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The Vanishing of Ethan Carter

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4.1/5

( 144 Reviews )

4.1

144 Reviews

English & 6 更多
19.9919.99
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
The Vanishing of Ethan Carter
介绍
不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。 The Vanishing of Ethan Carter is now also available in Redux version - Unreal Engine 4 remaster of the original PC game. The Vanishing of Ethan Carter is a first-person story-driven mystery game that focuses entirely on exploration and discovery. It c...
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4.1/5

( 144 Reviews )

4.1

144 Reviews

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产品详细信息
2014, The Astronauts, ...
系统要求
Windows XP SP3 / Vista / 7 / 8 / 10, Intel Core2 Duo or equivalent AMD, 4 GB RAM, DirectX9c complian...
DLC
The Vanishing of Ethan Carter - Collector's Edition upgrade
Time to beat
3.5 hMain
4 h Main + Sides
4 h Completionist
4 h All Styles
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。


The Vanishing of Ethan Carter is now also available in Redux version - Unreal Engine 4 remaster of the original PC game.

The Vanishing of Ethan Carter is a first-person story-driven mystery game that focuses entirely on exploration and discovery. It contains no combat or explosions of any kind. If our game leaves any scars, we hope you won’t be able to see them.

You play the game as Paul Prospero, an occult-minded detective who receives a disturbing letter from Ethan Carter. Realizing the boy is in grave danger, Paul arrives at Ethan’s home of Red Creek Valley, where things turn out to be even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul quickly discerns might not be the only local murder worth looking into.

Inspired by the weird fiction (and other tales of the macabre) from the early twentieth century, The Vanishing of Ethan Carter aims to significantly evolve immersive storytelling in games. While it features a private detective and quite a few mental challenges, The Vanishing of Ethan Carter is not an especially puzzle-ridden game. Our focus is on atmosphere, mood, and the essential humanity of our characters.

Still, the discoveries won’t happen on their own, or without your help. Using both Paul’s supernatural skill of being able to communicate with the dead, and your own powers of observation, you will discover the mystery behind a trail of corpses, the roots of a dark ancient force lurking in Red Creek Valley, and the fate of a missing boy.
  • Explore and interact with the beautiful yet ominous world of Red Creek Valley, which was created with the use of revolutionary photogrammetry technology that allows for nearly photorealistic environments.
  • Communicate with the dead and see how they died in order to gather clues that help you piece together the truth behind Ethan’s disappearance -- and the fate of his family.
  • Experience, in non-linear fashion, a story that combines the pleasures of pulp, private eye, and horror fiction, all of it inspired by writers such as Raymond Chandler, Algernon Blackwood, Stefan Grabinski, and H. P. Lovecraft.
  • Conduct the investigation on your own terms and at your own pace. Although there are a few scary bits in the game, players will have no need for sedatives. Our game is less about terror and more about clammy unease.
包含内容
壁纸
系统要求
最低系统配置要求:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
3.5 hMain
4 h Main + Sides
4 h Completionist
4 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2014-09-26T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
5.1 GB
链接:

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用户评论

Posted on: August 6, 2016

jansalleine

验证所有者

游戏: 273 评论: 2

Good game, frustrating savepoint system

Short adventure game with very nice graphics and good story. Puzzles are easy, but fun, because of the innovative way they are presented. I have mixed feelings concerning the gameworld. It's made in a "open world" kind of way and looks amazing, but feels very empty. Some areas are just dead ends, but the game forces you to explore everything to not miss a puzzle (you have to solve them all). A little bit more optional content would have made exploring less frustrating. A big letdown are the savepoints. The game only saves when you completed a puzzle. If you are working on more than one puzzle at a time, finish one and exit the game your progress in the unfinished puzzle is lost. + graphics + story, atmosphere + innovative puzzle system - frustrating savepoint system - no progress indication until the very end - many places are just empty in the gameworld


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Posted on: December 4, 2016

Redook

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游戏: 146 评论: 2

Great graphics but not intuitive enough

I'm not sure what to think of this game. First thing is the graphics, the forest you see at the beginng is a masterpiece. I think it's the best looking nature in game that I have seen. Then the story which is interesting enough but not great either. There are moments with great atmosphere though. My biggest problem with the game is, what they called "no hand holding". This basically means you will get stuck often. Probably the creators didn't like the modern games where there is an arow always telling you where to go. Ok, fine but here they don't even tell you how your 'power' works - you stumbe upon a trap, you can click on it and some shape appears. Then you find a secondd trap, there are 2 shapes now. What now, should I keep looking for more traps? Are we done? Go further? Yo don't know that you have to find all the clues and then you can use the 'sense'. And the hardest stuff to solve is of course in the beginning, you have to find a small rock or some tiny handle which is quite far away from the scene. I ended up using a guide for the first puzzles, then it was ok once I knew how it was supposed to work. Running around the forest aimlessly looking for basically anything is not my cup of tea.


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Posted on: October 11, 2015

torp

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游戏: 评论: 5

Beautiful, but the saves...

Gorgeous graphics. Some puzzles, more or less interesting so far (I haven't finished). Shit save system - it only saves after you complete a puzzle, and when you load it resets your position. Quite bad for a game that invites you to explore. And considering how long it has been in development, they could have spent some time on saving the full game state...


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Posted on: April 3, 2016

sqlrob

验证所有者

游戏: 1253 评论: 5

So promising

This game, or better described, experience started out promising, but went off the rails (pun not intended). The good: - Very pretty - Sedate (mostly), exploration. The bad: - Autosave only. I said "enough is enough" when there was a hang and I would've had to go a fair distance and through an area that made this game run like molasses on my computer again. - "Narrative that doesn't hold your hand" shouldn't mean "we're going to put something way out of your way in a large world without even a compass" - No explanation of the word cloud. It really isn't that intuitive guys, explain it please. - The maze. I have no base objection to mazes. Add some twitch to it that doesn't exist elsewhere in the game? No Thanks.


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Posted on: January 9, 2017

Shantih1

验证所有者

游戏: 评论: 17

Beautiful but with a hollow heart

The Vanishing of Ethan Carter falls under the genre of interactive fiction; sometimes labelled as "walking simulators" but that's a poor description. Interactive fiction bears more relation to a novel or back-to-back episodes of quality television than video games. That might be one of the reasons why critics seem to like this style of gaming more than hardcore gamers. I'm a fan of this style of game as my gaming touchstones are old school adventures which were driven by stories and characters. But even as a fan of the genre, I found Ethan Carter to be one of its least engrossing entries. It's certainly beautiful; the Redux version is probably the most successful attempt to replicate a real world experience in a fully rendered 3D game. Reflections of light in puddles on a bridge, a soaring view from a railway bridge cutting into the valley and a stunning sunset on a lake surrounding by snow capped mountains were all wonderful moments. The problem with Ethan Carter is that the story doesn't feel embedded in this gorgeous vista; instead is seems to sit on top of it as a collection of mini puzzles and vignettes which delight in their obscurity. Function needs to follow form in narrative fiction, and the problem with Ethan Carter is that its beautiful world is filled with sketches of people; ciphers rather than rounded characters. There's a lingering sense that any discovery you make during the game might be a dream, a lie or inconsequential. Ethan Carter is filled with metaphor and sub-text, but narrative fiction really lives in exploring genuine human interactions. Creating truly emotional, human stories without having to spend precious resources rendering characters is a problem all narrative fiction games are trying to solve. Gone Home has been the most successful, and I feel Firewatch has probably found the best mechanic. Ethan Carter is not as well conceived as either of these; it's a beautiful world and I dearly wish that it had a heart to match.


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