This Cop game is action packed. You use your mouse and with a click of a button you send your cops to their calls. A call means you respond to a call, there are different levels to each call. A call can be easy so you send your rookies. Another call may need more manpower so you send your whole force. Sometimes you just need 1 or 2 cops with lots of ranking to finish the job ! In this game you work alongside the Mafia, or you can go against them which is not a good idea. If you wanna be a honest cop then get ready to fight the Mafia. There is a lot of choices in the game , you decide what to do. There are consequences to your choices so be careful !! Overall this game is awesome, I play Gangsters PC game and Gangsters 2. I also play Omerta. Hold on to your seat and enjoy the ride ! woop woop! (police sirens)
Nice game, with a great soundtrack, and nice voice acting.
Its not a deep managing game, but i'm loving it.
The soundtrack is not available to buy, and is not on mp3 or ogg format inside the game folder, so i cant get it outside the game.
There's enough content here for maybe a 6 hour game. I've been playing for twice that, and as far as I can tell, I'm only half way through. Bought on sale for $7.50.
Ahoy! Spoilers ahead!
The game is not political, it is human. It is, although, about human in the world of politicians. The dissapointment of player is empathy - it is pain of losing moral focus, pain of betraying himself and everything he believed in; and player feeling f&%ked over and left out is the sign that game, as a vehicle, succeded.
Yes, the system is rigged. And the game that is very honest in it’s depiction. It is nor mayor, nor serial killer, nor gang leader that Boyd is opposing - it is the system. That is why the final scene is at the club. The system won, it chewed and spat Jack out. “This is the police” isn’t about the system though. And the player is playing not against the system - one plays against the narrative.
The game made me recall some situations I had to deal with as a manager, some situations with “forces to be” and some situations with close ones - and they never have been totally explicit. Just as they are in game. And really, one never knows everything about the choices he makes, in the moment, or even years after. “You know, s&*t happens. Deal with it.” It’s a tough lesson and games usually avoid it.
Games are made to make profits, to make big profits. And for that they do everything, they stroke all our sensitive spots, they say what we want to hear and avoid being sincere. They tell us “good always wins”, and “racism is bad” (with consequent “if rasict, than [is part of] forces of evil!”), and “good gys are feminist”, and “trust your police - they’re good guys!”, and, always “you are exceptional”. Games became disney’s domain - bland, ever praising “press X to win”. Games are the last generation of storytelling medium, more contemporary than movies or books. This game is very strong in delivering it’s message to anyone capable of being open and honest while playing.
And the message is very intimate - in fact, it is between Boyd and player, not pre-recorded by game creators. It's what Jack will do when he stops counting.