Robert Hill wakes up in a Mental Health facility and suffers from severe memory loss. Follow the facility’s strict daily routine, explore his dreams and help him recall his memories.
The White Door is a new point-and-click adventure developed by the creators of the Cube Escape & Rusty Lake ser...
Robert Hill wakes up in a Mental Health facility and suffers from severe memory loss. Follow the facility’s strict daily routine, explore his dreams and help him recall his memories.
The White Door is a new point-and-click adventure developed by the creators of the Cube Escape & Rusty Lake series.
Features:
Pick-up-and-play Easy to start but hard to put down
Interactive storyline Follow a daily routine and recollect memories in a playful way, filled with brain teasers and riddles
A unique Rusty Lake split-screen adventure Experience Robert Hill's stay in Rusty Lake's Mental Health facility with an innovative split-screen gameplay
Absorbing atmosphere Each day in the facility has its own atmosphere, suspense and a variety of unexpected and surrealistic events
Immersive and haunting soundtrack Atmospheric theme songs composed by Victor Butzelaar
Special achievements The White Door has more secrets to unravel
Cool short game, that is nicely connected to the previous games. Not too hard,nor too easy, and full of athmosphere. Would recommended played eith the others.
The White Door is a sort of detective-, amnesia-mistery game. You are in a clinic room where your daily routine is represented by clicking (4 clicks to eat your breakfast donut), dragging (brush your teeth), solving "puzzles" of uneven types, difficulties and quality to represent memory tests (for your amnesia) and entertainment (for God-knows-what, because even this bit is tedious) and looking around your room for answers to the questions you are asked every day by a nurse. Then sleep -and in you dreams relive a traumatic incident you had forgotten. Repeat every day -until you learn there's even more going on than you thought.
It's not a "fun" game, which is OK, but it's not entertaining either. Your daily routine is incredibly boring, the dream sequences are boring too -your character comments he took a sip of his coffee. So you have to drag his arm, holding a cup, upwards, so he can take said sip. He says dark fumes are coming out of a chimney -so you (I'm not kidding) have to drag said fumes out of the chimney into the sky.
After the first few days things take a weird turn -I won't spoil it, but the "puzzles" just keep getting more and more abstract with no reason. The story and backstory aren't very good, and your way through them is too forced, even for a scripted game. I managed to play a few game days until the part when the plot gets "interesting" -then I decided to cut my losses and watch the playthrough. At 2x speed. And even then it was boring and disappointing.
As a game is boring and tedious to play, the story is bland, failed suspense with no real payoff in the end... just say No.
I'm not saying it's an alternative to this, but if you just want to play something visual with a story, I recommend Florence. It's a very short cutesy ultra-light visual novel that thinks it's a game, but it is entertaining (get it on sale).