Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his re...
Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his reach.
As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron’s grasp. The revolution is inevitable. If Garrett doesn’t get involved, the streets will run red with blood and the City will tear itself apart.
Garrett never paid the price for anything… until now.
THIEF: Definitive Edition includes the complete base game as well as the following bonus content
The Bank Heist bonus mission
The Forsaken challenge map
Booster Pack DLC – Opportunist
Booster Pack DLC – Predator
Booster Pack DLC – Ghost
Thief: Tales From The City digital comic (EN/FR) & OST
The developers were smart not to make this part of the original continuity, but found a balance by setting it far in the future from the those games.
There are many good features to like in Thief, but they can't quite come together to replicate the feeling of the original games. They tried to add a more immersive, tactile feel to the game with the lock picking and breaking into windows, but the latter becomes repetitive and annoying as the game drags on. The voice actor for Garrett does a fair approximation of the original actor, who is still missed.
If more time was spent in perfecting the game, it could have been a tremendous hit. Instead, the future of the series is still in doubt ten years after its release.
Hopefully someone takes up the mantle and returns the series to its former glory.
I played some of the previous Thief games (Thief 2 Metal Age and Thief 3 Deadly Shadows) and I loved this one as well.
It's story driven, stealth-action game. Good gameplay music.
You can free roam all the map and choose exactly when to start a mission. The map feels much bigger than the one in Thief 3, also you can do more free roam things.
All Thief games on gog.com run on windows 10.
Thief 2 feels more rewarding when looting and picking locks. Guards have words and bows.
Thief 3 has the best the story, it reminds me of Harry Potter.
THIEF: Definitive Edition has better music, better free roam map, it feels relaxing. Guards have swords and crossbows.
Dishonored as a series always annoyed me because of how judgmental it could be. Kill non-targets or raise alarms you get 'Chaos' which effects the endings, so there's only one real way to play.
This game dispenses with the morality and just allows you to sneak and steal which is everything I wanted anyway. Also I think the graphics are much better and the characters more likable.
This is NOT much like the original Thief games, granted, but some carryovers are welcome. You have gadgets to disable light sources and guards. You need to pay attention to your light gem and avoid loud surfaces or running when anyone is in earshot.
The one big issue I had was this is a pretty railroaded experience. You cannot jump down or jump up unless the game lets you so you're less in a playground and more like a series of condensed jungle gyms, but luckily there's stuff to find off the beaten path and you can always replay levels for achievements or missed loot if you want to.
I just prefer the gloomy, drizzly, high contrast city with a grounded steampunk feel to the weirdness of other similar games. The soundtrack is nice, the controls are responsive, and on highest settings it ran fast and fluid. Not disappointed at all, actually quite impressed!
From my Steam review. I'd give it 3/5, but it's more like 3.8/5.
Definitely the worst Thief game thus far, although it's not outright bad, it's just disappointing and shallow compared to previous games.
In short:
+ Combat is simple and ditches the sword that Garrett shouldn't be carrying around in the first place, because it's cumbersome, and he's a Thief.
+ New Swoop ability to quickly & silently move between shadows
+ Upgradeable equipment
+ Decent lockpick system
+ The asylum level
+ Visuals are good minus some muddy textures
/ Most focus upgrades are nearly useless, there's only about 2 worth getting
/ Guards will sometimes spin in place at the speed of light, which is really funny, so not exactly a negative for me
/ Third person Prince of Persia style parkour system that's used like a grand total of 6 times in the entire game, which seems like kind of a waste to even implement.
- Contextual BS that will end up annoying you (PEAK)
- Levels ain't exactly big, open, and sprawling
- Confusing to navigate hub world, map doesn't list proper entrances/exits clearly
- Slow to open window transitions that won't tell you if it's a level load or not
- Picking up loot and opening drawers is slow
- Can't mount on any ledge and rope arrows have very specific points where they work, although climbing is faster.
- Game runs a bit like bricks, specifically in some of the hub areas, although it never crashed for me.
- Sound system is a bit f***ed
- Why do I have to hold a button for 5 seconds to knock out a stunned enemy in combat, I guess it's to punish the player for alerting guards?
- Points of no return that don't tell you they're points of no return.
- Garrett isn't voiced by Stephen Russell, it's like Resident Evil not using Court for Claire, or MGS not using Hayter for Snake all of a sudden, why.
If you want something that's closer to an actual Thief 4, try The Dark mod, it's free and really good. Dishonored is also a game with Thief elements, it's fantastic.
I have played all 4 Thief games and this one was pretty good overall. I see where some of the complaints come from, but I feel they are unwarranted. I actually enjoyed this one over Thief 3. Many say this game is very linear, but I didn't feel that way at all. The 8 actual "levels" do feel more straightforward, BUT the game is centered around this HUGE city. You enter random places to collect loot, do odd jobs, and you have a home base. The graphics are top notch compared to the other 3, but that is a given with the Unreal Engine 3. I would compare this game to the last 3 Tomb Raider games in style, but more clunky with the execution.
As for the actual gameplay, I felt this was more in the style of 1 and 2. You can sneak around, knock guards out, put out flames, shoot everyone, etc. I did feel the story was decent, but lacked the creativity of the first two. You are encouraged to play under 1 of 3 styles - Ghost, Opportunist, or Predator. Each level or job gives you some objectives to earn extra money at the end. You can play doing all 3 styles in one level, but the majority one is what matters. You don't earn the other bonuses even if you completed everything.
The main downside I found with this game is that you have to go specific routes to reach places, and it can be very time consuming. I also played the entire game without combat, extinguishing a flame with water arrows (core of the first 3 games), or running out of supplies. You can turn off candles with a wave of your hand now. They introduce a skillset called Focus that gives you extra abilities (think the survival instinct of latest Tomb Raider games). I found it sort of useful, but not really needed and added extra fluff.
Overall, I played about 50 hours with this game and enjoyed it for the most part. It ran just fine on a Windows 11 system with the most updated tech no problem. If you are a fan of the first 3, then try this one. Just know it is a bit different - good or bad.