Really glad it came to PC
Technically speaking, the game is a mix of mini-games together with a very simplified theme park manager and some small "extras", like talking with people. And it works surprisingly well.
I never was a big fan of theme park managers and I was sceptical if this game will be fun for me. Fortunately, it turns out that aspects of managing the park are minimalistic and don't require your constant attention. This leaves you a lot of time to play with visitors in mini-games, train crew (3 types of mini-games) and make missions - focused of course on mini-games, plus some other stuff, like talking, building etc.. I love the variety of mini-games, most of them are simple, quite fun and easy to learn.
It's an ideal title for relax and playing without the rush. There is some "main plot" and set of missions allowing to finalize it, but the game doesn't put any pressure on it. It's entirely up to you and I like it. Of course, finishing that "main plotline" won't take too long, but it will be fun.
Sadly, I admit that the game has a couple of problems. Some mini-games have a surprisingly uncomfortable way of control - such as the alley-ball. I still don't get it entirely, how the player is supposed to control the direction and power of throw. Some games (like mini-game for all stalls, inspired by games like bust-a-move) don't use the mouse at all, despite being ideal for this kind of controller. There are occasionally some glitches, (I've experienced one, during playing Bandito Chinchilla, where the enemy kept walking in the same place, where I could not reach because the screen didn't scroll further). Some mechanics are not even explained (like special/super moves for trampolines).
It's a shame that we have only a local multiplayer - a big amount of mini-games is available in separate multiplayer mode, it would be great to play them with people around the world.
But I still highly recommend this game. Especially if you need to rest from more tough and serious titles.