Special Minisode 2 (Mac)
Holiday Special Minisode 1 (Linux)
Holiday Special Minisode 2 (Linux)
Holiday Special Minisode 1 (Windows, German)
Holiday Special Minisode 1 (Windows, Ukrainian)
Holiday Special Minisode 2 (Windows, German)
Holiday Special Minisode 2 (Windows, Ukrainian)
I haven't finished the game and probably won't. I understand that the story and characters are supposed to be emotionally charged, but a couple of things were too much of a barrier for me, personally, to continue playing.
I found the dialog (especially between the doctors) to be really juvenile and off-putting, and I found the actual gameplay to be boring and uncompelling. Rather than tears coming to my eyes, I found myself rolling my eyes. Maybe I'm just not in right demographic. At least I got it on sale...
It upsets me when people refer to this as a game. There is nothing 'game' about it. It's a story. Nothing more. You click to progress the story. You can't change the outcome. You can't change the plot. You just click to continue, over and over.
As far as the story, it's ok. It's not my typical read though. Not going to get into doing a book report. I'm not good at those. It's a story. It's didn't make me cry, but maybe it's because I was distracted by waiting for the game to start. I found myself thinking "This is the longest intro story to a game ever". And then it was over.
If you want to read a story that gets rave revues, then buy this product. If you want to play a game, do NOT buy this.
An amazing game; a masterful character study with a poetic wit.
To the moon, in it’s unique, reserved weirdness and detached humour, is probably the most Wes Anderson like experience I’ve ever had in a game, if that makes any sense. There’s also a splash of Eternal Sunshine, perhaps a little Paprika or Yume Nikku. I may be giving the impression of a mess of references and styles, but that’s really not how this game feels. Rather you will find here a game with unique style and voice that explores mental illness and mortality with a poetic wit and cast of wonderfully rounded characters.
Through it’s genuinely inspired framing device, To the moon tells the tale of a man and his wife who’s shared life is coloured by her mental illness. The imagery of her obsessions and compulsions litter their world, giving the game it’s surreal idiosyncrasies. At first, things like origami rabbits and stuffed platypuses may seem random and meaningless, cheap attempts at dull “quirkiness”. But, like the work of David Lynch at his best, there is a semiotic meaning to everything, a purpose and intention behind all of this. In the details can be found ruminations on aging, on identity, on mental illness, on the tangibility of memory, on the sometimes horrible consequences our actions can have on others; I’m sure every player finds more.
While it is true that the game lacks any real gameplay or challenge, I personally found engagement following the game’s reverse plot, picking up on details in the present and following them to their inception, somewhere in the folds of the past. As I said, none of it is random; it’s all thought out, considered. There’s also a wonderful humour to be found, which for the most part fits surprisingly smoothly with the game’s essentially tragic tale of a failed life; a life full of unresolved questions, dark secrets and mistakes born from the best intentions. The creator has described his intention as “an immersive interactive show”, a game that totally focuses on storytelling, practically abandoning gameplay. This may sound unusual, but it creates a piece that engages the player like no other I’ve seen, where the entire immersion relies on your attachment to the wonderfully realized characters. In this game, the story takes complete precedence over every other facet of the design. It is a beautiful experience that I would recommend for anyone, providing they are entirely prepared to shed more than a few tears before the end.
I had to close my door because I could not stop crying and did not want people to think something was the matter with me , there was nothing the matter, it was this game that put me into tears. I had to sit the game down midway through the game and then pick it up later when I was less emotional. Beautiful Music with puzzle solving elements, and some sassy dialog from the two main characters that travel back to time. Go ahead. Its ok to cry, if you had a loved one who was dying wouldn't you want to help them go back in time and help them fulfill a dream before they pass away? Johnny is waiting for you!
I love the look of this game, as it conjures memories some of my favorite SNES-era RPGs. Unfortunately, the dialogue is excruciatingly juvenile and poorly written. You might enjoy it if you are in middle school. If you have an ounce of maturity, this isn't for you.