手册
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game guide
地图
The Witcher calendar
The Witcher story
music inspired by The Witcher (MP3)
原声音乐(MP3)
头像
幕后花絮
creator interviews (Atari)
creator interviews (CD Projekt RED)
music video
music inspired by The Witcher (FLAC)
原声音乐(FLAC)
手册(German)
game guide (German)
手册(Russian)
手册(Italian)
手册(Polish)
game guide (Italian)
game guide (Polish)
Digital Comic (App)
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This game is maintained by GOG in the Preservation Program with the support of our GOG Patrons.
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
This game will work on current and future most popular Windows PC configurations. DRM-free.
This is the best version of this game you can buy on any PC platform.
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What improvements we made to this game:
Windows Version Update (13 November 2024)
Added DirectX to dependencies, ensuring proper compatibility with required libraries
Set core affinity to the first 2 CPU cores, improving performance on modern systems
Validated stability
Verified compatibility with Windows 10 and 11
Update 1.5 (A) (22 March 2017)
Added support for Cloud Saves in GOG Galaxy 1.2 and newer
Witcher 1 was never great GAME to begin with and it does surely not hold up today. The Clicker-combat mechanic and poorly imitates Bioware games of that time and is totally skill free. Yes, you can add tactical potion but that doesn't fix the lackluster and boring Clicker combat. The only difficulty spike is early-game with a hound. After that there are no more difficulties.
HOWEVER the story and mission arcs and the moral dilemmas presented to you are outstanding. Also that you can talk out most (enemy-) encounters left a very positive mark in my book.
Treat Witcher 1 as a Point and Click adventure and use some MODS for inventory space and money and you can have a game experience more than worth you time!
Suprisingly fun, if sometimes very aggrovating RPG. This game nails immersion, and has some of the best dialogue I have ever heard/read, the kind of quality that carried over to the other games in the franchise.
The dialogue got plenty of reactions out of me. It was intriguing, funny, "deep", tense and so many other things.
Something that was none of those things except maybe "tense", like your muscles would be if you had some kind of seizure, is the combat and the animations. They're really bad. The animations often look terrible, everyone sort of just stands there like a dork and the camera can go all over the place during dialogue.
The combat is... something. I don't even know. It's just a big mess. Imagine a 3rd person diablo game, except really really bad, that's kinda it. You WILL die because of the system's flaws, many many times. You will get stuck, you will randomly freeze, Geralt will just refuse to draw his weapon. And you will, most likely, get very angry. There is basically a delay between everything Geralt does. Click on an enemy, and he will stare at them for a second, THEN attack. Drink a potion, he will contemplate life a second, and THEN drink it. It is so rough, the fact that it is also easily exploited and that bosses can be endlessly kited around pillars for example, is often welcome.
But, if you can get past that crap (it's kinda hard to). You will find an overall enjoyable RPG, with some really amazing dialogue, characters, monsters, world and story. Like really amazing, pure 10/10 stuff.
It also sets a lot of the ground rules for the rest of the franchise. Playing this will give you a completely different perspective on the other two games. You sort of learn what to focus on, what to try and get enjoyment out of. Playing this has made me enjoy Witcher 3 much, much more for example.
It's also rather long, I have 35,9 hours just from one single playthrough. Where I skipped most of the sidequests, it will take you around 60 hours to actually finish everything, maybe more. And then there is a decent amount of replayability, because you make much more extreme choices with Geralt than in the other two games. If you can bare the combat enough to actually replay it, that is.
I wouldn't describe it as a great game but it did hold my interest despite it's many, many flaws. I did enjoy getting to know characters and world of the Witcher series. It has a unique feel that makes it stand out and make me glad I played it. There are weird stuff though, like the playing cards awarded for sleeping with female characters which felt very juvenile.
You can definitely skip this one, but if you're curious like I was you might find a fun if eurojank experience.
PROS:
• The music is unique and atmospheric. It supplements actual narration excellently.
• Believable and vivid portrayals of game characters by Polish voice actors.
• The witcher’s fighting choreography. It makes for an amazing visual spectacle and sets him apart from other warriors. With new experience levels you can unlock new combos, which allows combat to evolve.
• Intricate alchemy system. There are 5 substances required to prepare potions, oils and bombs. You are encouraged to experiment—it’s possible to discover new recipes on your own. Some ingredients have additional qualities; when combined, they offer extra benefits.
• Well written plot with a surprising twist at the end.
• Replayability. Depending on your choices, some of the game’s events unfold differently.
• Incredible artwork displayed during flashbacks and loading screens.
• Great intro and outro.
• Varied bestiary.
CONS:
• While the dice poker minigame is cool, wining is a bit too much based on luck rather than skill.
• Yrden and Axii signs take too long to cast and don’t offer much benefit.
• Too many NPCs share the same character models. It breaks immersion.
• Fast travel is available only for a small portion of the game.
• No real challenge even on hard difficulty.
• Repetitive locations, particularly interiors—the geometry might be slightly different but textures are exactly the same. You’ll spend at least a third of your time in the same places.
• Annoying world traversal—Geralt cannot climb all obstacles. He has to walk around them to reach some spots (invisible walls).
• Since defense is performed automatically, using dodges and rolls doesn’t make a lot of sense.
• Loading happens too often when transitioning between locations.
• Monster deterrents do more harm than good.
• Too many fetch quests.