Posted on: April 26, 2019

balkaster
验证所有者游戏: 228 评论: 21
Not really an RPG
The Witcher is basically an intereactive novel, not an RPG. The game unfolds in "chapters" which require that you complete one chapter before moving onward. Unfortunately you aren't told in advance what you need to do to move on, and in the meantime you're saddled with an inordinate number of fetch-and-kill quests and spend all your time running back and forth across a small area of unattractive countryside. Options that would be logical don't exist in the game. The much-vaunted "attack combos" are really just an animation loop that you continue by left-clicking at the appropriate moment. Some weapons are rated for damage or conditions, but the focus is on "Witcher swords" which don't have stats and so can't be compared to other weapons. There is no indication whether you should even bother with other weapons. In games like this, it's usually a useful tactic to gather weapons and armor from your fallen opponents to make some quick money, but that's not possible here. Nothing seems to wear armor, other weapons can't be added to your inventory. Items gatherable from fallen monsters are restricted until you own a series of very expensive books. Some of the quests require that you obtain items that allegedly grow like plants but can't actually be found anywhere and so have to be purchased with large amounts of currency that there is no way to obtain. Innumerable game-breaking bugs will stop you dead (literally trapping you, unable to continue the story) while you google a possible solution. In its day, the graphics were probably bleeding-edge attractive, but today resemble the gothic-inspired mannikins of Blood from a decade earlier. Too many NPCs are identical in appearance and name, which makes completing the boring quests even more tedious. After hearing glowing praise about this game for years, I can't only describe it as an utter disappointment.
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