Posted on: August 19, 2017

Chlorus
验证所有者游戏: 370 评论: 4
Addictive gameplay; frustrating bugs
Excellent simulator that manages to scratch the same addictive itch as in RollerCoaster Tycoon; that sensation of building a hospital from a tiny set of rooms to a thriving, several-hundred-thousand dollar mega-hospital is something few sims are able to achieve. The game is just complex enough to be rewarding and to always give you something to do or think about, but rarely overwhelming. The experience, however, is marred by some serious problems that become especially frustrating in late game: - Bugs, bugs, bugs; most of the time the only way to solve them is to load an earlier save. At one point, a consultant-grade surgeon disappeared into a limbo outside of the boundaries of the map somehow and I couldn't pick him up. If you send someone to the autopsy room from the GP's Office, the door will suddenly disappear, rendering the room unusable. - Horrific pathfinding / AI. Remember how bad handymen were in RCT? Well, they've got nothing on these guys, who will happily walk through entire fields of vomit & trash. Late-game requires you to micromanage armies of handymen and surgeons, who have a strange habit of going walkabout when emergency queues are forming at the Operating Rooms. - The epidemic mechanic makes no sense and seems totally random - sometimes, you'll instantly run out of time to inoculate people even when no one has gone home; sometimes, you'll have a massive epidemic and the health inspector won't even notice it; sometimes, your health inspector will detect an infected patient clear on the other side of the map. Sometimes, it makes you want to hurl your computer out of a window. In summary, you'll more than get your money's worth from this by the time you start to get annoyed. I'd recommend playing RollerCoaster Tycoon first before tackling this. I should also note there's an open-source implementation called CorsixTH that might fix some of the bugs, but I never got a chance to try it out.
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