OK, we all know why we're even looking at this game, so let's get this out of the way: No. Despite being made by the same developer, this is not a repeat of "Mystery of the Droods"'s hilarious so-bad-it's-good insanity.
It's a thoroughly mediocre adventure with a decent story, and when I call it "Deus Ex Lite" that's not meant as a derogative. The story setting and beats may be similar, but compared to Deus Ex's "why not everything?" approach to conspiracy mythos, MoS's story is refreshingly focused and straightforward.
Some twists are a bit obvious and thus the protag, Peter Wright, can seem a bit slow at times, but at least - unlike callous sociopath and petulant self-diagnosed underdog Det. Halligan - he's a likeable and decent person. In fact, the whole reason he gets involved with the plot is that he witnessed his neighbor being disappeared by a night-time SWAT raid and he wants to check if the guy's wife and child are okay, Wright having lost his family to tragedy not long ago.
Sadly, MoS fails at gameplay. There is only one lateral thinking puzzle (which is actually unnecessary in the context of the game world) - most item usage is on the level of "key+lock". Oh, and those aforementioned obvious twists? Sometimes you have to act counter to what you already know about whom not to trust to progress. Said progress is mostly done through dialogue, which would be okay (ignoring some stiltedness and awkward translations from German) if the game didn't make it a chore travelling around to check up with the characters. Time-wasting and unskippable fades, camera movements, show-your-ticket-to-open-the-cab-door animations abound - the stuff that better games show once to establish the scene, then auto-skip. Scenes have too many perspectives that require pixel-hunting to walk into and are disorienting if you manage to. It seems fitting the "final boss" is navigating a circle of identical rooms and hallways with way too many fiddly transition points.