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Like all good nightmares, Philip's begins with something all too real - his mother's death. The days following the funeral are characterized by nothing, save for an incessant feeling of abandonment. Until, that is, he receives a letter from a dead man....
Windows XP / Vista / 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 9.0c...
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。
Like all good nightmares, Philip's begins with something all too real - his mother's death. The days following the funeral are characterized by nothing, save for an incessant feeling of abandonment. Until, that is, he receives a letter from a dead man. Philip's father left before he was born, taking his reasons with him. Now, here he is, opening up the door from beyond the grave. That door leads to more questions, and those questions lead to Greenland. Philip follows the clues - they're all he has left. On leaving the final signs of human civilization behind him, in search of the location mentioned in his father's ambiguous notes, Philip wonders if he's left some part of his humanity behind as well. Soon, that will be the least of his fears.
The Penumbra Collection is a first person horror adventure focusing on story, immersion, and puzzle solving. You'll be on edge like never before as you explore bizarre and mysterious environments, the unknown waiting for you behind every corner. The world is detailed both in terms of graphical fidelity and narrative character - the Penumbra Collection is a horrific experience that will grip players from its opening thrills to it chilling denouement.
The Penumbra Collection includes Penumbra Overture, Black Plague, and the expansion Requiem.
A thrilling blend of puzzles with multiple solutions and horror that will have you screaming for more!
Full freedom of movement along with the ability to manipulate everything using natural gestures creates an immersive world.
包含内容
手册
攻略
艺术设定集
系统要求
最低系统配置要求:
推荐系统配置:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
推荐系统配置:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
To me this series, together with that other gem from Frictional Games - Amnesia: The dark decent, are some of the most memorable and enjoyable games I've ever played. I have a Linux port of this series (which I either bought direct from Frictional Games or through Humble Bundle - don't remember which).
I would dearly have loved to add the series to my GOG collection as well; however, to this day GOG does not provide a Linux port, which I find somewhat strange, given (1) its existence on other platforms, as I mentioned above, and (2) the availability of Linux versions of several other products from Frictional Games.
The Penumbra Series is a good horror collection, not great but good. The atmosphere is tense and you feel like you're in real danger constantly (which you are).
Overture has some major mechanical flaws, namely the combat, but is legitimately creepy. Black Plague is the best of the series with improved graphics, controls and even creepier atmosphere. Requiem can safely be passed as it's not that great.
While not as good as Frictional's Magnum Opus, Amnesia: The Dark Descent, it's still good for those looking for a legit horror experience.
The Penumbra collection is composed of two games (Penumbra: Overture & Penumbra: Black Plague) and an expansion (Penumbra: Requiem).
The first game starts scary, but outstays its welcome almost immediately. The game likes to hide pieces to its puzzles across several rooms and several load zones, meaning completing puzzles takes way longer, but only because it takes longer to complete the pixel hunt requires to even start the puzzle. The puzzles also have an issue where they like to kill you for getting them wrong, which cheapens death to the point of not being scary. The game then swiftly stops being scary at all once you realize you can kill the monsters and they never get replaced after you do so.
The second game fixes this issue by removing combat- one awkward boss fight aside- but keeps the issue of having to run across twenty billion load screens just to solve one puzzle and death is cheapened by failing said puzzles constantly killing you. It's an improvement on Overture, but still very jank overall.
Requiem is awful. I'm sorry, I know we're supposed to be constructive, but Requiem is an absolute slog. It's all puzzles, and there's fewer load times now, but the rooms are so massive that minimizing loads fails to correct the issue. The game also kills you a lot less for failing them, but that doesn't matter, because there's basically no atomsphere. Just play the first two and forget this one exists.
It's worth playing these games for novelty's sake, but they don't hold up to something like Amnesia. Arguably, they don't even hold up against White Day, which predates it by several years. Perhaps, just for that novelty, it's worth 10 bucks.
...then you'll love The Penumbra Collection. I had a feeling it would shortly be released on GOG after Amnesia finally got it's release here.
I echo the sentiments of the other reviewers on here in saying that Overture and Plague are the best of the three, but they're all that you'll need (usually two out of three aint bad, but here they're perfect). After playing them, you won't even care that Requiem is in there and isn't that good.
The gameplay, especially mouse control items, is a bit different, but with a bit of time you do get used to it and it doesn't really spoil the game that much. I, personally, don't think it effects the game at all. It's a great little set of horrors!
There's not much to say other than these are some incredibly creepy games. I went in not expecting much but ended up surprised at how scared I was at times.
The game is basically a horror version of Half Life 2 physics.
The one downside I have to mention is the first game's (Overture) "combat". It's the one entry where they wanted you to confront the enemies and you end up just clumsily swinging a pipe at zombie dogs all game. Thankfully the other games are designed around running away from more diverse enemies.