Posted on: April 14, 2021

decorus_veritas
验证所有者游戏: 143 评论: 64
The original FPS stealth game
Thief is a classic, and rightly so. Alongside the stealth mission from Rainbow Six, Thief ushered in the modern first-person stealth alternative to the shoot 'em up genre, and laid the groundwork for future steath masterpieces like Splinter Cell, Dishonored, and Metro 2033. Thief is full of brilliant ideas and impressive ambition. Light and sound are intricate to the gameplay, and it featured some of the earliest attempts at creating enemies with graduated suspicion. It also innovates one of the first "vulnerable" protagonists; Garrett is not Doomguy. He's slow, his fighting skills are mixed, and this forces you to rely more on the element of surprise and your equipment than your mouse-clicking skils. Not all of the missions are particularly engrossing, although the later missions get really interesting, with objectives constantly changing and some really cool stealth challenges. It's fun screwing around with the AI enemies and spooling them up while keeping yourself hidden. Still, unlike Half-Life or System Shock 2, this game has not aged well. The controls are pretty clunky, leading to some frustrating gameplay, especially in the combat. Yes, as I just said, Garrett is supposed to be sub-par in a sword duel, but it can be to the point of tedium. The bigger issue is the graphics. While the game sports some really good sound design, the visuals are, frankly, quite ugly. Blocky, tired polygons litter the landscape, covered with grainy textures set within poor lighting. The level design can be quite clever (e.g. Constantine's mansion), but it never looks good or ends up being particularly interesting to explore. A wonderful game that played a critical role in the evolution of gaming, but it is a very dated product of its time.
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