Its good to see someone finally punch back at Bethesda but this only comes as a weak hit.
While the game itself has some charm to it and could (have) be a good game it falls flat on too many aspects. The games total weapon, item and armor amount may seem to be a great amount but thats only until you realize its all the same objects with just the varying faction reskins on said items. Characters aren't memorable, companions aren't memorable and neither are quests.
Personally I had much disdain for the choice of companions besides the robot as the characters and...personality of said people felt forced both on you and in game. 2/5 total ratings. It could be better in so many areas but its probably just best to make or in our case buy something else with your time and money.
I've only played like 6 hours so far, but there's lots of people maybe buying around now, so I thought I'd throw in my two cents.
Outer Worlds plays like the FO:NV "spiritual successor" it was clearly meant to be. The bullet-time mechanic is kind of fun, a decent compromise between V.A.T.S. and "normal" play.
Character stats and mechanics are a nice, fairly straightforward system. I liked that each skill had 2 attributes associated with it, even if some don't necessarily make a lot of sense (intelligence and long guns?)
So far, the story is decent and the characters are okay. Obsidian certainly did their best to make most of the characters "flawed", and that goes throughout the writing as well, which goes a little over the top, in terms of how evil the corporation is.
Art is nice. Setting the game on an alien planet gave them a very wide color palette, and you see bright pinks and lurid greens, which is a nice change from many games; even the ones that aren't all brown seldom have such bright and varied colors.
So far, I have 2 big problems with the game: the first is that they're very over-leveled enemies positively swarming the start area, and you have to spend a lot of time and attention not suddenly getting killed for straying a little too far from the road, and the second is that the interface design commits all of the worst sins of console ports. The worst is when you level up - you need to press E to confirm (and there's no button to click), and then pressing E brings up a dialog that you have to click, with no key you can strike!
I'm not sure that I would buy this game at full price, especially because I understand that the second half of the game loses quality. But right now it's on sale for 50% off...I think it's worth it.
Terrible writing by someone who never spoke to actual people or experienced life.. Something a 12 year old girl would come up with. It's a shame cause it looked promising- all the cheesy star-treky style I love it! But style won't compensate for god awful content.
Bad writing, nearly every companion is so poorly written that the second best written companion is the one that doesn't speak, unfunny humor, poor itemization, everyone is ugly -- especially the females who range from horrifying to space monster ugly, poor stealth gameplay.
Most talents are worthless and due to this the phobia system is complete garbage, writer self-inserts, writer self-inserts that you aren't allowed to hurt the feelings of because that's good RPG design, nonexistent story, lack of motivation for player character to care whatsoever.
Don't buy this ugly abomination of a game. With 29.99 you can buy so many other good games here.
I picked this up on a different service during a sale. My general feeling is that it could have been so much more. It tries to combine a shooter with RPG elements, with an effort at having a cool environment, and somehow the result is much less than the sum of its parts.
The good: sound, voice acting, good humor, pretty decent writing, very stable with no crashes
The "Meh": graphics -- very solid with a smooth engine -- but the artistic choices range from outstanding to garish / downright ugly. The ship you obtain (sadly) -- it isn't much more than another location -- it's kind of cool -- but it doesn't really serve much purpose -- you don't really need it for anything other than as a plot device to get between levels. You can collect a few things (trophies) that get scattered about the ship -- but no ability to customize it. The workbenches, etc are readily available all over every level, you don't need to sleep, and annoyingly if you board your ship while it is sitting on a planet, then go to a window, you are in orbit -- then you go back to the hatch, and boom, right back on the planet -- WTF? way to break the immersion.
The bad: The bland generic nature of everything. The weapons, armor, etc are all very, very similar. The loot and health you collect has the same issue. The RPG elements are so bland its hard to even see how some skills differentiate your character that much. Steal with reckless abandon, hardly any repercussions. And the most annoying of all, level design itself obviously has a huge design toward a console type philosophy. Walk a little ways following a corraled path, encounter bland enemies, kill them, rinse, repeat. Some of the side quests are lifted right out of other games -- go to a house, they invite you for dinner, gasp! they are cannibals -- gee haven't seen that before.
Bottom line: Meh.... Its an OK shooter, but it has been done better before in several other games. It became a slog the longer I played it.