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The Outer Worlds

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4/5

( 930 Reviews )

4

930 Reviews

中文(简体), English & 9 更多
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The Outer Worlds
介绍
The Outer Worlds Expansion Pass 在 这里 《The Outer Worlds》是一款荣获奖项的单人第一人称科幻RPG游戏,由Obsidian Entertainment和Private Divisionis联手打造。 当你探索一个太空殖民地时,你所选定的角色将决定这个玩家驱动的故事接下来将会如何展开。在这个殖民地的企业方程中,你是计划外的未知变量。 主要特色 玩家驱动的剧情类RPG游戏这款游戏仍延续了Obsidian的一贯做法——你在《天外世界》中的行动完全由你自己决定。你的选择不仅会影响故事的发展,而且还会改变你的角色塑造、同伴的剧情以及游...
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4/5

( 930 Reviews )

4

930 Reviews

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产品详细信息
2020, Obsidian Entertainment, ESRB 评级: Mature 17+...
系统要求
Windows 7 (SP1) 64bit, Intel Core i3-3225 or AMD Phenom II X6 1100T, 4 GB RAM, Nvidia GTX 650 Ti or...
DLC
The Outer Worlds: Peril on Gorgon, The Outer Worlds Original Soundtrack, The Outer Worlds: Murder on...
Time to beat
13 hMain
26.5 h Main + Sides
40.5 h Completionist
26.5 h All Styles
介绍




The Outer Worlds Expansion Pass 在 这里



《The Outer Worlds》是一款荣获奖项的单人第一人称科幻RPG游戏,由Obsidian Entertainment和Private Divisionis联手打造。

当你探索一个太空殖民地时,你所选定的角色将决定这个玩家驱动的故事接下来将会如何展开。在这个殖民地的企业方程中,你是计划外的未知变量。

主要特色

玩家驱动的剧情类RPG游戏

这款游戏仍延续了Obsidian的一贯做法——你在《天外世界》中的行动完全由你自己决定。你的选择不仅会影响故事的发展,而且还会改变你的角色塑造、同伴的剧情以及游戏场景。


你会有缺陷,但这反倒是好事

《天外世界》引入的一个新特性即是缺陷概念。威震天下的盖世英雄正是由其身上的缺陷所造就的。在游玩《天外世界》时,游戏将追踪你的经历,以发现你的弱项。持续遭受机械虎攻击?那么,当你面对这种邪恶的生物时,这种机械虎恐惧症的缺陷将会让你遭受减益效果,但与此同时会即刻奖励给你额外的角色特技。这种行动选项有助于你在探索神翠的过程中丰富你的角色个性。


带领你的同伴

在你穿越最遥远殖民地的旅途中,你会遇到许多想要加入你团队的角色。这些同伴都拥有独特能力,且各有各的使命、动机和理想。你有责任帮助他们实现他们的目标,或者把他们变成你自己的目标。是帮助他们实现其目标,还是将他们当作实现自己目标的工具,这都取决于你。


探索企业殖民地

神翠是一个位于银河系边陲的殖民地,它隶属于一个企业董事会,并由此运营。他们控制着一切……除了那些外星怪物——它们是此殖民地两颗星球改造计划失败后的产物。寻找你的飞船,组建你的队伍,探索位于神翠殖民地的定居点、空间站和其他各种地方。

© 2019 Obsidian Entertainment, Inc. Obsidian Entertainment and the Obsidian Entertainment logo are trademarks or registered trademarks of Obsidian Entertainment, Inc. The Outer Worlds and The Outer Worlds logos are trademarks or registered trademarks of Obsidian Entertainment, Inc. Private Division and the Private Division logo are trademarks of Private Division LLC. All rights reserved.

所有成就
包含内容
内容
Standard Edition
Non-Mandatory Corporate-Sponsored Bundle
Soundtrack [MP3]
Soundtrack [FLAC]
The Outer Worlds: Expansion Pass
系统要求
最低系统配置要求:

Acceptance of Take-Two’s EULA required to play. This EULA includes the Privacy Policy (https://www.take2games.com/privacy) and Terms of Service (https://www.take2games.com/legal).

Acceptance of Take-Two’s EULA required to play. This EULA includes the Privacy Policy (https://www.take2games.com/privacy) and Terms of Service (https://www.take2games.com/legal).

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
13 hMain
26.5 h Main + Sides
40.5 h Completionist
26.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2020-10-23T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
55.9 GB
链接:
评分:
ESRB 评级: Mature 17+ (Intense Violence, Blood and Gore, Strong Language, Use of Drugs)

游戏特性

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用户评论

Posted on: December 9, 2020

Tassadarnord

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游戏: 138 评论: 2

Short and flawed, but has fun moments

Outer Worlds is like an ancient chimera or Frankenstein's monster. It very obviously combines elements of Mass Effect, Bioshock, Deus Ex, Fallout New Vegas, Borderlands and Vampire: The Masquerade. Taking inspiration from so many titles results in a game that tries too many things at once, not expanding enough on any of them. It has multiple factions, but the reputation system does not lead to anything truly major aside from ending slides. Companions are generic and have absurdly short quest lines and some almost no character development. The player has access to multiple skills, but raising them never really felt like a difference other than being able to pass dialogue skill checks and access better loot easier. There's a lot of different guns and armor to collect and tinker with, but it does not feel rewarding and truly game changing. Almost everything is based on a solid idea, but not using the potential. The story is a classic without any major plot twists or giving evil characters interesting alternatives, but the combination of serious moments (bonus points for the ship's snarky AI) with corny humor works for the game and makes it a lot more enjoyable. There are truly spectacular moments and memorable scenes - too bad they are buried behind absolute basic fetch quests. It's also too short. I finished every single quest and explored locations left and right in just about 33 hours, jsut when I was getting into the story... Presentation is nice, with unique atmosphere to the planets, creatures, evil corporations and crazy color palette. The game runs flawlessly, is a visual gem in terms of style and has a soundtrack that you can fall in love with. All things considered, I still had fun, but I'm happy I bought it on a sale - for a full price I'd be disappointed.


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Posted on: October 24, 2020

miracle.flame

游戏: 304 评论: 63

Greatest dissapointemnt in a long time

One would expect this game to have some real and full spirit, That just maybe it could have a writing worth reading. At least based on the (sold, ehm.. sorry) names during promo. No this game has absolutely nothing in common with RPGs with provoking but believable writing. Characters are made to be acceptable by masses, but otherwise dull, generic and unbelievable. World authenticity is completely sacrificed to casual gameplay based on cloned business recipes - thousands of items you won't care about as they are scattered all around at every absurd corner. Everywhere you look you can literally hear the shouting: Don't forget this is just a business game for casuals! Move along, waste of time, money and most importantly your belief in content. Oh, if you happen to be casual consumer consider yourself a target audience.


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Posted on: December 6, 2020

Peasant0

验证所有者

游戏: 96 评论: 21

Shallow world, writing and roleplaying

Visuals and mechanics are mostly Fallout 4 but the structure is closer to Mass Effect 1: this is NOT a sprawling, Bethesda-style open world; it's a mostly linear series of smallish maps. The biggest failure of Outer Worlds is the lack of immersion and world-building of either of those series. Loot is the best example. (Almost) every item is a weapon or armour, lockpick, hackpick, med or ammo. This streamlining has benefits but ruins the sense of lived-in reality when every building and container is filled with ammo, drugs and lockpicks (be it a restaurant, bathroom, church, prison cell...). It never feels like anyone owns these things; they feel like FPS item pickups. But it goes further. Every planet has the same hostile wildlife and personalityless Raider stand-ins which respawn with obvious distance triggers that feel artificial, like Far Cry 2 enemy camps. (Writing) I won't dwell on the plot except to say your character has no specific motivation for most of the game (VERY similar to Rage 1). Thematically, the corporate commentary is as deep as Dora the Explorer. This isn't about "bad politics" or politics in games being bad; it's about being bad at it. Simply presenting a caricature isn't making a clever point. It fails at satire yet it's too cartoonish to take seriously. (Roleplaying) Meaningful choice is about TESTING beliefs; it is NOT simply expressing pre-existing beliefs over and over again – that’s no better than a blank sheet of paper and a pen. Obsidian have an on-off relationship with this concept and Outer Worlds was clearly created during an off phase. Choices aren't nuanced or interesting: just 2 competing caricatures and you pick the one you like less to ruin (often in a menu). Worse, character expression is at its blandest where you just click a menu option to bypass combat if you have the skill – Persuade, Hack and Science all feel the same to use. Quests may look broad in a wiki summary but the different paths aren't interesting to PLAY.


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Posted on: October 31, 2020

jubeii

验证所有者

游戏: 29 评论: 1

The Woker Worlds

First I will start by saying that I am a female in my mid 40's with several kids. I've never said that in a review but I think it could be relevant due to the nature of some of my views in the current climate. The game play is very easy. I prefer melee game play and all I did with this game was spam the attack button while moving and jumping. I'm glad it was easy because this game just got me down so much & I just wanted to get it over with. There is no shortage of weapons and armour. You pick them up everywhere. You end up having to dump most of it as you are constantly over encumbered. Lots of customization options that I didn't even bother with. I ended up using the one weapon I picked up at the start and just kept upgrading the damage. It got to the stage that I was annoyed at getting loot and I am a bit of a loot obsessive - in Fallout I picked up every burnt book & sold them. The narrative is nothing spectacular. The NPC's and side quests were so annoying. The quests were all: you need a thing, you need to go to someone to get that thing, that someone won't give you the thing until you get them a thing, that next thing won't give you the thing until you do something from them, and so on. I ended up cutting off dialogue and not caring about what dialogue choices I made. The NPC's weren't interesting and I wished I could have killed most of them. Not open world. All the areas are linear and there is nothing to explore or discover off the path, except for maybe a loot chest. I've played my fair share of buggy and unfinished games that haven't annoyed me as much as this game. What angered me most about this game? The obvious social justice issues that were rammed in my face with nearly every NPC interaction. The SJW themes were thrown into everything. All the heroes and smart people were women. The evil, incompetent and dumb people were all men. Just make a game, stop telling me how to live my life. I need to go back to Witcher 2 to cleanse myself of this.


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Posted on: October 27, 2020

silver0guns

验证所有者

游戏: 10 评论: 1

Wasted Potential

The Outer Worlds had a lot going for it in the first part of the game and most of it fell flat on it's face in the second half. Pros -Interesting characters and npcs -great art design -Player agency -Fantastic opening segment -Good RPG mechanics, provides solutions to problems based on the players skillset Cons -After Edgewater every location seems exactly the same -nothing really sets the corporations apart, they all use the exact same armor and weapons with nothing but a palette swap -Loot is boring, you can find basically everything within the first 5 hours of the game. After which point you're picking up the same guns and armor all the time. Would have been better if they had ditched the random loot and expanded on the existing weapons and armor in interesting ways. -Can't continue playing after finishing main storyline. -Way too many consumables. There are a handful of effects (6 or so, can't remember the exact number) which is fine. However each corporation has it's own version of space booze, and you end up with 10 different stacks of items in your inventory which all do the same thing. Grouping these items together in the UI would have alleviated this problem. -The board is comically evil, I doubt anyone would side with them for any reason outside of roleplaying. -Mods are basicallly irrelevant.


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