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Timespinner

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3.5/5

( 39 Reviews )

3.5

39 Reviews

中文(简体), English & 6 更多
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Timespinner
介绍
亲眼目睹自己的家人被杀害,古老的时间微调设备被毁,露娜丝突然被传送到一个未知世界,被困于此,归途遥遥无期。露娜丝利用操控时间的能力,发誓要报复邪恶的拉齐姆帝国,但是有时历史进程并不像看起来那么简单... 探索广阔的互联世界,欣赏美轮美奂、细致入微的像素艺术场景。在拉齐姆当前的荒凉之地和过去的富饶之地间来回穿梭,收集元素魔法球,并结合它们的力量,用利刃和法术消灭敌人。与神秘生物魔宠成为朋友,比如可爱的梦龙梅耶夫,并训练他们在战斗中帮助你。在激烈的终极战斗中测试你的技能和时间操控能力,然后奋勇前往帝国,与帝王一决雌雄! 让时间静止以躲避敌人,并借此解决谜题 探...
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64 %
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7.8/10
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70/100
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7.5/10
用户评论

3.5/5

( 39 Reviews )

3.5

39 Reviews

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产品详细信息
2018, Lunar Ray Games, ESRB 评级: Teen...
系统要求
Windows XP, Dual Core, 1 GB RAM, DirectX 9.0c compatible, PixelShader & Vertex Shader 1.1, Version 9...
Time to beat
5.5 hMain
8.5 h Main + Sides
12 h Completionist
8.5 h All Styles
介绍


亲眼目睹自己的家人被杀害,古老的时间微调设备被毁,露娜丝突然被传送到一个未知世界,被困于此,归途遥遥无期。露娜丝利用操控时间的能力,发誓要报复邪恶的拉齐姆帝国,但是有时历史进程并不像看起来那么简单...



探索广阔的互联世界,欣赏美轮美奂、细致入微的像素艺术场景。在拉齐姆当前的荒凉之地和过去的富饶之地间来回穿梭,收集元素魔法球,并结合它们的力量,用利刃和法术消灭敌人。与神秘生物魔宠成为朋友,比如可爱的梦龙梅耶夫,并训练他们在战斗中帮助你。在激烈的终极战斗中测试你的技能和时间操控能力,然后奋勇前往帝国,与帝王一决雌雄!



  • 让时间静止以躲避敌人,并借此解决谜题
  • 探索精心设计的美丽像素艺术世界,揭露丰富多彩的故事
  • 使用在世间找到的魔法球击倒敌人,使用的次数越多,能力越强
  • 与神秘的魔宠成为朋友,训练他们在战斗中帮助你
  • 挑战终极战斗,重点是测试技能、时间操控能力和闪避能力
  • 通过机关墙和平台谜题,找到隐藏的区域和宝藏
  • 在本地合作模式下控制露娜丝的魔宠,邀请另一位玩家加入冒险之旅
  • 哥特式PSI风格配乐由Jeff Ball创作(《小小野蛮人DX》的作曲人和《宇宙小子》的小提琴手)
  • 游戏手柄支持Windows、Mac和Linux系统

Copyright Lunar Ray Games LLC 2014. Published by Chucklefish.

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
5.5 hMain
8.5 h Main + Sides
12 h Completionist
8.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2018-09-25T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
340 MB
链接:
评分:
ESRB 评级: Teen

游戏特性

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español
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français
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Português do Brasil
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русский
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日本語
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用户评论

Posted on: June 21, 2023

egostra

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游戏: 117 评论: 14

Just good

It's a good platformer but the gameplay was a liitle bit to easy for me and after 8h I finished the game. Thanks for support Linux ;)


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Posted on: November 12, 2018

Magnitus

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游戏: 评论: 94

Good Game

Good game overall. Good story. Great production value with nice retro graphics. Think Super Metroid: the fantasy, shorter more story-driven version. It was a little bit on the easy side (you have the option to play hard once you complete the game, I think you should start with that option) and I could just brute force my way through most of the bosses without having to figure out their patterns or without having to use the time mechanic which is a shame (though I explored every nook and cranny which leveled me up a lot, you might have an harder time if you just blitz through the game). There are offensive gear combos to explore which is nice. Some of the gear is very similar (they could probably have cut the equipment variety by half), but still, it adds a nice flavor to the game. Level design was not utterly revolutionary, but it was well done and it conveyed a lot of atmosphere. There was also a nice amount of variation in the opponents I faced throughout the game. The story is not afraid to explore more darker/controversial themes (polygamy, unwanted children, short term dalliances with the intent of having a child, using murder to solve problems, etc) which is nice and the time mechanic is woven into the story in an interesting way. I do wish they had integrated more forks into the story (chuck it to limited resources I guess) and characters were a bit bland though (but the game is fairly short so I guess you have only so much to work with there). So, overall, will this be a classic that an entire generation will reminisce about 20 years from now? Probably not, but its a solid effort well worth playing, especially for fans of the genre. It definitely pulled me in for a good 10-20 hours and who knows, maybe a couple of years down the line, I might even play it again (at a higher difficulty mind you).


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Posted on: May 22, 2023

MotherKojiro

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游戏: 481 评论: 196

Fluid as it is Stylish

This Platventure is pretty solid, especially if you like Castlevania: Order of Ecclesia. You can equip 2 orbs, which simulate a weapon or spell, and there's a fair amount of variety to be found, even if most are just blunt or sharp, and you get only one for each elemental, which seems like a missed opportunity, but most games fall into this same trap. Each can level up on its own, so you can keep them relevant throughout the game, and still have the right elementals at your disposal; they level up fairly quickly, too, so you won't really need to grind. In fact, you won't need to grind for much of anything; movement is quick and fluid, and the game isn't super difficult overall. There are a few points where exploration really opens up, too, giving you a fair amount of freedom. The toppings of this sundae are pretty good, too. Visually, the game is stunning; the pixel art is fantastic, and character design is fairly unique. The environments are striking, too, in a dark sort of way. The soundtrack is overall very good; it's reminiscent of Castlevania, but that's not exactly a bad thing. The story was surprisingly good, too; usually time travel stories don't work very well, but this managed to tackle some interesting topics, and did a good job with most of them. If you're a fan of this kind of game, you'll probably find plenty to like, even if it isn't likely to blow your mind.


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Posted on: August 2, 2023

faithgrins

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游戏: 74 评论: 4

Platforming and Bittersweet Revenge

A game that answers the question, "What if Symphony of the Night — but Chrono Trigger?" Well, actually, it draws inspirations from way more games than that. (The back-and-forth between two maps thing feels a lot like A Link to the Past, for example.) It blends a lot of elements together well. Its visual style works for the game it's trying to be, its enemy design is clever at times, and it has a pretty satisfying level of rewarding exploration and backtracking. It's not that long — I finished my first playthrough in 9 hours — but I don't mark that against it. (Hollow Knight is not much longer, and Hollow Knight is one of the best games I've ever played.) However, given how short it is, it's far too easy to accidentally outlevel the enemies and bosses if you're playing on Normal difficulty, and there's one too many weapon orbs that are just a rehash of the first orb. Those things wouldn't stand out as much if the game were bigger, but as a game that's a relatively contained experience, they become noticeable. (Nightmare difficulty fixes one of those issues, if you're willing to play through it twice.) I like most of the characters, but I dislike the "backstory" they gave Nuvius, the evil emperor. It also seems like the demon siblings were originally planned to take up more space in the game, but they actually just disappear after you beat them. All of the endings even mention dealing with the demons still hanging around, when that feels like it could have been another quest for the player to take on — finishing what you started, in a way. The game still presents Lunais with interesting decisions in each ending, and each one feels "right" in a different way. At the same time, none of them are clean, perfect "happy" endings. So the story definitely has strong moments. All around solid game for Metroidvania fans.


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Posted on: October 23, 2023

Lechugor

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游戏: 233 评论: 17

Could've been awesome

I really really wanted to like this game. It looks amazing (that waterfall background is one of the most beautiful areas I've ever seen in a game), music is wonerful (especially the piano tunes) and so far is the indie game that feels closer to Symphony of the night in terms of presentation and atmosphere. It's not a clone though, as this one is set in a different planet and you explore past and future versions of it, where a few changes made in the first have an effect in the later. Characters and story are interesting too and, even though I don't need to relate morally to a game, this one shares some nice values. The huge problem is, as many other comments stated before, the difficulty. I bought this game once, refunded it, and decided to give it a second chance (even hoping the developer would patch it now that the sequel is announced). Now I'll refund it again because I consider it unplayable. Normal difficulty is so easy, that once you upgrade your scythes they just float around you killing almost every enemy you touch. And if you play on hard mode (first finishing the game on normal, or using the code NIGHTMARE777) any enemy can kill you with a couple of hits. That would not be such a big issue if it wasn't for the fact that some save rooms are very far from each other, forcing you to lose a lot of progress because you made a slight mistake. Some hardcore gamers might enjoy the hard mode, others may like the very casual gameplay of normal difficulty; but in my case I'll just hope the sequel is a lot more balanced.


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