Posted on: March 4, 2022

Rakarr
验证所有者游戏: 792 评论: 7
I'd give it 2.5 if I could.
I don't usually allow myself to be beaten, but this game defeated me in the only way it could - by wasting my time so much that I gave up the attempt. I'm probably playing it wrong. But "gitting gud" no longer feels like a worthwhile pursuit. Each attempt takes hours, and is inevitably ruined by some minor mistake. Maybe I missed a tiny gap in my wall (you can't rotate the camera, so good luck trying to see behind things). Or my rangers couldn't access a gate because of an invisible shrub, and pathed directly into an enemy horde. Or I lost my houses in a hard-won battle and found the game's demented resource chain made it impossible to recover. Let me explain that last one: Buildings require workers, which require houses. If your houses are destroyed, you must repair them first; the game won't let you repair anything else without workers. But you can't repair the houses if they're not powered - and you can't repair the grid because you have no workers. In fact you have -100 workers(!) because they're all being used by inactive buildings. The main culprit is the research buildings. Together they require 75 workers, and you don't get these workers back if they're inoperative. If you destroy them (because you need those workers!) all of your research is gone, even after you reconstruct them. With the next horde arriving in minutes, you might as well just restart - and spend another couple of hours slowly getting to that point again, since you can't save manually or speed up the game. You can't move those (huge) research buildings, either, despite how important (and picky) building placement is. The game demands efficiency, but forever dangles efficiency just out of your reach. There are many smaller issues which all conspire to frustrate, and add tedium. They Are Billions is addictive. It's engaging and challenging and sounds great on paper. But it works against you in all the wrong ways, and throwing yourself at it endlessly just isn't fun.
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Lead the campaign under the orders of Quintus Crane, ruler of the New Empire, and reconquer the lands devastated by the infected.
In this mode, a random world is generated with its own events, weather, geography, and infected population. You must build a successful colony that must survive for a specific period of time against the swarms of infected. It is a fast and ultra addictive game mode. We plan to release a challenge of the week where all players must play the same random map. The best scores will be published in a leaderboard.
This is a real-time strategy game, but don’t get too nervous. You can pause the action to take the best strategic and tactical decisions.
Build dwellings and acquire food for the colonists. They will come to live and work for the colony.
What kind of people would want to combat the infected?
If just one of the infected breaks into a building, all the colonies and workers inside will become infected. The infected workers will then run rabid to infect more buildings. Infections must be eradicated from the beginning, otherwise, it will grow exponentially becoming impossible to contain.
Prepare to enjoy these ultra high definition graphics. Our artists have created tons of art pieces: Beautiful buildings with their own animations, thousands of frames of animation to get the smoothest movements and everything with a crazy Steampunk and Victorian style!



