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The Vanishing of Ethan Carter is now also available in Redux version - Unreal Engine 4 remaster of the original PC game.
The Vanishing of Ethan Carter is a first-person story-driven mystery game that focuses entirely on exploration and discovery. It c...
The Vanishing of Ethan Carter is now also available in Redux version - Unreal Engine 4 remaster of the original PC game.
The Vanishing of Ethan Carter is a first-person story-driven mystery game that focuses entirely on exploration and discovery. It contains no combat or explosions of any kind. If our game leaves any scars, we hope you won’t be able to see them.
You play the game as Paul Prospero, an occult-minded detective who receives a disturbing letter from Ethan Carter. Realizing the boy is in grave danger, Paul arrives at Ethan’s home of Red Creek Valley, where things turn out to be even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul quickly discerns might not be the only local murder worth looking into.
Inspired by the weird fiction (and other tales of the macabre) from the early twentieth century, The Vanishing of Ethan Carter aims to significantly evolve immersive storytelling in games. While it features a private detective and quite a few mental challenges, The Vanishing of Ethan Carter is not an especially puzzle-ridden game. Our focus is on atmosphere, mood, and the essential humanity of our characters.
Still, the discoveries won’t happen on their own, or without your help. Using both Paul’s supernatural skill of being able to communicate with the dead, and your own powers of observation, you will discover the mystery behind a trail of corpses, the roots of a dark ancient force lurking in Red Creek Valley, and the fate of a missing boy.
Explore and interact with the beautiful yet ominous world of Red Creek Valley, which was created with the use of revolutionary photogrammetry technology that allows for nearly photorealistic environments.
Communicate with the dead and see how they died in order to gather clues that help you piece together the truth behind Ethan’s disappearance -- and the fate of his family.
Experience, in non-linear fashion, a story that combines the pleasures of pulp, private eye, and horror fiction, all of it inspired by writers such as Raymond Chandler, Algernon Blackwood, Stefan Grabinski, and H. P. Lovecraft.
Conduct the investigation on your own terms and at your own pace. Although there are a few scary bits in the game, players will have no need for sedatives. Our game is less about terror and more about clammy unease.
包含内容
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系统要求
最低系统配置要求:
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Great game with a lot of walking around. Sometimes I had a feeling that it is more about walking than playing actually - especially when I have started to solve the riddles related with Ethan's stories at the end.
I think this is a great short game. It looks absolutely stunning I spent quite a bit of time just admiring the view and wondering how awesome this game would look on Occlus Rift.
The game does not guide you, you have to spend a bit of time figuring out what's going on and what you're meant to do, but once it finally clicks everything follows a similar pattern. I enjoyed that the game didn't hold your hand and made you think about what you had to do. Personally I found that I figured stuff out by accident, but the best things are!
I think the only downside (very minor!) is that I did come across a couple of glitches that meant some stuff didn't quite work the right way, but this did not take away from the gameplay.
Overall I felt the story and look of the game was very interesting and I really enjoyed wandering around the beautiful landscape. It does get mildly creepy at times, but not enough to put you off if you don't like scary games (I hate playing scary games).
One thing I really did like is that the mouse was at the right sensitivity, not too fast and not too slow, I'm not sure if this is based on my personal mouse settings, but I did not change any in game sensitivity.
Get it!
I just completed The Vanishing of Ethan Carter today, and more than anything else, I can say without a doubt that it has become one of my all-time favorite video games. The plot is linear, but intriguing. Honestly, the game almost plays out like an extended interactive film.
If you love beautiful visuals, you're in luck: This game has gorgeous scenery in spades. That's not to say that it doesn't have its disturbing sections though, and gamers who are easily spooked may not want to play this game. I was on the edge of my seat throughout much of the game, and that in and of itself is a testament to the expert work of the writers. The musical score is also incredibly moving and fits each scene in the game perfectly.
What more can I say? Don't hesitate: Buy this game.
I haven't been this enraptured with exploring a game since Myst and Riven. The ambiance and lovely scenery is overlaid with a sense of dread and foreboding. Many a time I just didnt want to go any further but of course I kept on as I had to know what happened to little Ethan.
Pros:
extremely gorgeous graphics. I played at ultra high setting and it was worth the small stutters and bits of lag. Every leaf and petal is drawn and animated. I could tell at a glance certain species of trees, plants, lichen and moss. The sound of wind whistling thru leaves or rattling rusting bits of metal or creaking rotting wood was exceptional. I was totally lost in this game, and in a good way. Want to see whats at the top of that hill, go ahead, take a look at a stunning sunset, want to look over a creaking bridge to the rocky water below.. go ahead... peek, take your time. Its part of the game. The story was spectacular, at times totally confusing but in the end it all comes together...and my.. how it does. Movement was fluid and game mechanics pretty easy to use.
Cons:
as others have said the lack of saves unless you hit some story gateway is cumbersome and annoying. Having to replay hours of game because you had to step away from the game, or in my case came up with a game glitch lost all immersion which took time to get back and forgive. lack of any guide or clue as to what to do was hard, areas i had combed over had to be redone due to not understanding that I had to go back and trigger an event, even tho I had already clicked the areas many times was frustrating.
so basically, a stunning immersive and innovative game whose only drawback was some of the intrusive 'game play' mechanics.
Still a wonderful game with such a tale to weave, it is one of a kind and should be applauded