I just finished this game and it is really good. The story is not simple, not linear with good little games inside. The world is cohesive.
No too long no too short, I just hope the studio will make a second story.
The price is very good (I bought it in solde), the graphic are understandable, sometime the mini-games in game is a little chaotique for the pc but nothing unplayable.
If you dont like reading, it is not for you.
Astounding. Philosophical with a deep sense of melancholy. Cyberpunk with a noir style. I cannot recommend this enough. Fairly short, though, 3-4 hours.
Honestly after reading the reviews about how great the game was i thought it would be a chill experience but it is not. This game makes you think, a lot, and can really mess you up ethicaly and moraly. This game manages to ballence both good and evil so well you begin to doubt your self and what is right and wrong apart from once. One of my biggest problems is that a few times through the game it almost forces you to choose an option by making the other options seem negetive which in my opinion goes against the nature of the game its self. It has a few moments thats seem to push an agenda despite the game's very ethicaly grey tone which kinda took me out of it. Also the game is quite short with me finishing it in 3 hours, although there is a lot of replayability with one of the best choice systems i have seen, constantly the game would shift direction dramaticaly due to a previous choice which felt satisfying beyond belief. Overall, this game is great and is worth it, but maybe wait for a sale.
Once in a while, a video game would come along and transcend the medium. 'Undertale' uses the RPG genre to slyly comment on human's violent tendencies; 'Kentucky Route Zero' uses vector art and stage play-like narrative and design to ponder the meaning of life; and now, we have 'The Red Strings Club' exploring the meaning of being (trans)human through a tale about freewill, fate and love.
As a cyberpunk sci-fi game, 'TRSC' makes philosophical discussions about (trans)humanism and freewill interesting. The game invites you to reflect on your current beliefs about these deep topics without being judgemental. Whether you are open to other opinions, undecided, or stubborn about your views, 'TRSC' is a very accessible game to play, nay, experience.
'TRSC' does all this through three mini-games: creating module implants in style of crafting pottery, mixing drinks, and making telephone calls. These unconventional mini-games may be disparate, but the developers managed present them organically within the well-written story. If you have played the developer's Ludum Dare competition entries 'Zen and the Art of Transhumanism' and 'Supercontinent Ltd', you will be familiar with two of the three mini-games.
The highlight of 'TRSC' is the mixology mini-game, in which you create cocktails to tune into your clients' souls, so that you can extract the needed information out of them. What a unique way to reimagine an interrogation scenario in a game! I particularly enjoyed the game's sound design. The sounds of an ice cube hitting the glass and alcohol filling a vessel help ground the otherwise futuristic, surreal game.
Rarely do I feel the need to replay games, yet I immediately replayed 'TRSC' upon my first playthrough to explore different decisions and dialogues. The leisurely pace of the game allowed me plenty opportunity to think and reflect. 'TRSC' is one of the finest games crafted to date, and it's worth checking out even if you're not into video games in general.