《The Tarnishing of Juxtia》将黑暗的幻想风图形、绕梁三日的美丽配乐、极具挑战的魂风 2D 动作 RPG 玩法和语焉不详的叙事结合为一体。创新而回报丰厚的战斗系统,令人吃惊的缤纷装备与能力,高度精细的像素环境,以及可怕的塔尼蚀头目 – 结合起来,令《The Tarnishing of Juxtia》的旅程沉浸感十足,难以忘怀。
I played the demo ages ago and liked it a lot, and I was surprised by the mixed reviews, But about 4 hours into the game I see the reason.
I fought the third boss of the "Tower" (The same boss for the third time) and the fight was filled with infinitly respawning enemies with incredibly annoying ranged attacks.
I also happened upon a glitch where I killed a boss but the adds killed me during the long death animation AND the boss died but I did not get the item it drops. I returned to the area and the boss was dead but still no item. Nice work devs.
Maybe you will have better luck with a different build but I'm not restarting the game to try.
This is a pretty decent game and worth playing overall but I just wish the developer didn't lie about the gameplay length. It's been made clear the game is 6-12 hours worth of game time and NOT the 20+ hours they advertise.
Pick it up on a deep sale and you're good.
I bought a handful of Metroidvania/Souls-like games on a GOG sale, and ended up liking The Tarnishing of Juxtia the most. The biggest reason, there's actually a character level / stat component like Dark Souls. (kill enemies, get currency, spend that currency to raise a stat/level, repeat)
The other games I bought of this genre have a more tertiary progress - everything, not just 'soul currency', is lost, and progress is from other skills/effects once a type of checkpoint has been reached. (which is unfortunate when there's a difficulty wall having all skills/effects, and no way to further improve the character)
I really like being in a situation where if there is a difficulty wall, I can take a few minutes to grind more health/damage/levels for the character, and then its not a wall anymore.
The 'combat' seems to be the brunt of online complaints. The Tarnishing of Juxtia is the only game in this genre I've played, where there is no possibility to cancel attacks. (if the attack is pressed, the character is committed to finish that attack no matter what. If the attack button is pressed quickly multiple times, the character commits to a full 4 hit combo, even if the button wasn't quickly pressed 4 times.)
I've had no problem at all with combat or the controls feeling responsive knowing that, and not 'button mashing' unless its to produce a full combo. Single pressing for 1 attack or 1 roll to kite enemies, works as well as any other game in this genre.
The other review on this site (GOG) where they talk about a 3rd 'tower' boss and both dying at the same time and the character not getting the drop - those sub-bosses only have common drops. (killing any other enemies in the area, they'd drop the same items, and the same would happen if the character died to them). Its misleading to make it sound like something unique was missed from a game error, when its really missing something common that would always be missed with dying.
I have only played for about an hour, but that is all that I need to say, this game runs quite slow. firstly, the attacks are extremely slow and allow for enemies to hit you while you are mid swing.
Another part about the sluggish nature of the game. The FPS. I own a computer that can run this game and then some easily, and yet, my game kept dropping down to 30 FPS for absolutely zero reason.
If you want to play this game go ahead and buy it when they have some crazy deal like 75% off.