Posted on: October 7, 2014

Snowglobe Henry
验证所有者游戏: 96 评论: 4
Overrated...
...but still pretty damn good. While i would never it call "The best game/rpg ever" (no game deserves that title) it is not bad at all. The game has all around a good story that manages to have a personality of its own in a genre that's filled with cliche' ridden D&D or Tolkien wannabes. It feels different in that most of the enviroments feels like something you'd seen in a reallstic medieval game but with stuff like magic, dwarfs and elfs on top. It doesn't have those fantastical enviroments more common in the genre and games like Dragon Age and TES. It's something different and it's a nice change of scenery (although this doesn't mean that there's none of that in the..) The atmosphere is tight throughout the game and it feels like the Noir of fantasy games with the ever-present rain and mentioned dark tone. Gameplay wise, this is were i think the game falls short. The way it works is that when you face and enemy, you click once and you start slashing away at em', after about 6 hits (can exactly remember the amount) you can click again and you'll start slashing away some more but this time faster and with slightly more (the animation stays the same though, just sped up) then, at the third time of doing this, you'll do a... "combo breaker" and this is usually the final blow to the whatever poor thing that desided to attack you. On top of this rather tedious click-fest, you got three different fighting styles, Heavy, fast and group style. I'll respect your intelligence and let you figure out how they work. You also got different magical powers called signs. The first one you get, called Aard. Is basically the force, it can knock smaller enemies back and stun bigger fellas' With all of thism you might wonder how combat can be boring. And the problem is enemy and weapon variation. You'll mostly fight these little monster things called drowners and these goblin fellas called, well, goblins. There are variants of these with different names but they always stay the same. There are more enemy types , like ghosts and scary ladies that float about, but these fight in pretty much the same style like eachother and doesn't really require any deeper tactics then slicing away like mad. As for weapons, you get two swords in the beginning of the game, a steel one for humans and animals, and a silver one for spooky ghosts and other different ocult things. The problem is that there is never any reason to change swords for the rest of the game. The first swords are the only ones that can have stat improving runes slapped onto them and the VERY few swords in the game that can be used togheter with the combat styles, if a sword or axe or something else doesn't support the different styles, you're stuck with the ordinary slice, making combat harder. Anothere problem is that there is to much walking around. The game is split up in to smaller HUB areas that can be reached by a map. These areas, while seeming large at first, are quickly explored. The problem is that the game's story lingers in these areas for to long so you'll be forced to run about all over the same hill and plain while you do different side and main quests It becomes pretty dull fast. All in all. Good game but a bit overrated.
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