Ugh's review basically summarizes the game well.
The idea is great, the start is awesome, I really like how Obsidian prepared skills and attributes... but it all falls flat the longer you play the game.
Thankfully it's only about 20 hours long, so you can finish it no problem. You just probably won't return to it...
This game's made in the image of Fallout: New Vegas, despite using UE4. Somehow, they've replicated the extreme glitchiness and poor design elements of Bethesda titles using a relatively modern engine that isn't older than I am, and I'm kind of impressed they pulled it off... but no, I don't think replicating Bethesda bugs is a positive quality I'm wanting out of my games.
Aside from the bugginess, there are a few... other problems.
Starting off: character creation's bare-bones and lifeless. You have six stats and six points to put into them, and beyond that... very little. There's no Fallout 1, 2 or New Vegas-like depth to character creation, and characters don't play differently by stats. You're also heavily discouraged from dumping any stat, which as you'd expect makes it even less interesting because that means a lot of dialogue and quests are samey on a second run.
This game's version of F:NV's 'Hardcore' mode is even less interesting. Rather than modifying how healing works, it's just a bunch of tedious micromanagement; hunger, thirst, sleep deplete faster than they do in F:NV and the companion AI is even stupider somehow so the companion permadeath is even more of a distinctly stupid choice, and beyond that you can only save inside your ship or via the area transition autosave so I give it a cool "tedious but not fun" rating.
The voice acting varies between good and horrid, which in a narrative-driven game is probably the worst possible thing you could have other than bad writing... which this game has some of too, actually.
There are a bunch of really irritating things that do absolutely nothing but make the game annoying to play, ie. if an enemy is peppering you with 0-damage bullets you'll still be knocked back a very small distance which will make interacting with objects incredibly annoying or, worst case, get you stuck inside of terrain. Enemies are not subject to this.
Standard fare where the later quests are worse and less interesting.