Promising first game for the Astronauts
+ The graphics are really sweet, and they create a great atmosphere along with the music
+ The game mostly allows you to roam freely and decide in which order you want to solve the various puzzles, even the very first ones. No path gets blocked unless you already did everything you could.
+ Minimal handholding
+ The structure of the map is really well made, with all areas being organically connected
- Autosaves only, and few checkpoints too
- Too many, albeit small, dead ends. One of them is really aggravating.
- Most puzzles are way too simple, with one truly great exception
- The plot wavers and stumbles in certain points, and the ending is just immensely disappointing
- Game mechanics could be tighter
Notes:
= The "action" label caused me to mistakenly postpone a puzzle, which caused some annoying backtracking towards the end. There is no action whatsoever.
= All puzzles are 100% self-contained. The order you solve them is irrelevant, and you'll never carry items from one puzzle to another.
= It's a short game. I would say the length is appropriate in the context of the story, but it is short.
Conclusion:
I'm happy that somebody else is taking adventure games seriously again. It's a pleasant game, but it definitely needs some polishing, especially in the plot department. I would have loved to give a heartfelt recommendation for this game, because I can see the team making something truly great with a bit more effort, but my honest reaction to this game was lukewarm. The "portal" puzzle in the abandoned house was really engaging, most of everything else was a bit too simple and required little deduction.
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