GWENT: Art of The Witcher Card Game artbook from Dark Horse
The Map of Lyria
Fox Children Novel
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Concept art (RU)
Concept art (EN)
Concept art (JP)
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Absolutely fantastic story. The characters and the plot were written by someone who truly understands and loves the Witcher universe. I also enjoyed the many creative non standard battle/puzzle scenarios the game offered. The only blemish would be the somewhat repetitive nature of the near excessive standard battles which at times felt like filler obstacles preventing you from advancing the story. I enjoyed the game and if CD Projekt Red can further develop camp upgrades and keep standard battles interesting then the next game in the series is sure to be a triumph. Recommend!
Just...wow. I've finally gotten around to finishing campaign and with 49 hours sunk into the game I am most impressed. Story is nothing short of amazing, Meve is a lioness of a character. Gameplay is ok, from time to time puzzles can get tedious. I loved building the camp and buying upgrades for the army. Every bought upgrade is reflected in the artwork in your camp, which is a nice touch. Artwork in general is very nice and well designed. I totally recommend this game if you are looking for story driven experience. I'd love to see a sequel to this, maybe this time showing the other side, Nilfgard in it's early years.
Thronebreaker gives you a solo RPG game with a story full of those bittersweet morality choices you expect from the Witcher series. A small and diverse cast of charaters help not only to flush out deck building but the world building as well. It's also full of painful and delightful Gwent puzzles to challenge yourself for hours at a time. The only fault I could find is what I would consider a small library of cards and some poor puzzle designs, one of the puzzles depend on a randomized effect. Overall, Thronebreaker is a fun game perfect for introducing newcomers to Gwent or the larger Witcher universe.
Bought this game to have something to do while riding my stationary bike during the quarantine. It's an overall okay experience but could have been so much more if not for several bad design decisions:
- your character moves very slowly on the map and you need to buy an upgrade to increase their movement speed, not only is this wasting your time but it will make the game feel extremely sluggish if you decide to replay it
- your character gets stuck on the objects on the map all the time and it's impossible to visually determine if you can walk around and obstacle, further wasting your time
- too much time is spent walking around pixel hunting and not enough time is spent playing the cards, which should be the meat of this game, it feels like 80% walking simulator and 20% card game
- too often card effects are poorly described, using only in-world descriptions and not explaining what the effect in the game is, it typically happens during puzzle battles making you replay them not because of their difficulty but because you have no idea what the cards' effects are
- upgrades are generally unimpressive and unexciting, I've never felt I was really looking forward to any upgraded card, but just knew I might as well spend my resources on something so I did
- the story is set up quickly and effectively in act 1 then grinds to a halt in the next few acts, the main storyline disappears in the background to make room for a few local storylines, none of which is as interesting as the main story
- the loading screen could be used to show the card text of new cards you'll be facing against, instead it's just their illustrations and you'll have to waste time during the game reading their text
- the game is in a dire need of a glossary, the one provided on individual cards is insufficient.
Overall, this is an okay game but it could have been so much more if the rough edges were taken care of. As it is, it's okay if you have too much time but it won't capture your imagination.
80% of the time it was just premade decks and / or puzzles.
The deck you create over the course of the game is never actually used in any meaningful way.
Also too many boring puzzle-"games".
If you like that kind of stuff this might be for you though.